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add newly generated base models
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@ -124,8 +124,6 @@ That's it, if you have any questions feel free to open an issue or leave a comme
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## TODO:
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* pull out side sculpting options to let people tweak them?
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* can now measure keycaps very accurately. need to redo measurements: [x] SA [ ] DCS [X] DSA [X] OEM?
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* Add inset stem to all profiles that need it. [x] OEM [ ] DCS?
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* customizer version where everything is copy/pasted in. needs to be last.
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* replace linear_extrude_shape_hull with skin_extrude_shape_hull or something
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* replace current ISO enter shape with one that works for `skin()`
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* generate dishes via math? kind of hard, maybe later
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39
keys.scad
39
keys.scad
@ -20,29 +20,24 @@ module translate_u(x=0, y=0, z=0){
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translate([x * unit, y*unit, z*unit]) children();
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}
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// basic
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cherry() key();
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// row 5 is commonly the top row, for whatever reason
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key_profiles = ["dcs", "oem", "sa", "g20", "dsa"];
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translate_u(1) sa_row(2) cherry() key("q");
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translate_u(2) oem_row(2) alps() key("q", inset=true);
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translate_u(3) dsa_row() flat_support() rounded_cherry() key();
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translate_u(1, 1) sa_row(3) lshift() cherry() key(inset=true) {
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sphere(1);
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};
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translate_u(3, 2) sa_row(3) bar_support() spacebar() cherry() key("space bar");
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translate_u(3,1) sa_row(3) 2u() cherry() {
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$key_shape_type = "oblong";
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$support_type = false;
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$inverted_dish = true;
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key();
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module one_single_key(profile, row, unsculpted) {
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key_profile(profile, unsculpted ? 3 : row) cherry() key();
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}
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module one_row_profile(profile, unsculpted = false) {
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rows = [5, 1, 2, 3, 4];
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for(row = [0:len(rows)-1]) {
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translate_u(0, -row) one_single_key(profile, rows[row], unsculpted);
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}
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}
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/* // g20 / dsa sculpting test
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for (x = [1:5]) {
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translate_u(0, x) dsa_row(x) cherry() key();
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translate_u(1, x) g20_row(x) cherry() key();
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} */
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for (p = [0:len(key_profiles)-1]) {
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translate_u(p){
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/* one_row_profile(key_profiles[p]); */
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}
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}
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/* translate_u(0, 0) one_row_profile("oem"); */
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17
keysets.scad
17
keysets.scad
@ -19,14 +19,17 @@ for (row = [0:len(60_percent)-1]){
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for(column = [0:len(60_percent[row])-1]) {
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columnDist = sum([for (x = [0 : column]) 60_percent[row][x]]);
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a = 60_percent[row][column];
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translate_u(columnDist - (a/2), -row) dishless() dcs_row((row+4) % 5 + 1) u(a) cherry() {
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$width_difference = 0;
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$height_difference = 0;
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$key_shape_type = "spherical";
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if (a != 6.25) {
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key();
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} else {
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translate_u(columnDist - (a/2), -row) g20_row(3) u(a) cherry() { // (row+4) % 5 + 1
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if (a == 6.25) {
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spacebar() key();
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} else if (a == 2.25) {
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lshift() key();
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} else if (a == 2) {
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backspace() key();
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} else if (a == 2.75) {
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rshift() key();
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} else {
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key();
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}
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}
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}
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@ -16,10 +16,10 @@ module spherical_dish(width, height, depth, inverted){
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geodesic_sphere(r=depth);
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}
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} else {
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$fa=7;
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$fa=6.5;
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// rotate 1 because the bottom of the sphere looks like trash.
