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https://github.com/rsheldiii/KeyV2.git
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395 lines
12 KiB
OpenSCAD
395 lines
12 KiB
OpenSCAD
// files
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include <util.scad>
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include <stems.scad>
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include <dishes.scad>
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include <libraries/geodesic_sphere.scad>
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/* [Settings] */
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// keytop thickness, aka how many millimeters between the inside and outside of the top surface of the key
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keytop_thickness = 1;
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// wall thickness, aka the thickness of the sides of the keycap. note this is the total thickness, aka 3 = 1.5mm walls
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wall_thickness = 3;
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//whether stabilizer connectors are enabled
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stabilizers = false;
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// font used for text
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font="Arial";
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// font size used for text
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font_size = 8;
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// whether or not to render fake keyswitches to check clearances
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clearance_check = false;
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/* [Key profile] */
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// width of the very bottom of the key
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bottom_key_width = 18.16;
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// height (from the front) of the very bottom of the ke
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bottom_key_height = 18.16;
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// how much less width there is on the top. eg top_key_width = bottom_key_width - width_difference
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width_difference = 6;
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// how much less height there is on the top
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height_difference = 4;
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// how deep the key is, before adding a dish
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total_depth = 11.5;
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// the tilt of the dish in degrees. divided by key height
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top_tilt = -6;
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// how skewed towards the back the top is (0 for center)
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top_skew = 1.7;
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// what type of dish the key has. 0 for cylindrical, 1 for spherical, 2 for something else idk TODO
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dish_type = "cylindrical";
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// how deep the dish 'digs' into the top of the keycap. this is max depth, so you can't find the height from total_depth - dish_depth. besides the top is skewed anyways
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dish_depth = 1;
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// how skewed in the x direction the dish is
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dish_skew_x = 0;
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// how skewed in the y direction (height) the dish is
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dish_skew_y = 0;
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//length in units of key
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key_length = 1;
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//height in units of key. should remain 1 for most uses
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key_height = 1;
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//print brim for connector to help with bed adhesion
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has_brim = false;
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// invert dishing. mostly for spacebar
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inverted_dish = false;
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// array of positions of all stems. includes stabilizers as well, for now
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// ternary is a bad hack to keep the stabilizers flag working
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connectors = stabilizers ? [[0,0],[-50,0],[50,0]] : [[0,0]];
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// whether or not we use the functions to generate an ISO enter
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// NOTE this uses data in the profile so be sure to set the profile to ISO enter too
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ISOEnter = false;
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//should the key be rounded? unnecessary for most printers, and very slow
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rounded_key = false;
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// 'cherry', 'alps' or 'cherry_rounded'
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stem_profile = "cherry";
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// how much higher the stem is than the bottom of the keycap.
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// inset stem requires support but is more accurate in some profiles
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stem_inset = 0;
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// how many degrees to rotate the stems. useful for sideways keycaps, maybe
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stem_rotation = 0;
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//text to be rendered in the center of the key, if any
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text = "";
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// is the text on the key inset? inset text is still experimental
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inset_text = false;
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// radius of corners of keycap
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corner_radius = 1;
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/* [Fancy Bowed Sides] */
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// if you're doing fancy bowed keycap sides, this controls how many slices you take
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// default of 1 for no sampling, just top/bottom
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height_slices = 1;
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enable_side_sculpting = false;
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/* [Hidden] */
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$fs = .1;
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//beginning to use unit instead of baked in 19.05
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unit = 19.05;
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//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 default for faux G20
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$minkowski_radius = .75;
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// derived values. can't be variables if we want them to change when the special variables do
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// actual mm key width and height
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function total_key_width() = $bottom_key_width + (unit * ($key_length - 1));
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function total_key_height() = $bottom_key_height + (unit * ($key_height - 1));
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// actual mm key width and height at the top
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function top_total_key_width() = $bottom_key_width + (unit * ($key_length - 1)) - $width_difference;
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function top_total_key_height() = $bottom_key_height + (unit * ($key_height - 1)) - $height_difference;
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// key shape including dish. used as the ouside and inside shape in key()
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module shape(thickness_difference, depth_difference){
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intersection(){
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dished(depth_difference, $inverted_dish) {
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shape_hull(thickness_difference, depth_difference, 1);
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}
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if ($inverted_dish) {
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// larger shape_hull to clip off bits of the inverted dish
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shape_hull(thickness_difference, 0, 1, 2);
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}
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}
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}
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// shape of the key but with soft, rounded edges. much more realistic, MUCH more complex. orders of magnitude more complex
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module rounded_shape() {
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minkowski(){
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shape($minkowski_radius*2, $minkowski_radius);
