Add double-sculpting

This commit is contained in:
Bob 2019-12-16 00:40:43 -05:00
parent 38e30689d4
commit 7a8302fe55
15 changed files with 197 additions and 57 deletions

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@ -13,8 +13,9 @@ include <src/key_profiles.scad>
include <src/key_types.scad> include <src/key_types.scad>
include <src/key_transformations.scad> include <src/key_transformations.scad>
include <src/key_helpers.scad> include <src/key_helpers.scad>
include <src/layouts.scad>
sa_row(3) u(3) stabilized() { for (x = [1:1:5]) {
/* %envelope(0); */ translate_u(0,-x) hipro_row(x) key();
key(); translate_u(1,-x) sa_row(x) key();
} }

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@ -83,11 +83,15 @@ module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0)
module shape_slice(progress, thickness_difference, depth_difference) { module shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress; skew_this_slice = $top_skew * progress;
depth_this_slice = ($total_depth - depth_difference) * progress; x_skew_this_slice = $top_skew_x * progress;
tilt_this_slice = -$top_tilt / $key_height * progress;
translate([0, skew_this_slice, depth_this_slice]) { depth_this_slice = ($total_depth - depth_difference) * progress;
rotate([tilt_this_slice,0,0]){
tilt_this_slice = -$top_tilt / $key_height * progress;
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0;
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
linear_extrude(height = SMALLEST_POSSIBLE){ linear_extrude(height = SMALLEST_POSSIBLE){
key_shape( key_shape(
[ [
@ -113,8 +117,12 @@ module inside() {
// put something at the top of the key, with no adjustments for dishing // put something at the top of the key, with no adjustments for dishing
module top_placement(depth_difference) { module top_placement(depth_difference) {
translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){ top_tilt_by_height = -$top_tilt / $key_height;
rotate([-$top_tilt / $key_height,0,0]){ top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
children(); children();
} }
} }

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@ -7,19 +7,22 @@ include <key_profiles/oem.scad>
include <key_profiles/dsa.scad> include <key_profiles/dsa.scad>
include <key_profiles/sa.scad> include <key_profiles/sa.scad>
include <key_profiles/g20.scad> include <key_profiles/g20.scad>
include <key_profiles/hipro.scad>
// man, wouldn't it be so cool if functions were first order // man, wouldn't it be so cool if functions were first order
module key_profile(key_profile_type, row) { module key_profile(key_profile_type, row, column=0) {
if (key_profile_type == "dcs") { if (key_profile_type == "dcs") {
dcs_row(row) children(); dcs_row(row, column) children();
} else if (key_profile_type == "oem") { } else if (key_profile_type == "oem") {
oem_row(row) children(); oem_row(row, column) children();
} else if (key_profile_type == "dsa") { } else if (key_profile_type == "dsa") {
dsa_row(row) children(); dsa_row(row, column) children();
} else if (key_profile_type == "sa") { } else if (key_profile_type == "sa") {
sa_row(row) children(); sa_row(row, column) children();
} else if (key_profile_type == "g20") { } else if (key_profile_type == "g20") {
g20_row(row) children(); g20_row(row, column) children();
} else if (key_profile_type == "hipro") {
hipro_row(row, column) children();
} else if (key_profile_type == "disable") { } else if (key_profile_type == "disable") {
children(); children();
} else { } else {