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scale([chord/2/depth, chord/2/depth]) {
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geodesic_sphere(r=depth);
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sphere(r=depth);
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}
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}
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}
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20
src/key.scad
20
src/key.scad
@ -13,7 +13,7 @@ color1 = [.2667,.5882,1];
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color2 = [.5412, .4784, 1];
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color3 = [.4078, .3569, .749];
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color4 = [1, .6941, .2];
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transparent_red = [1,0,0, 0.5];
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transparent_red = [1,0,0, 0.15];
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// derived values. can't be variables if we want them to change when the special variables do
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@ -29,21 +29,19 @@ function top_total_key_height() = $bottom_key_height + (unit * ($key_height - 1)
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// key shape including dish. used as the ouside and inside shape in keytop(). allows for itself to be shrunk in depth and width / height
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module shape(thickness_difference, depth_difference){
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dished(depth_difference, $inverted_dish) {
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color(color1) shape_hull(thickness_difference, depth_difference, 1);
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color(color1) shape_hull(thickness_difference, depth_difference, 2);
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}
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}
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// shape of the key but with soft, rounded edges. much more realistic, MUCH more complex. orders of magnitude more complex
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module rounded_shape() {
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render(){
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color(color1) minkowski(){
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// half minkowski. that means the shape is neither circumscribed nor inscribed.
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shape($minkowski_radius * 2, $minkowski_radius/2);
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difference(){
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sphere(r=$minkowski_radius, $fn=24);
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translate([0,0,-$minkowski_radius]){
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cube($minkowski_radius * 2, center=true);
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}
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color(color1) minkowski(){
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// half minkowski in the z direction
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shape($minkowski_radius * 2, $minkowski_radius/2);
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difference(){
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sphere(r=$minkowski_radius, $fn=20);
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translate([0,0,-$minkowski_radius]){
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cube($minkowski_radius * 2, center=true);
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}
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}
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}
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@ -6,3 +6,18 @@ include <key_profiles/oem.scad>
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include <key_profiles/dsa.scad>
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include <key_profiles/sa.scad>
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include <key_profiles/g20.scad>
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// man, wouldn't it be so cool if functions were first order
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module key_profile(key_profile_type, row) {
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if (key_profile_type == "dcs") {
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dcs_row(row) children();
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} else if (key_profile_type == "oem") {
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oem_row(row) children();
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} else if (key_profile_type == "dsa") {
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dsa_row(row) children();
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} else if (key_profile_type == "sa") {
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sa_row(row) children();
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} else if (key_profile_type == "g20") {
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g20_row(row) children();
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}
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}
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@ -4,7 +4,7 @@ module dsa_row(n=3) {
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$width_difference = 6; // 5.7;
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$height_difference = 6; // 5.7;
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$total_depth = 8.1 + abs((n-3) * 1);
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$top_tilt = (n-3) * -7;
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$top_tilt = n == 5 ? -21 : (n-3) * 7;
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$top_skew = 0;
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$dish_type = "spherical";
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$dish_depth = 1.2;
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@ -3,9 +3,9 @@ module g20_row(n=3) {
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$bottom_key_height = 18.16;
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$width_difference = 2;
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$height_difference = 2;
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$total_depth = 6;
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$total_depth = 6 + abs((n-3) * 0.5);
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$top_tilt = 2.5;
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$top_tilt = (n-3) * -7 + 2.5;
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$top_tilt = n == 5 ? -18.5 : (n-3) * 7 + 2.5;
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$top_skew = 0.75;
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$dish_type = "no dish";
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$dish_depth = 0;
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@ -13,7 +13,7 @@ module g20_row(n=3) {
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$dish_skew_y = 0;
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$minkowski_radius = 1.75;
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//also,
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/*$rounded_key = true;*/
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$rounded_key = true;
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children();
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@ -13,8 +13,9 @@ module sa_row(n=1) {
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// might wanna change this if you don't minkowski
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// do you even minkowski bro
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$corner_radius = 0.25;
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if (n == 1){
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// 5th row is usually unsculpted or the same as the row below it
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// making a super-sculpted top row (or bottom row!) would be real easy
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if (n == 1 || n == 5){
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$total_depth = 14.89;
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$top_tilt = -13;
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children();
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@ -22,7 +23,7 @@ module sa_row(n=1) {
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$total_depth = 12.925;
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$top_tilt = -7;
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children();
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} else if (n == 3) {
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} else if (n == 3 || n == 5) {
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$total_depth = 12.5;
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$top_tilt = 0;
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children();
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