tweaks on mt3/hipro support

This commit is contained in:
Bob 2022-02-22 00:04:20 -05:00
parent 1a8dd314e4
commit 8ef5bad891
9 changed files with 190 additions and 117 deletions

View File

@ -214,6 +214,12 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;
// key width functions
module u(u=1) {
@ -509,7 +515,6 @@ module g20_row(row=3, column = 0) {
children();
}
}
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
@ -518,7 +523,7 @@ module hipro_row(row=3, column=0) {
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "spherical";
$dish_type = "squared scoop";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;
@ -550,6 +555,57 @@ module hipro_row(row=3, column=0) {
children();
}
}
// This is an imperfect attempt to clone the MT3 profile
module mt3_row(row=3, column=0, deep_dish=false) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.6;
$width_difference = ($bottom_key_width - 13.0);
$height_difference = ($bottom_key_height - 13.0);
$dish_type = "squared spherical";
$dish_depth = deep_dish ? 1.6 : 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.75;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row == 0){
// TODO I didn't change these yet
$total_depth = 14.7 + extra_height;
$top_tilt = -12.5;
children();
} else if (row == 1) {
$total_depth = 13.1 + extra_height;
$top_tilt = -6;
children();
} else if (row == 2) {
$total_depth = 10.7 + extra_height;
$top_tilt = -6;
children();
} else if (row == 3) {
$total_depth = 10.7 + extra_height;
$top_tilt = 6;
children();
} else if (row == 4){
$total_depth = 11.6 + extra_height;
$top_tilt = 12;
children();
} else if (row >= 5) {
$total_depth = 11.6 + extra_height;
$top_tilt = 0;
children();
} else {
children();
}
}
module grid_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;
@ -787,6 +843,8 @@ module key_profile(key_profile_type, row, column=0) {
octagonal_row(row, column) children();
} else if (key_profile_type == "cherry") {
cherry_row(row, column) children();
} else if (key_profile_type == "mt3") {
mt3_row(row, column) children();
} else if (key_profile_type == "disable") {
children();
} else {
@ -2104,19 +2162,11 @@ function skin_iso_enter_shape(size, delta, progress, thickness_difference) =
);
// rounded square shape with additional sculpting functions to better approximate
// When sculpting sides, how much in should the tops come
side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
more_side_sculpting_factor = 0.4;
// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
module sculpted_square_shape(size, delta, progress) {
width = size[0];
@ -2141,7 +2191,7 @@ module sculpted_square_shape(size, delta, progress) {
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
offset(r = -extra_corner_radius_this_slice) {
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
}
}
}
@ -2196,7 +2246,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width - extra_width_this_slice - thickness_difference,
height - extra_height_this_slice - thickness_difference
]
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
module side_rounded_square(size, r) {
@ -4615,6 +4665,62 @@ module spherical_dish(width, height, depth, inverted){
}
}
}
module squared_spherical_dish(width, height, depth, inverted=false) {
chord = pow(pow(height / 2, 2) + pow(width / 2, 2),0.5);
direction = inverted ? -1 : 1;
r=max(height,width,chord) / 5;
// ^^^^^ Nothing special about this code to figure out r.
// I just modeled up 1u, 1.25u, 1.5u, 2u, 2.25u, and 2.75u
// keys and messed around until I came up with something that