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difference(){
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sphere(r=$minkowski_radius, $fn=24);
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translate([0,0,-$minkowski_radius])
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cube([2*$minkowski_radius,2*$minkowski_radius,2*$minkowski_radius], center=true);
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}
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}
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}
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// basic key shape, no dish, no inside
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// modifier multiplies the height and top differences of the shape,
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// which is only used for dishing to cut the dish off correctly
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// $height_difference used for keytop thickness
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// extra_slices is a hack to make inverted dishes still work
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module shape_hull(thickness_difference, depth_difference, modifier, extra_slices = 0){
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if ($ISOEnter) {
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ISOEnterShapeHull(thickness_difference, depth_difference, modifier);
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} else {
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slices = 10;
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for (index = [0:$height_slices - 1 + extra_slices]) {
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color("red") hull() {
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shape_slice(index, $height_slices, thickness_difference, depth_difference, modifier);
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shape_slice(index + 1, $height_slices, thickness_difference, depth_difference, modifier);
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}
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}
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}
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}
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module shape_slice(index, total, thickness_difference, depth_difference, modifier) {
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progress = index / (total);
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// TODO extract these out somehow so you can make custom rounded sides
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extra_side_size = $enable_side_sculpting ? (total - index)/4 : 0;
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extra_corner_size = $enable_side_sculpting ? pow(progress, 2) : 0;
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translate([
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0,
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$top_skew * progress,
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($total_depth * modifier - depth_difference) * progress
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]) rotate([-$top_tilt / $key_height * progress,0,0]){
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roundedRect([
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total_key_width() - thickness_difference - (($width_difference - extra_side_size) * progress * modifier),
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total_key_height() - thickness_difference - (($height_difference - extra_side_size) * progress * modifier),
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.001
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],$corner_radius + extra_corner_size);
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}
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}
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module dished(depth_difference, inverted = false) {
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if (inverted) {
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union() {
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children();
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translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
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dish(top_total_key_width(), top_total_key_height(), $dish_depth, $inverted_dish, $top_tilt / $key_height);
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}
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}
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} else {
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difference() {
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children();
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translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
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dish(top_total_key_width(), top_total_key_height(), $dish_depth, $inverted_dish, $top_tilt / $key_height);
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}
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}
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}
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}
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// puts it's children at the center of the dishing on the key. this DOES rotate them though, it's not straight up
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module top_of_key(){
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extra_dish_depth = ($dish_type == "no dish") ? 0 : $dish_depth;
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translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - extra_dish_depth]){
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rotate([-$top_tilt,0,0]){
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children();
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}
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}
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}
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module keytext() {
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extra_inset_depth = ($inset_text) ? keytop_thickness/4 : 0;
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translate([0, 0, -extra_inset_depth]){
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top_of_key(){
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linear_extrude(height=$dish_depth){
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text(text=$text, font=font, size=font_size, halign="center", valign="center");
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}
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}
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}
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}
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module connectors(stem_profile) {
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intersection() {
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for (connector_pos = $connectors) {
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translate([connector_pos[0], connector_pos[1], $stem_inset]) {
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rotate([0, 0, $stem_rotation]){
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connector(stem_profile, $has_brim);
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}
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}
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}
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// used to be difference of the inside() but really I want intersection
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shape(wall_thickness, keytop_thickness);
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}
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}
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//approximate (fully depressed) cherry key to check clearances
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module clearance_check() {
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if(clearance_check == true && ($stem_profile == "cherry" || $stem_profile == "cherry_rounded")){
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color([1,0,0, 0.5]){
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translate([0,0,3.6 + $stem_inset - 5]) {
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%hull() {
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cube([15.6, 15.6, 0.01], center=true);
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translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
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}
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%hull() {
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cube([15.6, 15.6, 0.01], center=true);
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translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
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}
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}
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}
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}
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}
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module keytop() {
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difference(){
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if ($rounded_key) {
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rounded_shape();
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} else {
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shape(0, 0);
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}
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shape(wall_thickness, keytop_thickness);
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}
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}
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// The final, penultimate key generation function.
