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Merge pull request #22 from rsheldiii/front-pacement
Front (AKA side) legends
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commit
8ffad43706
@ -4,6 +4,7 @@ include <dishes/cylindrical.scad>
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include <dishes/old_spherical.scad>
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include <dishes/sideways_cylindrical.scad>
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include <dishes/spherical.scad>
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include <dishes/flat.scad>
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//geodesic looks much better, but runs very slow for anything above a 2u
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geodesic=false;
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@ -21,6 +22,8 @@ module dish(width, height, depth, inverted) {
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}
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else if ($dish_type == "old spherical") {
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old_spherical_dish(width, height, depth, inverted);
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} else if ($dish_type == "flat") {
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flat_dish(width, height, depth, inverted);
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} else if ($dish_type == "disable") {
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// else no dish
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} else {
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3
src/dishes/flat.scad
Normal file
3
src/dishes/flat.scad
Normal file
@ -0,0 +1,3 @@
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module flat_dish(width, height, depth, inverted){
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cube([width + 100,height + 100, depth], center=true);
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}
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39
src/key.scad
39
src/key.scad
@ -192,6 +192,25 @@ module top_placement(depth_difference=0) {
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}
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}
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module front_placement() {
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// all this math is to take top skew and tilt into account
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// we need to find the new effective height and depth of the top, front lip
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// of the keycap to find the angle so we can rotate things correctly into place
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total_depth_difference = sin(-$top_tilt) * (top_total_key_height()/2);
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total_height_difference = $top_skew + (1 - cos(-$top_tilt)) * (top_total_key_height()/2);
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angle = atan2(($total_depth - total_depth_difference), ($height_difference/2 + total_height_difference));
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hypotenuse = ($total_depth -total_depth_difference) / sin(angle);
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translate([0,-total_key_height()/2,0]) {
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rotate([-(90-angle), 0, 0]) {
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translate([0,0,hypotenuse/2]){
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children();
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}
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}
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}
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}
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// just to DRY up the code
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module _dish() {
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dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish);
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@ -309,11 +328,21 @@ module clearance_check() {
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}
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module legends(depth) {
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top_of_key() {
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// outset legend
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if (len($legends) > 0) {
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for (i=[0:len($legends)-1]) {
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keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
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if ($front_print_legends) {
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front_placement() {
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if (len($legends) > 0) {
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for (i=[0:len($legends)-1]) {
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rotate([90,0,0]) keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
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}
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}
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}
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} else {
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top_of_key() {
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// outset legend
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if (len($legends) > 0) {
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for (i=[0:len($legends)-1]) {
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keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
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}
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}
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}
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}
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@ -14,23 +14,24 @@ module dsa_row(row=3, column = 0) {
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$enable_side_sculpting = true;
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$corner_radius = 0.25;
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$top_tilt_y = column * 3 * $double_sculpt_modifier;
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$top_tilt_y = side_tilt(column);
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extra_height = extra_side_tilt_height(column);
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depth_raisers = [0, 3.5, 1, 0, 1, 3];
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if (row == 5) {
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$total_depth = 8.1 + depth_raisers[row];
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if (row < 1 || row > 4) {
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$total_depth = 8.1 + depth_raisers[row] + extra_height;
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children();
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} else if (row == 1) {
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$total_depth = 8.1 + depth_raisers[row];
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$total_depth = 8.1 + depth_raisers[row] + extra_height;
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children();
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} else if (row == 2) {
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$total_depth = 8.1 + depth_raisers[row];
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$total_depth = 8.1 + depth_raisers[row] + extra_height;
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children();
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} else if (row == 3) {
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$total_depth = 8.1 + depth_raisers[row];
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$total_depth = 8.1 + depth_raisers[row] + extra_height;
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children();
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} else if (row == 4) {
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$total_depth = 8.1 + depth_raisers[row];
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$total_depth = 8.1 + depth_raisers[row] + extra_height;
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children();
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} else {
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children();
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@ -7,6 +7,11 @@ module translate_u(x=0, y=0, z=0){
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translate([x * unit, y*unit, z*unit]) children();
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}
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module no_stem_support() {
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$stem_support_type = "disable";
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children();
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}
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module brimmed_stem_support(height = 0.4) {
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$stem_support_type = "brim";
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$stem_support_height = height;
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@ -136,7 +141,8 @@ module bump(depth=undef) {
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// might not work great with fully sculpted profiles yet
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module upside_down() {
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// $top_tilt*2 because top_placement rotates by top_tilt for us
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top_placement() rotate([180+$top_tilt*2,0,0]) {
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// first rotate 180 to get the keycaps to face the same direction
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rotate([0,0,180]) top_placement() rotate([180+$top_tilt*2,0,0]) {
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children();
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}
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}
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@ -16,5 +16,7 @@ gherkin_bump_legends = [
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];
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module gherkin_bump_layout(profile, row_sculpting_offset=1, column_override=undef) {
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layout(gherkin_bump_mapping, profile, legends=gherkin_bump_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave");
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layout(gherkin_bump_mapping, profile, legends=gherkin_bump_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") {
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children();
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};
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}
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@ -6,7 +6,7 @@ function abs_sum(list, x=0) =
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abs_sum([for (x = [1: len(list) - 1]) list[x]], x+abs(list[0]));
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function 2hands(index, total) = ((index+0.5) % (total/2)) - (total/4);
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function cresting_wave(index, total, mod=5) = (index < total/2) ? (((index + 0.5) / total)*mod) : -(mod - ((index + 0.5) / total * mod));
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function cresting_wave(index, total, mod=4) = (index < total/2) ? (((index + 0.5) / total)*mod) : -(mod - ((index + 0.5) / total * mod));
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function 1hand(index, total) = (index % (total)) - (total/2);
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@ -38,15 +38,45 @@ module layout(list, profile="dcs", legends=undef, row_sculpting_offset=0, row_ov
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translate_u(column_distance - (key_length/2), -row) {
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key_profile(profile, row_sculpting, column_value) u(key_length) legend(legends ? legends[row][column] : "") cherry() { // (row+4) % 5 + 1
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if (key_length == 6.25) {
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spacebar() key();
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spacebar() {
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if ($children) {
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children();
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} else {
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key();
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}
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}
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} else if (key_length == 2.25) {
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lshift() key();
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lshift() {
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if ($children) {
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children();
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} else {
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key();
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}
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}
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} else if (key_length == 2) {
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backspace() key();
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backspace() {
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if ($children) {
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children();
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} else {
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key();
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}
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}
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} else if (key_length == 2.75) {
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rshift() key();
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rshift() {
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if ($children) {
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children();
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} else {
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key();
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}
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}
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} else {
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key();
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{
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if ($children) {
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children();
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} else {
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key();
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}
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}
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}
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}
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}
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@ -150,8 +150,11 @@ $legends = [];
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// broken off from artisan support since who wants outset legends?
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$outset_legends = false;
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// print legends on the front of the key instead of the top
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$front_print_legends = false;
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// how recessed inset legends / artisans are from the top of the key
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$inset_legend_depth = 0.3;
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$inset_legend_depth = 0.2;
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// Dimensions of alps stem
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$alps_stem = [4.45, 2.25];
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