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include <../includes.scad>
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$double_sculpted = true;
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/*
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In this example, we harness full sculpting and simple_layout to make a set of SA
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keys that look a lot like the key wells on a dactyl, dactyl manuform, or kinesis
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SA keys render faster with skin_extrude_shape = true, but then they don't get
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the nice flaring on the sides... yet.
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*/
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// to turn on full sculpting
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$double_sculpted = true;
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// to make the font fit
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$font_size = 4;
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// change this to make the full sculpting more or less aggressive. 200 is default
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$double_sculpt_radius = 200;
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// This is the exact column stagger from the dactyl transposed onto the
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// rows of the preonic default layout. the second array is for modifying the
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// values up or down - making all the 0's -1's would make each key 1mm lower
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// for instance.
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extra_column_height = [5.64, 5.64, 0, -3, 0, 0, 0, 0, 0, -3, 0, 5.64, 5.64] + [0,0,0,0,0,0,0,0,0,0,0,0,0];
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// required for double_sculpted_column
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row_length = len(preonic_default_layout[0]);
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simple_layout(preonic_default_layout) {
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// this union is here because, for some reason, you cannot modify special variables
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// that are modified in the scope directly above.
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union() {
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// row declarations treat column 0 as perfectly center, so if we just used
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// $column we'd have a ridiculously looking left-leaning keyboard.
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// this function transforms the actual column value into a "2hands" column
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// value, aka for a board with 2 "keywells", one for each hand
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column_value = double_sculpted_column($column, row_length, "2hands");
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/* echo("column value", column_value); */
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sa_row($row+1, column_value){
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// uh oh, now I need two of them...
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union() {
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column_value = double_sculpted_column($column, row_length, "2hands");
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echo("column value", column_value);
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sa_row($row+1, column_value){
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// this union is here because, for some reason, you cannot modify the
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// variables dcs_row and other row decs modify in the scope below them.
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union() {
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// uncomment when prototyping for faster prototypes!
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/* $dish_type = "disable"; */
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$stem_support_type = "disable";
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// here's where the magic happens and we actually add the extra column height
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$total_depth = $total_depth + extra_column_height[$column];
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/* key(); */
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dished(){
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legend(preonic_default_legends[$row][$column]) legends($inset_legend_depth);
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}
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key();
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// this generates separate legends for the keys
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/* legend(preonic_default_legends[$row][$column]) legends($inset_legend_depth); */
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}
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}
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}
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