KeyV2/README.md

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# Parametric Mechanical Keycap Library
This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.
Relevant links:
* Thingiverse: https://www.thingiverse.com/thing:468651
* Shapeways: https://www.shapeways.com/designer/rsheldiii/creations
## How to run
To run this project, you will need openSCAD. you can download it here: http://www.openscad.org/downloads.html. I highly recommend installing the development snapshot, as they are much further along than the current stable release (as of writing, 2015.03-3). However, this library has been tested down to 2015.03-3 and works well.
After you have openSCAD installed, you need to download the code and run it. running `git clone https://github.com/rsheldiii/openSCAD-projects.git` or downloading [this zip](https://github.com/rsheldiii/openSCAD-projects/archive/master.zip) and extracting the code should do it. Then all you need to do is open `keys.scad` with openSCAD and you are set!
#### Development considerations
While developing can be done wholly in openSCAD (and is a great place to start if you just want to play around with the library), if you're used to more featureful editors and are doing a lot of changes, you might want to look into other alternatives.
OpenSCAD has a watch mode, 'Automatic Reload and Preview', in the Design menu. With this enabled, OpenSCAD will watch for changes to the file and re-load the preview (F5) automatically. This allows you to minimize the code panel and use your own editor.
If you want to forego OpenSCAD (almost) altogether, I've rigged up a gulpfile to run openscad on any changed `.scad` files at the base level of this folder, exporting their rendered object to `{filename}.scad.stl`. With this, you can skip using OpenSCAD entirely by setting up an STL viewer to watch the output file. I use [fstl](https://github.com/mkeeter/fstl) which required me to [coment out these lines](https://github.com/mkeeter/fstl/blob/master/src/window.cpp#L123-L126) before building to get rid of an error message that would pop up on load. For some reason the gulp task never renders the first time, so if that happens to you just save again and it should work fine.
## Let's Go! I wanna make a keycap!
At the highest level this library supports Cherry and Alps switches, and has pre-defined key profiles for SA, DSA, DCS, and (some form of) OEM keycaps. `keys.scad` is meant as an entry point for everything but the most technical use; there should already be an example at the bottom to get you started! Pre-programmed key profiles can be found at the `key_profiles` directory.
Every key starts with defaults that are overridden by each function call. The simplest cherry key you can make would be:
```
cherry() key();
```
![a bog-standard cherry key](assets/example1.JPG)
which is a bog-standard DCS row 5 keycap. To change key profile or make varying width keys, you can use the row and unit length functions, like so:
```
sa_row(2) 2u() cherry() key();
```
![a 2 unit SA row 2 cherry key](assets/example2.JPG)
## What if I want to customize my keycaps?
There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem, switch up the stem support type, make 2x2 keycaps for a POS system, add legends, rotate stems, and more. These functions can be found in `key_profiles/`, `key_sizes.scad`, `key_transformations.scad`, and `key_types.scad` currently, and can be referenced directly in `keys.scad`.
If you wanted to generate some 2u stabilized keycaps for an Ergodox for instance, you could do something like this:
```
legends = ["Enter", "Escape", "Tab", "Shift"];
for(y=[0:3]) {
translate_u(0,y) 2u() dsa_row() stabilized() cherry() key(legends[y], inset=true);
}
```
![a set of 2 unit keys with legends](assets/example3.JPG)
The `key()` function also supports children, and will place them in the center of the top of the keycap, if you want to quickly design your own artisan keycaps:
```
cherry() key() {
translate([-6.25,2.3,-0]) scale(0.074) import("Assieme1.stl");
};
```
![an artisan key with no-face on it](assets/example4.JPG)
(no face courtesy of [this thing](https://www.thingiverse.com/thing:519727/))
Artisan support also supports _subtracting_ children by doing `key(inset=true) { ... }`, which is super helpful if you want to make keycaps with legends that are not text. The children will be placed just above the middle of the dish as per usual; you will need to translate them downwards (`ex translate([0,0,-1])`) to get them to 'dig in' to the top of the key.
## What if I want to get _really_ technical?
At the base level this library should function well as a key profile design library. by loading up `src/key.scad` (notice no s) you can tweak variables in `src/settings.scad` to prototype your own profiles. There are currently 44 different settings to tweak in `src/settings.scad` including width height and depth of the keycap, dish tilt, top skew, fonts, wall thickness, etc.
### What if I want to get even more technical than that?
Now we're talkin!
This library should be abstract enough to handle new dish types, keystems, and key shapes, in case you want to design your own Typewriter-style keycaps, support buckling spring keyboards or design some kind of triangular dished profile. `src/shapes.scad` `src/stems.scad` and `src/dishes.scad` all have a 'selector' module that should allow you to implement your own creations alongside what already exists in their constituent folders.
Here's an example of tweaking the settings and code to make a 'stop sign' key profile:
In `key_shape()` in `shapes.scad`:
```
else if ($key_shape_type == "stop_sign") {
stop_sign_shape(size, delta, progress);
}
```
in `src/shapes/stop_sign.scad`:
```
module stop_sign_shape(size, delta, progress){
rotate([0,0,22.5]) circle(d=size[0] - delta[0], $fn=8);
}
```
In `keys.scad`:
```
union() {
// make the font smaller
$font_size = 3;
// top of keycap is the same size as the bottom
$width_difference = 0;
$height_difference = 0;
$key_shape_type="stop_sign";
$dish_type = "cylindrical";
// some keycap tops are slid backwards a little, and we don't want that
$top_skew = 0;
legends = ["Stop..", "Hammer", "time!"];
for(x=[0:len(legends)-1]) {
translate_u(x) cherry() key(legends[x]);
}
}
```
![three stop-sign shaped keys with legends](assets/example5.JPG)
## Printing Help
Prints from this library are still challenging, despite all efforts to the contrary. Resin printers can create great looking keycaps; FDM printers can create usable keys that look alright, but may require tweaking to get prints acceptable. There are a few quick things that you can do:
1. If your stem isn't fitting in the switch, try upping the slop factor, accessed by giving your keystem function a numeric value (eg `cherry(0.5) key()`). This will lengthen the cross and decrease the overall size of the keystem. The default value is 0.3, and represents millimeters. Note that even if you have a resin printer, you should probably keep the default value; keys printed with 0 slop will barely fit on the stem.
2. If your keystem breaks off the bed mid-print, you can enable a brim by adding the `brimmed()` modifier. This will give a solid base for the keystem to anchor into.
3. If you are unsatisfied with the quality of the top surface, you can try printing the keycap on a different surface than the bottom, though it may impact the quality of the stem.
4. If your newly-designed key shape is crashing into the switch, you can enable a clearance check for cherry switches by adding `$clearance_check = true;` to your keycap declaration. This will subtract a cherry switch shape from your keycap, highlighting any parts in red which intersect with the switch.
That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!
## TODO:
* replace linear_extrude_shape_hull with skin_extrude_shape_hull or something, to enable concave extrusions
* replace current ISO enter shape with one that works for `skin()`
* generate dishes via math? kind of hard, maybe later