mirror of
https://github.com/rsheldiii/KeyV2.git
synced 2024-11-26 23:04:23 +00:00
promote sculpted, rounded squares into their own shape
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parent
aa3fed7755
commit
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17
keys.scad
17
keys.scad
@ -38,4 +38,19 @@ for (p = [0:len(key_profiles)-1]) {
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}
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/* translate_u(0, 0) one_row_profile("oem"); */
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legend("C", [-1,-1], 3) cherry() key(true);
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/* dsa_row(3) u(1) uh(1) cherry() key(); */
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translate_u(0) sa_row(3) cherry() {
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key();
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}
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translate_u(1) sa_row(2) cherry() {
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key();
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}
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translate_u(2) sa_row(1) cherry() {
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key();
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}
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/* sculpted_square_shape([19,19], [0,0], 0.3);
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translate([26,0,0]) rounded_square_shape([19,19], [0,0], 0.3); */
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@ -1,5 +1,6 @@
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module dsa_row(n=3) {
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depth_raisers = [0, 3.5, 1, 0, 1, 3];
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$key_shape_type = "sculpted_square";
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depth_raisers = [0, 3.5, 1, 0, 1, 3];
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$bottom_key_width = 18.24; // 18.4;
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$bottom_key_height = 18.24; // 18.4;
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$width_difference = 6; // 5.7;
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@ -8,11 +9,10 @@ module dsa_row(n=3) {
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$top_tilt = n == 5 ? -21 : (n-3) * 7;
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$top_skew = 0;
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$dish_type = "spherical";
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$dish_depth = 1.2;
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$dish_depth = 1;
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$dish_skew_x = 0;
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$dish_skew_y = 0;
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$height_slices = 10;
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$enable_side_sculpting = true;
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// might wanna change this if you don't minkowski
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// do you even minkowski bro
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$corner_radius = 0.25;
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@ -1,4 +1,5 @@
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module sa_row(n=1) {
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$key_shape_type = "sculpted_square";
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$bottom_key_width = 18.4;
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$bottom_key_height = 18.4;
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$width_difference = 5.7;
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@ -9,7 +10,6 @@ module sa_row(n=1) {
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$dish_skew_y = 0;
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$top_skew = 0;
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$height_slices = 10;
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$enable_side_sculpting = true;
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// might wanna change this if you don't minkowski
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// do you even minkowski bro
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$corner_radius = 0.25;
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@ -5,24 +5,24 @@ function combine_se3_exp(w, ABt) = construct_Rt(rodrigues_so3_exp(w, ABt[0], ABt
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// [A,B,t]
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function se3_exp_1(t,w) = concat(
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so3_exp_1(w*w),
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[t + 0.5 * cross(w,t)]
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so3_exp_1(w*w),
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[t + 0.5 * cross(w,t)]
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);
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function se3_exp_2(t,w) = se3_exp_2_0(t,w,w*w);
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function se3_exp_2_0(t,w,theta_sq) =
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se3_exp_23(
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so3_exp_2(theta_sq),
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C = (1.0 - theta_sq/20) / 6,
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t=t,w=w);
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so3_exp_2(theta_sq),
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C = (1.0 - theta_sq/20) / 6,
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t=t,w=w);
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function se3_exp_3(t,w) = se3_exp_3_0(t,w,sqrt(w*w)*180/PI,1/sqrt(w*w));
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function se3_exp_3_0(t,w,theta_deg,inv_theta) =
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se3_exp_23(
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so3_exp_3_0(theta_deg = theta_deg, inv_theta = inv_theta),
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C = (1 - sin(theta_deg) * inv_theta) * (inv_theta * inv_theta),
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t=t,w=w);
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so3_exp_3_0(theta_deg = theta_deg, inv_theta = inv_theta),
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C = (1 - sin(theta_deg) * inv_theta) * (inv_theta * inv_theta),
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t=t,w=w);
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function se3_exp_23(AB,C,t,w) =
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[AB[0], AB[1], t + AB[1] * cross(w,t) + C * cross(w,cross(w,t)) ];
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@ -32,29 +32,29 @@ function se3_exp(mu) = se3_exp_0(t=take3(mu),w=tail3(mu)/180*PI);
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function se3_exp_0(t,w) =
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combine_se3_exp(w,
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// Evaluate by Taylor expansion when near 0
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w*w < 1e-8
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? se3_exp_1(t,w)
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: w*w < 1e-6
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? se3_exp_2(t,w)
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: se3_exp_3(t,w)
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w*w < 1e-8
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? se3_exp_1(t,w)
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: w*w < 1e-6
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? se3_exp_2(t,w)
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: se3_exp_3(t,w)
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);
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function se3_ln(m) = se3_ln_to_deg(se3_ln_rad(m));
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function se3_ln_to_deg(v) = concat(take3(v),tail3(v)*180/PI);
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function se3_ln_rad(m) = se3_ln_0(m,
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rot = so3_ln_rad(rotation_part(m)));
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rot = so3_ln_rad(rotation_part(m)));
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function se3_ln_0(m,rot) = se3_ln_1(m,rot,
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theta = sqrt(rot*rot));
