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Merge branch 'master' of https://github.com/rsheldiii/KeyV2
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commit
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29
examples/multimaterial_key_top.scad
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29
examples/multimaterial_key_top.scad
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include <../includes.scad>
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/* use this file to generate multimaterial models for making keycaps with a
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different material for the key top.
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This would be great to use with flexible filament, to make squishy-topped
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keys.
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You don't need a multimaterial printer to use these files since it's hard
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height cutoff. You could print the bottom, leave the prints on the bed, and
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then print the top in a different material. Be careful though! your start
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gcode may crash into the prints.
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*/
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depth = 1;
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// swap the debug()s to render opposite part
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/* debug() */ difference() { // intersection() {
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key();
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top_of_key() {
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translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
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}
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}
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debug() intersection() {
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key();
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top_of_key() {
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translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
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}
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}
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16
examples/multimaterial_legend.scad
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examples/multimaterial_legend.scad
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include <../includes.scad>
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/* in this example we'll use some openSCAD to generate files for printing inset
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legends with a multimaterial printer.
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*/
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legends = ["F1", "1", "q", "a", "z", ""];
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for (x = [0:1:4]) {
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translate_u(0,-x) legend(legends[x]) dcs_row(x, 0) {
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// swap the debug()s to render opposite part
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debug() key(true);
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/* debug() */ dished() {
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legends($inset_legend_depth);
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}
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}
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}
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34
examples/single_extruder_multimaterial_legends.scad
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examples/single_extruder_multimaterial_legends.scad
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include <../includes.scad>
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/* Don't have a multimaterial printer but still want cool "doubleshot" legends?
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with a couple tricks, you can! We just have to print upside down with no
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dish.
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Here's how to use this file:
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1. modify it as you see fit
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2. render the legends and the keycaps separately
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3. run the legends through your 3d printer. make sure they are a single layer
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4. LEAVE THEM on the bed
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5. change filaments
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6. run the keycaps over the legends. MAKE SURE they line up! PrusaSlicer
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centers models on the bed
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7. voila!
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8. use a powder-coated bed for extra points
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*/
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legends = ["F1", "1", "q", "a", "z", ""];
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for (x = [0:1:4]) {
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translate_u(0,-x) dcs_row(x, 0) upside_down() legend(legends[x]) {
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$dish_type = "disable";
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$inset_legend_depth = 0.2; // whatever layer height you use
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union() {
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// swap the debug()s to render opposite part
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debug() key(true);
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/* debug() */ dished() {
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legends($inset_legend_depth);
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}
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}
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}
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}
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