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https://github.com/rsheldiii/KeyV2.git
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pushing up to continue work elsewhere. actually abstracting ISO shape
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65d6656056
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15
keys.scad
15
keys.scad
@ -197,11 +197,12 @@ module g20() {
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/*$rounded_key = true;*/
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}
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module fake_iso_enter() {
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$bottom_key_width = 18.16 * 1.9;
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$bottom_key_height = 18.16 * 2;
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$width_difference = 4;
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$height_difference = 4;
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module iso_enter() {
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$bottom_key_width = 18.16;
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$bottom_key_height = 18.16;
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$key_length = 1.5;
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$key_height = 2;
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$total_depth = 7;
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$top_tilt = 0;
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$top_skew = 1.75;
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@ -424,7 +425,7 @@ module legend(text, inset=false) {
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children();
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}
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translate_u(1.125, 0.5) fake_iso_enter() cherry() key();
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translate_u(1.125, 0.5) iso_enter() cherry() key();
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translate_u(0, 0) sa_row(2) legend("q", inset=true) cherry() {
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key();
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/*key();*/
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}
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37
shapes.scad
37
shapes.scad
@ -3,7 +3,7 @@ unit = 19.05;
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module key_shape(width, height, width_difference, height_difference, corner_size) {
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if ($key_shape_type == "iso_enter") {
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fakeISOEnter(width_difference/2);
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ISO_enter(width, height, width_difference, height_difference, corner_size);
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} else if ($key_shape_type == "normal") {
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roundedSquare([width - width_difference, height - height_difference], corner_size);
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} else if ($key_shape_type == "circle") {
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@ -26,28 +26,33 @@ module roundedSquare(size, radius, center = true) {
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// corollary is roundedSquare
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// NOT 3D
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module fakeISOEnter(thickness_difference = 0){
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// t is all modifications to the polygon array
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// t used to contain a corner radius adjustment, but due to
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// the offset we need that expansion back
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t = (thickness_difference - (unit - 18.16));
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module ISO_enter(width, height, width_difference, height_difference, corner_size){
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function unit_length(length) = unit * (length - 1) + 18.16;
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function unit(length) = unit * length;
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// in order to make the ISO keycap shape generic, we are going to express the
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// 'elbow point' in terms of ratios. an ISO enter is just a 1.5u key stuck on
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// top of a 1.25u key, but since our key_shape function doesnt understand that
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// and wants to pass just width and height, we make these ratios to know where
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// to put the elbow joint
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width_ratio = unit_length(1.25) / unit_length(1.5);
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height_ratio = unit_length(1) / unit_length(2);
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pointArray = [
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[unit(-.625) + t, unit(-1) + t],
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[unit(0.625) - t, unit(-1) + t],
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[unit(0.625) - t, unit(1) - t],
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[unit(-0.875) + t, unit(1) - t],
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[unit(-0.875) + t, unit(0) + t],
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[unit(-0.625) + t, unit(0) + t]
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[ -width_difference/2, -height_difference/2],
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[ -width_difference/2, -height + height_difference/2],
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[-width * width_ratio + width_difference/2, -height + height_difference/2],
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[-width * width_ratio + width_difference/2,-height * height_ratio + height_difference/2],
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[ -width + width_difference/2,-height * height_ratio + height_difference/2],
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[ -width + width_difference/2, -height_difference/2]
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];
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minkowski(){
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circle(r=$corner_radius);
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circle(r=corner_size);
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// gives us rounded inner corner
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offset(r=-$corner_radius*2) {
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polygon(points=pointArray);
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offset(r=-corner_size*2) {
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translate([(width * width_ratio)/2, height/2]) polygon(points=pointArray);
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}
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}
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}
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