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@ -1,4 +1,4 @@
module dcs_row(n=3) { module dcs_row(row=3, column=0) {
// names, so I don't go crazy // names, so I don't go crazy
$bottom_key_width = 18.16; $bottom_key_width = 18.16;
$bottom_key_height = 18.16; $bottom_key_height = 18.16;
@ -10,23 +10,26 @@ module dcs_row(n=3) {
$dish_skew_y = 0; $dish_skew_y = 0;
$top_skew = 1.75; $top_skew = 1.75;
if (n == 5) { $top_tilt_y = column * 3;
// hack so you can do these in a for loop
if (row == 5 || row == 0) {
$total_depth = 11.5; $total_depth = 11.5;
$top_tilt = -6; $top_tilt = -6;
children(); children();
} else if (n == 1) { } else if (row == 1) {
$total_depth = 8.5; $total_depth = 8.5;
$top_tilt = -1; $top_tilt = -1;
children(); children();
} else if (n == 2) { } else if (row == 2) {
$total_depth = 7.5; $total_depth = 7.5;
$top_tilt = 3; $top_tilt = 3;
children(); children();
} else if (n == 3) { } else if (row == 3) {
$total_depth = 6; $total_depth = 6;
$top_tilt = 7; $top_tilt = 7;
children(); children();
} else if (n == 4) { } else if (row == 4) {
$total_depth = 6; $total_depth = 6;
$top_tilt = 16; $top_tilt = 16;
children(); children();

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@ -1,10 +1,10 @@
module dsa_row(n=3) { module dsa_row(row=3, column = 0) {
$key_shape_type = "sculpted_square"; $key_shape_type = "sculpted_square";
$bottom_key_width = 18.24; // 18.4; $bottom_key_width = 18.24; // 18.4;
$bottom_key_height = 18.24; // 18.4; $bottom_key_height = 18.24; // 18.4;
$width_difference = 6; // 5.7; $width_difference = 6; // 5.7;
$height_difference = 6; // 5.7; $height_difference = 6; // 5.7;
$top_tilt = n == 5 ? -21 : (n-3) * 7; $top_tilt = row == 5 ? -21 : (row-3) * 7;
$top_skew = 0; $top_skew = 0;
$dish_type = "spherical"; $dish_type = "spherical";
$dish_depth = 1.2; $dish_depth = 1.2;
@ -12,25 +12,25 @@ module dsa_row(n=3) {
$dish_skew_y = 0; $dish_skew_y = 0;
$height_slices = 10; $height_slices = 10;
$enable_side_sculpting = true; $enable_side_sculpting = true;
// might wanna change this if you don't minkowski
// do you even minkowski bro
$corner_radius = 0.25; $corner_radius = 0.25;
$top_tilt_y = column * 3;
depth_raisers = [0, 3.5, 1, 0, 1, 3]; depth_raisers = [0, 3.5, 1, 0, 1, 3];
if (n == 5) { if (row == 5) {
$total_depth = 8.1 + depth_raisers[n]; $total_depth = 8.1 + depth_raisers[row];
children(); children();
} else if (n == 1) { } else if (row == 1) {
$total_depth = 8.1 + depth_raisers[n]; $total_depth = 8.1 + depth_raisers[row];
children(); children();
} else if (n == 2) { } else if (row == 2) {
$total_depth = 8.1 + depth_raisers[n]; $total_depth = 8.1 + depth_raisers[row];
children(); children();
} else if (n == 3) { } else if (row == 3) {
$total_depth = 8.1 + depth_raisers[n]; $total_depth = 8.1 + depth_raisers[row];
children(); children();
} else if (n == 4) { } else if (row == 4) {
$total_depth = 8.1 + depth_raisers[n]; $total_depth = 8.1 + depth_raisers[row];
children(); children();
} else { } else {
children(); children();