// looked reasonable for all key sizes. This just seems to work
// well for all sizes
translate([-width / 2, -height / 2, 0 * direction]) {
resize([width, height, depth])
hull() {
cube([chord,chord,0.001]);
// Use something larger in this translate than -depth
// (like -chord) if you want more of a defined circle
// in the keywell
translate([chord/2, chord/2, -depth])
sphere(r=r, $fn=128);
}
}
}
module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, den=5){
// changable numerator/denoninator on where to place the square's corners
// for example, num=2, den=3 means the dish will happen at 1/3 and 2/3 the
// width and the height. Defaults to 4/5. Customizable when calling
// this module
//
// This was initially intended for the scoop on the HiPro, since that's what
// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
// know how close the inner square is for the HiPro keycaps. In fact, it could
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
// If, however, it the "squared scoop" makes sense, you can adjust where the square
// lands with the num (numerator) and den (denominator) variables. For instance,
// "3" and "4" mean 3/4 of the width/height is where the flat part starts.
chord = pow(pow(height/2, 2) + pow(width/2, 2),0.5);
direction = inverted ? -1 : 1;
//This is the set of points to hull around for the scoop
points=[
[height/den - height/2, width/den - width/2, -chord],
[num*height/den - height/2, width/den - width/2, -chord],
[height/den - height/2, num*width/den - width/2, -chord],
[num*height/den - height/2, num*width/den - width/2, -chord]
];
resize([height,width,depth])
hull() {
shape_slice(1,0,0);
for(i=[0:len(points)-1]) {
translate(points[i])
sphere(r=r,$fn=64);
}
}
}
module flat_dish(width, height, depth, inverted){
cube([width + 100,height + 100, depth], center=true);
}
@ -4792,11 +4898,9 @@ geodesic=false;
module dish(width, height, depth, inverted) {
if($dish_type == "cylindrical"){
cylindrical_dish(width, height, depth, inverted);
}
else if ($dish_type == "spherical") {
} else if ($dish_type == "spherical") {
spherical_dish(width, height, depth, inverted);
}
else if ($dish_type == "sideways cylindrical"){
} else if ($dish_type == "sideways cylindrical"){
sideways_cylindrical_dish(width, height, depth, inverted);
} else if ($dish_type == "old spherical") {
old_spherical_dish(width, height, depth, inverted);
@ -4806,6 +4910,10 @@ module dish(width, height, depth, inverted) {
flat_dish(width, height, depth, inverted);
} else if ($dish_type == "disable") {
// else no dish
} else if ($dish_type == "squared spherical") {
squared_spherical_dish(width, height, depth, inverted=inverted);
} else if ($dish_type == "squared scoop") {
squared_scoop_dish(width, height, depth, inverted=inverted);
} else {
echo("WARN: $dish_type unsupported");
}
@ -5089,13 +5197,13 @@ module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_s
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
module placed_shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
@ -5106,20 +5214,24 @@ module shape_slice(progress, thickness_difference, depth_difference) {
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
shape_slice(progress, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}
// basic key shape, no dish, no inside
// which is only used for dishing to cut the dish off correctly
// $height_difference used for keytop thickness
@ -6520,7 +6632,13 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
key();
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4; key();
}
if (!$using_customizer) {

