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https://github.com/rsheldiii/KeyV2.git
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121 lines
4.1 KiB
OpenSCAD
121 lines
4.1 KiB
OpenSCAD
include <libraries/geodesic_sphere.scad>
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include <util.scad>
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//geodesic looks much better, but runs very slow for anything above a 2u
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geodesic=false;
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//dish selector
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module dish(width, height, depth, inverted, tilt) {
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if($dish_type == "cylindrical"){
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cylindrical_dish(width, height, depth, inverted, tilt);
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}
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else if ($dish_type == "spherical") {
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spherical_dish(width, height, depth, inverted, tilt);
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}
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else if ($dish_type == "sideways cylindrical"){
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sideways_cylindrical_dish(width, height, depth, inverted, tilt);
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}
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// else no dish, "no dish" is the value
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}
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module cylindrical_dish(width, height, depth, inverted, tilt){
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// .5 has problems starting around 3u
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$fa=.25;
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/* we do some funky math here
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* basically you want to have the dish "dig in" to the keycap x millimeters
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* in order to do that you have to solve a small (2d) system of equations
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* where the chord of the spherical cross section of the dish is
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* the width of the keycap.
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*/
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// the distance you have to move the dish so it digs in depth millimeters
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chord_length = (pow(width, 2) - 4 * pow(depth, 2)) / (8 * depth);
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//the radius of the dish
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rad = (pow(width, 2) + 4 * pow(depth, 2)) / (8 * depth);
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direction = inverted ? -1 : 1;
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rotate([90-tilt,0,0]){
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translate([0,chord_length * direction,0]){
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cylinder(h=height + 20, r=rad, center=true);
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}
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}
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}
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module sideways_cylindrical_dish(width, height, depth, inverted, tilt){
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$fa=1;
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chord_length = (pow(height, 2) - 4 * pow(depth, 2)) / (8 * depth);
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rad = (pow(height, 2) + 4 * pow(depth, 2)) / (8 * depth);
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direction = inverted ? -1 : 1;
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rotate([90,tilt,90]){
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translate([0,chord_length * direction,0]){
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cylinder(h = width + 20,r=rad, center=true); // +20 for fudge factor
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}
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}
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}
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module spherical_dish(width, height, depth, inverted, tilt, txt=""){
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//same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top
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chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top
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// the distance you have to move the dish up so it digs in depth millimeters
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chord_length = (pow(chord, 2) - 4 * pow(depth, 2)) / (8 * depth);
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//the radius of the dish
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rad = (pow(chord, 2) + 4 * pow(depth, 2)) / (8 * depth);
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direction = inverted ? -1 : 1;
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/*intersection(){*/
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rotate([-tilt,0,0]){
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translate([0,0,0 * direction]){
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if (geodesic){
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$fa=10;
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geodesic_sphere(r=rad);
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} else {
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$fa=1;
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// rotate 1 because the bottom of the sphere looks like trash.
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scale([chord/2/depth, chord/2/depth]) {
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geodesic_sphere(r=depth);
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}
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}
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}
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}
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// this line causes openscad to die. maybe re-enable when that doesn't happen instead of differencing the inside() when we add the dish to the shape()
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/*translate([0,0,0]) roundedRect([width, height, depth], 1.5);*/
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/*}*/
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}
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//the older, 'more accurate', and MUCH slower spherical dish.
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// generates the largest sphere possible that still contains the chord we are looking for
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// much more graduated curvature at an immense cost
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module old_spherical_dish(width, height, depth, inverted, tilt, txt=""){
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//same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top
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chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top
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// the distance you have to move the dish up so it digs in depth millimeters
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chord_length = (pow(chord, 2) - 4 * pow(depth, 2)) / (8 * depth);
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//the radius of the dish
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rad = (pow(chord, 2) + 4 * pow(depth, 2)) / (8 * depth);
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direction = inverted ? -1 : 1;
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/*intersection(){*/
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rotate([-tilt,0,0]){
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translate([0,0,chord_length * direction]){
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if (geodesic){
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$fa=3;
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geodesic_sphere(r=rad);
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} else {
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$fa=1;
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// rotate 1 because the bottom of the sphere looks like trash.
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%difference() {
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sphere(r=rad);
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translate([0,0,rad]) cube(rad*2, center=true);
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}
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}
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}
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}
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// this line causes openscad to die. maybe re-enable when that doesn't happen instead of differencing the inside() when we add the dish to the shape()
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/*translate([0,0,0]) roundedRect([width, height, depth], 1.5);*/
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/*}*/
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}
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