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@ -1,4 +1,4 @@
module g20_row(n=3) { module g20_row(row=3, column = 0) {
$bottom_key_width = 18.16; $bottom_key_width = 18.16;
$bottom_key_height = 18.16; $bottom_key_height = 18.16;
$width_difference = 2; $width_difference = 2;
@ -16,25 +16,24 @@ module g20_row(n=3) {
//also, //also,
$rounded_key = true; $rounded_key = true;
if (n == 5) { $top_tilt_y = column * 3;
$total_depth = 6 + abs((n-3) * 0.5); $total_depth = 6 + abs((row-3) * 0.5);
if (row == 5 || row == 0) {
$top_tilt = -18.55; $top_tilt = -18.55;
children(); children();
} else if (n == 1) { } else if (row == 1) {
$total_depth = 6 + abs((n-3) * 0.5); $top_tilt = (row-3) * 7 + 2.5;
$top_tilt = (n-3) * 7 + 2.5;
children(); children();
} else if (n == 2) { } else if (row == 2) {
$total_depth = 6 + abs((n-3) * 0.5); $top_tilt = (row-3) * 7 + 2.5;
$top_tilt = (n-3) * 7 + 2.5;
children(); children();
} else if (n == 3) { } else if (row == 3) {
$total_depth = 6 + abs((n-3) * 0.5); $top_tilt = (row-3) * 7 + 2.5;
$top_tilt = (n-3) * 7 + 2.5;
children(); children();
} else if (n == 4) { } else if (row == 4) {
$total_depth = 6 + abs((n-3) * 0.5); $top_tilt = (row-3) * 7 + 2.5;
$top_tilt = (n-3) * 7 + 2.5;
children(); children();
} else { } else {
children(); children();

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@ -0,0 +1,42 @@
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.17;
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "spherical";
$dish_depth = 0.9;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
// might wanna change this if you don't minkowski
// do you even minkowski bro
$corner_radius = 0.25;
$top_tilt_y = column * 3;
if (row == 1){
$total_depth = 12.7;
// TODO I didn't change these yet
$top_tilt = -13;
children();
} else if (row == 2) {
$total_depth = 10.1;
$top_tilt = -7;
children();
} else if (row == 3) {
$total_depth = 10.1;
$top_tilt = 7;
children();
} else if (row == 4 || row == 5){
$total_depth = 11.25;
$top_tilt = 13;
children();
} else {
children();
}
}

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@ -1,4 +1,4 @@
module oem_row(n=3) { module oem_row(row=3) {
$bottom_key_width = 18.05; $bottom_key_width = 18.05;
$bottom_key_height = 18.05; $bottom_key_height = 18.05;
$width_difference = 5.8; $width_difference = 5.8;
@ -10,23 +10,25 @@ module oem_row(n=3) {
$top_skew = 1.75; $top_skew = 1.75;
$stem_inset = 1.2; $stem_inset = 1.2;
if (n == 5) { $top_tilt_y = column * 3;
if (row == 5 || row == 0) {
$total_depth = 11.2; $total_depth = 11.2;
$top_tilt = -3; $top_tilt = -3;
children(); children();
} else if (n == 1) { } else if (row == 1) {
$total_depth = 9.45; $total_depth = 9.45;
$top_tilt = 1; $top_tilt = 1;
children(); children();
} else if (n == 2) { } else if (row == 2) {
$total_depth = 9; $total_depth = 9;
$top_tilt = 6; $top_tilt = 6;
children(); children();
} else if (n == 3) { } else if (row == 3) {
$total_depth = 9.25; $total_depth = 9.25;
$top_tilt = 9; $top_tilt = 9;
children(); children();
} else if (n == 4) { } else if (row == 4) {
$total_depth = 9.25; $total_depth = 9.25;
$top_tilt = 10; $top_tilt = 10;
children(); children();

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@ -17,7 +17,7 @@ module sa_row(n=3) {
// making a super-sculpted top row (or bottom row!) would be real easy // making a super-sculpted top row (or bottom row!) would be real easy
// bottom row would just be 13 tilt and 14.89 total depth // bottom row would just be 13 tilt and 14.89 total depth
// top row would be something new entirely - 18 tilt maybe? // top row would be something new entirely - 18 tilt maybe?
if (n == 1 || n == 5){ if (n == 1){
$total_depth = 14.89; $total_depth = 14.89;
$top_tilt = -13; $top_tilt = -13;
children(); children();

4
src/layouts.scad Normal file
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@ -0,0 +1,4 @@
include <layouts/preonic/mit.scad>
include <layouts/planck/mit.scad>
include <layouts/lets_split/default.scad>
include <layouts/project_zen/default.scad>