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theta = sqrt(rot*rot));
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function se3_ln_1(m,rot,theta) = se3_ln_2(m,rot,theta,
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shtot = theta > 0.00001 ? sin(theta/2*180/PI)/theta : 0.5,
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halfrotator = so3_exp_rad(rot * -.5));
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shtot = theta > 0.00001 ? sin(theta/2*180/PI)/theta : 0.5,
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halfrotator = so3_exp_rad(rot * -.5));
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function se3_ln_2(m,rot,theta,shtot,halfrotator) =
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concat( (halfrotator * translation_part(m) -
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(theta > 0.001
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? rot * ((translation_part(m) * rot) * (1-2*shtot) / (rot*rot))
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: rot * ((translation_part(m) * rot)/24)
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)) / (2 * shtot), rot);
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(theta > 0.001
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? rot * ((translation_part(m) * rot) * (1-2*shtot) / (rot*rot))
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: rot * ((translation_part(m) * rot)/24)
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)) / (2 * shtot), rot);
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__se3_test = [20,-40,60,-80,100,-120];
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echo(UNITTEST_se3=norm(__se3_test-se3_ln(se3_exp(__se3_test))) < 1e-8);
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@ -75,16 +75,6 @@ $dish_overdraw_height = 0;
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// how many slices will be made, to approximate curves on corners. Leave at 1 if you are not curving corners
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// if you're doing fancy bowed keycap sides, this controls how many slices you take
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$height_slices = 1;
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// this enables some fancy and currently hardcoded logic to bow the sides and corners of SA keycaps
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$enable_side_sculpting = false;
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// this enables even more fancy and hardcoded logic for corner bowing of SA keycaps. (Also needs enable_side_sculpting to be true)
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$enable_more_side_sculpting = false;
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// When sculpting sides, how much in should the tops come
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$side_sculpting_factor = 2.5;
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// When sculpting corners, how much extra radius should be added
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$corner_sculpting_factor = 1;
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// When doing more side sculpting corners, how much extra radius should be added
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$more_side_sculpting_factor = 0.4;
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//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 for G20
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$minkowski_radius = .33;
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@ -2,6 +2,7 @@ $fs=.1;
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unit = 19.05;
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include <shapes/ISO_enter.scad>
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include <shapes/sculpted_square.scad>
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include <shapes/rounded_square.scad>
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include <shapes/square.scad>
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include <shapes/oblong.scad>
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@ -9,6 +10,8 @@ include <shapes/oblong.scad>
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module key_shape(size, delta, progress = 0) {
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if ($key_shape_type == "iso_enter") {
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ISO_enter_shape(size, delta, progress);
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} else if ($key_shape_type == "sculpted_square") {
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sculpted_square_shape(size, delta, progress);
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} else if ($key_shape_type == "rounded_square") {
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rounded_square_shape(size, delta, progress);
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} else if ($key_shape_type == "square") {
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@ -1,79 +1,22 @@
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// side sculpting functions
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// bows the sides out on stuff like SA and DSA keycaps
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function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
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// makes the rounded corners of the keycap grow larger as they move upwards
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function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
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module rounded_square_shape(size, delta, progress, center = true) {
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width = size[0];
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height = size[1];
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width = size[0];
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height = size[1];
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width_difference = delta[0];
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height_difference = delta[1];
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// makes the sides bow
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extra_side_size = $enable_side_sculpting ? side_sculpting(progress) : 0;
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// makes the rounded corners of the keycap grow larger as they move upwards
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extra_corner_size = $enable_side_sculpting ? corner_sculpting(progress) : 0;
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width_difference = delta[0];
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height_difference = delta[1];
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// computed values for this slice
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extra_width_this_slice = (width_difference - extra_side_size) * progress;
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extra_height_this_slice = (height_difference - extra_side_size) * progress;
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extra_corner_radius_this_slice = ($corner_radius + extra_corner_size);
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// computed values for this slice
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extra_width_this_slice = (width_difference) * progress;
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extra_height_this_slice = (height_difference) * progress;
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extra_corner_radius_this_slice = ($corner_radius);
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square_size = [width - extra_width_this_slice, height - extra_height_this_slice];
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offset(r = extra_corner_radius_this_slice) offset(r = -extra_corner_radius_this_slice) {
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if ($enable_more_side_sculpting != false && progress > 0) {
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side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
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} else {
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square(square_size, center=center);
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}
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}
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}
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// Brings in a square at each corner by r, applied over the length of each side.
