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https://github.com/rsheldiii/KeyV2.git
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try to get some numbers closer for the iso enter
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parent
ded7af69da
commit
f252ec2c30
5
key.scad
5
key.scad
@ -159,7 +159,7 @@ module rounded_shape() {
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module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
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render() {
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if ($linear_extrude_shape) {
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linear_extrude_shape_hull(thickness_difference, depth_difference);
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linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
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} else {
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hull_shape_hull(thickness_difference, depth_difference, extra_slices);
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}
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@ -167,7 +167,8 @@ module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
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}
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//corollary is shape_hull
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module linear_extrude_shape_hull(thickness_difference, depth_difference){
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// extra_slices unused, only to match argument signatures
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module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
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height = $total_depth - depth_difference;
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width_scale = top_total_key_width() / total_key_width();
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15
keys.scad
15
keys.scad
@ -200,14 +200,10 @@ module g20() {
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}
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module iso_enter() {
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$bottom_key_width = 18.16;
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$bottom_key_height = 18.16;
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$key_length = 1.5;
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$key_height = 2;
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$total_depth = 7;
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$top_tilt = 0;
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$top_skew = 1.75;
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$top_tilt = -3;
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$key_shape_type = "iso_enter";
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$linear_extrude_shape = true;
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$linear_extrude_height_adjustment = 19.05 * 0.5;
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@ -425,7 +421,10 @@ module legend(text, inset=false) {
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children();
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}
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translate_u(1.125, 0.5) iso_enter() cherry() key();
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translate_u(0, 0) sa_row(2) legend("q", inset=true) cherry() {
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/*key();*/
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translate_u(1.125, 0.5) oem_row(2) iso_enter() cherry() {
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$top_tilt = 0;
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$width_difference = 4.35;
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$height_difference = 3.8;
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key();
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}
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14
shapes.scad
14
shapes.scad
@ -39,15 +39,15 @@ module ISO_enter(width, height, width_difference, height_difference, corner_size
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width_ratio = unit_length(1.25) / unit_length(1.5);
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height_ratio = unit_length(1) / unit_length(2);
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echo((unit_length(1.5) - unit_length(1.25))/ 2);
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// height and width difference currently don't do anything - but I think I should keep them. they don't do anything because we currently use scaling in the linear_extrude to express the difference in height and width of the top of the keycap
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pointArray = [
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[ -width_difference/2, -height_difference/2],
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[ -width_difference/2, -height + height_difference/2],
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[-width * width_ratio + width_difference/2, -height + height_difference/2],
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[-width * width_ratio + width_difference/2,-height * height_ratio + height_difference/2],
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[ -width + width_difference/2,-height * height_ratio + height_difference/2],
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[ -width + width_difference/2, -height_difference/2]
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[ -width_difference/2, -height_difference/2], // top right
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[ -width_difference/2, -height + height_difference/2], // bottom right
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[-width * width_ratio + width_difference/2, -height + height_difference/2], // bottom left
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[-width * width_ratio + width_difference/2,-height * height_ratio + height_difference/2], // inner middle point
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[ -width + width_difference/2,-height * height_ratio + height_difference/2], // outer middle point
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[ -width + width_difference/2, -height_difference/2] // top left
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];
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minkowski(){
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