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@ -0,0 +1,9 @@
module lets_split_default(profile) {
for(x = [1:1:4]) {
for(y=[-2.5:0.5:3]) {
translate_u(y > 0 ? y * 2 + 1 : y * 2,-x) key_profile(profile, x,floor(y)) {
key();
}
}
}
}

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@ -0,0 +1,9 @@
module planck_mit(profile) {
for(x = [1:1:4]) {
for(y=[-2.5:0.5:3]) {
translate_u(y * 2,-x) key_profile(profile, x,floor(y)) {
key();
}
}
}
}

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@ -0,0 +1,9 @@
module preonic_mit(profile) {
for(x = [0:1:4]) {
for(y=[-2.5:0.5:3]) {
translate_u(y * 2,-x) key_profile(profile, x,floor(y)) {
key();
}
}
}
}

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@ -0,0 +1,41 @@
/* function addl(list, c = 0) =
c < len(list) - 1 ?
list[c] + addl(list, c + 1)
:
list[c]; */
function addl(list, c = 0, max=undef) =
max < c ? 0 :
(c < len(list) - 1) ? list[c] + addl(list, c + 1, max=max) :
list[c];
function slidingSum(list, c = 1, max = undef) =
c < 1 || c > len(list-1) ? 0 :
c > max ? 0 :
(list[c] + list[c-1])/2 + addl(list, c + 1, max=max);
module project_zen_default(profile) {
widths = [1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5];
translations = [0,1.25,2.25,3.25,4.25,5.25,6.25,7.25,8.25,9.25,10.25,11.5];
for(row = [0:1:4]) {
$t = 0;
for(column=[-2.5:0.5:3]) {
normalized_column = column*2 + 5;
$key_length = widths[normalized_column];
translate_u(translations[normalized_column],-row) key_profile(profile, row,floor(column)) {
key();
}
}
}
for (row=[0:1:1]) {
for (column=[0:1:1]) {
$key_length = 2;
translate_u(4.75 + row*2, -5 - column) key_profile(profile, 3,0) {
key();
}
}
}
}

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@ -15,6 +15,9 @@ $font_size = 6;
// Set this to true if you're making a spacebar! // Set this to true if you're making a spacebar!
$inverted_dish = false; $inverted_dish = false;
// set this to true if you are making double sculpted keycaps
$double_sculpted = true;
// Support type. default is "flared" for easy FDM printing; bars are more realistic, and flat could be for artisans // Support type. default is "flared" for easy FDM printing; bars are more realistic, and flat could be for artisans
$support_type = "flared"; // [flared, bars, flat, disable] $support_type = "flared"; // [flared, bars, flat, disable]
@ -45,9 +48,16 @@ $height_difference = 4;
$total_depth = 11.5; $total_depth = 11.5;
// The tilt of the dish in degrees. divided by key height // The tilt of the dish in degrees. divided by key height
$top_tilt = -6; $top_tilt = -6;
// the y tilt of the dish in degrees. divided by key width.
// for double axis sculpted keycaps and probably not much else
$top_tilt_y = 0;
// How skewed towards the back the top is (0 for center) // How skewed towards the back the top is (0 for center)
$top_skew = 1.7; $top_skew = 1.7;
// how skewed towards the right the top is. unused, but implemented.
// for double axis sculpted keycaps and probably not much else
$top_skew_x = 0;
/* Stem */ /* Stem */
// How far the throw distance of the switch is. determines how far the 'cross' in the cherry switch digs into the stem, and how long the keystem needs to be before supports can start. luckily, alps and cherries have a pretty similar throw. can modify to have stouter keycaps for low profile switches, etc // How far the throw distance of the switch is. determines how far the 'cross' in the cherry switch digs into the stem, and how long the keystem needs to be before supports can start. luckily, alps and cherries have a pretty similar throw. can modify to have stouter keycaps for low profile switches, etc