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// takes all the bits and glues them together. requires configuration with special variables.
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module key() {
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difference() {
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union(){
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keytop();
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if($stem_profile != "blank") connectors($stem_profile);
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if(!$inset_text) keytext();
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clearance_check();
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top_of_key() {
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children();
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}
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}
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if ($inset_text) keytext();
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}
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}
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// actual full key with space carved out and keystem/stabilizer connectors
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// this is an example key with all the fixins
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module example_key(){
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$bottom_key_width = bottom_key_width;
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$bottom_key_height = bottom_key_height;
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$width_difference = width_difference;
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$height_difference = height_difference;
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$total_depth = total_depth;
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$top_tilt = top_tilt;
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$top_skew = top_skew;
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$dish_type = dish_type;
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$dish_depth = dish_depth;
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$dish_skew_x = dish_skew_x;
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$dish_skew_y = dish_skew_y;
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$key_length = key_length;
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$key_height = key_height;
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$has_brim = has_brim;
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$inverted_dish = inverted_dish;
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$connectors = connectors;
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$ISOEnter = ISOEnter;
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$rounded_key = rounded_key;
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$stem_profile = stem_profile;
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$stem_inset = stem_inset;
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$stem_rotation = stem_rotation;
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$text = text;
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$inset_text = inset_text;
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$corner_radius = corner_radius;
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$height_slices = height_slices;
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$enable_side_sculpting = enable_side_sculpting;
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key();
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}
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example_key();
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//minkowski_key();
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// Experimental stuff, except not really anymore
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// corollary is roundedRect
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// NOT 3D
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module fakeISOEnter(thickness_difference = 0){
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// 1u is the space taken upy by a 1u keycap.
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// unit is the space taken up by a unit space for a keycap.
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// formula is 1u + unit *(length - 1)
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// t is all modifications to the polygon array
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t = $corner_radius + thickness_difference/2;
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function unit(length) = 19.02 * (length) + (18.16 - 19.02);
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pointArray = [
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[ 0 + t, 0 + t],
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[unit(1.5) - t, 0 + t],
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[unit(1.5) - t, unit(1) - t],
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[unit(1.25) - t, unit(1) - t],
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[unit(1.25) - t, unit(2) - t],
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[ 0 + t, unit(2) - t]
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];
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offset(r=$corner_radius) {
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polygon(points=pointArray, center=true);
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}
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}
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//corollary is shape_hull
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module ISOEnterShapeHull(thickness_difference, depth_difference, modifier){
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// TODO move this somewhere
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function unit(length) = 19.02 * (length) + (18.16 - 19.02);
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height = $total_depth - depth_difference;
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width_scale = top_total_key_width() / total_key_width();
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height_scale = top_total_key_height() / total_key_height();
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linear_extrude(height = height, scale = [width_scale, height_scale]) {
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// TODO completely making up these numbers here
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// 0.86mm is from the unit function, 18.16 - 19.02. no idea what the 18 is, shows me for not leaving better comments
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translate([unit(-.5), unit(-1) + 0.86]) fakeISOEnter(thickness_difference);
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}
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}
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// old stuff
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// old non-sliced shape hull
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/*module oldshape_hull(thickness_difference, depth_difference, modifier){
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if ($ISOEnter) {
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ISOEnterShapeHull(thickness_difference, depth_difference, modifier);
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} else {
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hull(){
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// $bottom_key_width + ($key_length -1) * unit is the correct length of the
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// key. only 1u of the key should be $bottom_key_width long; all others
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// should be 1u
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roundedRect([total_key_width() - thickness_difference, total_key_height() - thickness_difference, .001],$corner_radius);
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//depth_difference outside of modifier because that doesnt make sense
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translate([0,$top_skew,$total_depth * modifier - depth_difference]){
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rotate([-$top_tilt / $key_height,0,0]){
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roundedRect([
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total_key_width() - thickness_difference - $width_difference * modifier,
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total_key_height() - thickness_difference - $height_difference * modifier,
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.001
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],$corner_radius);
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}
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}
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}
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}
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}*/
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