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@ -5,7 +5,7 @@ module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, de
// this module
//
// This was initially intended for the scoop on the HiPro, since that's what
// it uses. Use "hipro2_row()" if that's what you'd like. However, I do NOT
// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
// know how close the inner square is for the HiPro keycaps. In fact, it could
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
// If, however, it the "squared scoop" makes sense, you can adjust where the square
@ -25,7 +25,7 @@ module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, de
resize([height,width,depth])
hull() {
cube([height,width,0.001],center=true);
shape_slice(1,0,0);
for(i=[0:len(points)-1]) {
translate(points[i])
sphere(r=r,$fn=64);

View File

@ -1,13 +1,13 @@
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
module placed_shape_slice(progress, thickness_difference, depth_difference) {
skew_this_slice = $top_skew * progress;
x_skew_this_slice = $top_skew_x * progress;
@ -18,16 +18,20 @@ module shape_slice(progress, thickness_difference, depth_difference) {
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,y_tilt_this_slice,0]){
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
shape_slice(progress, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
key_shape(
[
total_key_width(thickness_difference),
total_key_height(thickness_difference)
],
[$width_difference, $height_difference],
progress
);
}
}

View File

@ -8,8 +8,7 @@ include <key_profiles/dsa.scad>
include <key_profiles/sa.scad>
include <key_profiles/g20.scad>
include <key_profiles/hipro.scad>
include <key_profiles/hipro2.scad>
include <key_profiles/matty3.scad>
include <key_profiles/mt3.scad>
include <key_profiles/grid.scad>
include <key_profiles/regular_polygon.scad>
include <key_profiles/cherry.scad>
@ -39,10 +38,8 @@ module key_profile(key_profile_type, row, column=0) {
octagonal_row(row, column) children();
} else if (key_profile_type == "cherry") {
cherry_row(row, column) children();
} else if (key_profile_type == "hipro2") {
hipro2_row(row, column) children();
} else if (key_profile_type == "matty3") {
matty3_row(row, column) children();
} else if (key_profile_type == "mt3") {
mt3_row(row, column) children();
} else if (key_profile_type == "disable") {
children();
} else {

View File

@ -1,4 +1,3 @@
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
@ -7,7 +6,7 @@ module hipro_row(row=3, column=0) {
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "spherical";
$dish_type = "squared scoop";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;

View File

@ -1,43 +0,0 @@
// Takes rsheldiii's hipro profile and adds the "squared scoop"
// dish that appears to be what true HiPros are using up top
// Not perfect as it slightly clips the corners of keys
module hipro2_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.17;
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "squared scoop";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row <= 1){
$total_depth = 13.7 + extra_height;
// TODO I didn't change these yet
$top_tilt = -13;
children();
} else if (row == 2) {
$total_depth = 11.1 + extra_height;
$top_tilt = -7;
children();
} else if (row == 3) {
$total_depth = 11.1 + extra_height;
$top_tilt = 7;
children();
} else if (row == 4 || row == 5){
$total_depth = 12.25 + extra_height;
$top_tilt = 13;
children();
} else {
children();
}
}

View File

@ -1,8 +1,5 @@
// This is an imperfect attempt to clone the MT3 profile
// I'm unsure if "MT3" is copyrighted or anything, but
// Since my name is "Matt" and "Matty3" sounds like "MT3,"
// that's what I'm going with for now
module matty3_row(row=3, column=0, deep_dish=false) {
module mt3_row(row=3, column=0, deep_dish=false) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
@ -11,20 +8,22 @@ module matty3_row(row=3, column=0, deep_dish=false) {
$width_difference = ($bottom_key_width - 13.0);
$height_difference = ($bottom_key_height - 13.0);
$dish_type = "squared spherical";
$dish_depth = deep_dish ? 1.6 : 0.75;
$dish_depth = deep_dish ? 1.6 : 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
$corner_radius = 1;
$more_side_sculpting_factor = 0.75;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row == 0){
// TODO I didn't change these yet
$total_depth = 14.6 + extra_height;
$top_tilt = -12;
$total_depth = 14.7 + extra_height;
$top_tilt = -12.5;
children();
} else if (row == 1) {
$total_depth = 13.1 + extra_height;

View File

@ -198,3 +198,10 @@ $3d_surface_step = 10;
// "flat" / "dished" / "disable"
$inner_shape_type = "flat";
// When sculpting sides using sculpted_square, how much in should the tops come
$side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
$corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
$more_side_sculpting_factor = 0.4;

View File

@ -1,18 +1,10 @@
// rounded square shape with additional sculpting functions to better approximate
// When sculpting sides, how much in should the tops come
side_sculpting_factor = 4.5;
// When sculpting corners, how much extra radius should be added
corner_sculpting_factor = 1;
// When doing more side sculpting corners, how much extra radius should be added
more_side_sculpting_factor = 0.4;
// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
module sculpted_square_shape(size, delta, progress) {
width = size[0];
@ -37,7 +29,7 @@ module sculpted_square_shape(size, delta, progress) {
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
offset(r = -extra_corner_radius_this_slice) {
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
}
}
}
@ -92,7 +84,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
width - extra_width_this_slice - thickness_difference,
height - extra_height_this_slice - thickness_difference
]
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
module side_rounded_square(size, r) {