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module side_rounded_square(size, r) {
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if ($enable_more_side_sculpting == "slow") {
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side_rounded_square_slow(size, r);
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} else {
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side_rounded_square_fast(size, r);
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}
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}
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module side_rounded_square_fast(size, r) {
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iw = size.x - 2 * r;
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ih = size.y - 2 * r;
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resolution = 100;
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sr = r / resolution * 2;
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sh = ih / resolution;
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sw = iw / resolution;
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union() {
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translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution);
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translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution);
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translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution);
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translate([0, ih/2]) scale([sw, sr]) circle(d = resolution);
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square([iw, ih], center=true);
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}
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}
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module side_rounded_square_slow(size, r) {
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// These two from: https://openscadsnippetpad.blogspot.co.nz/2017/05/circle-defined-by-three-points.html
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function len3(v) = sqrt(pow(v.x, 2) + pow(v.y, 2));
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function circle_by_three_points(A, B, C) = let (
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yD_b = C.y - B.y, xD_b = C.x - B.x, yD_a = B.y - A.y,
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xD_a = B.x - A.x, aS = yD_a / xD_a, bS = yD_b / xD_b,
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cex = (aS * bS * (A.y - C.y) + bS * (A.x + B.x) - aS * (B.x + C.x)) / (2 * (bS - aS)),
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cey = -1 * (cex - (A.x + B.x) / 2) / aS + (A.y + B.y) / 2
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)
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[cex, cey];
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w = size.x - r * 2;
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h = size.y - r * 2;
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cw = circle_by_three_points([-w / 2, 0], [0, r], [w / 2, 0]);
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rw = len3([w / 2, 0] - cw);
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ch = circle_by_three_points([0, -h / 2], [r, 0], [0, h / 2]);
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rh = len3([0, h / 2] - ch);
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intersection() {
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translate(cw + [0, h / 2]) circle(r = rw, $fa=1);
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translate(cw * -1 + [0, -h / 2]) circle(r = rw, $fa=1);
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translate(ch + [w / 2, 0]) circle(r = rh, $fa=1);
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translate(ch * -1 + [-w / 2, 0]) circle(r = rh, $fa=1);
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offset(r=extra_corner_radius_this_slice){
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square(
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[
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width - extra_width_this_slice - extra_corner_radius_this_slice * 2,
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height - extra_height_this_slice - extra_corner_radius_this_slice * 2
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],
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center=center
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);
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}
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}
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59
src/shapes/sculpted_square.scad
Normal file
59
src/shapes/sculpted_square.scad
Normal file
@ -0,0 +1,59 @@
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// rounded square shape with additional sculpting functions to better approximate
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// When sculpting sides, how much in should the tops come
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$side_sculpting_factor = 4.5;
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// When sculpting corners, how much extra radius should be added
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$corner_sculpting_factor = 1;
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// When doing more side sculpting corners, how much extra radius should be added
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$more_side_sculpting_factor = 0.4;
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// side sculpting functions
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// bows the sides out on stuff like SA and DSA keycaps
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function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
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// makes the rounded corners of the keycap grow larger as they move upwards
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function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
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module sculpted_square_shape(size, delta, progress) {
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width = size[0];
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height = size[1];
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width_difference = delta[0];
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height_difference = delta[1];
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// makes the sides bow
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extra_side_size = side_sculpting(progress);
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// makes the rounded corners of the keycap grow larger as they move upwards
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extra_corner_size = corner_sculpting(progress);
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// computed values for this slice
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extra_width_this_slice = (width_difference - extra_side_size) * progress;
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extra_height_this_slice = (height_difference - extra_side_size) * progress;
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extra_corner_radius_this_slice = ($corner_radius + extra_corner_size);
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square_size = [
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width - extra_width_this_slice,
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height - extra_height_this_slice
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];
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offset(r = extra_corner_radius_this_slice) {
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offset(r = -extra_corner_radius_this_slice) {
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side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
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}
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}
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}
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module side_rounded_square(size, r) {
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iw = size.x - 2 * r;
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ih = size.y - 2 * r;
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resolution = 100;
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sr = r / resolution * 2;
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sh = ih / resolution;
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sw = iw / resolution;
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union() {
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translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution);
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translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution);
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translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution);
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translate([0, ih/2]) scale([sw, sr]) circle(d = resolution);
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square([iw, ih], center=true);
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}
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}
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