KeyV2: A Parametric Mechanical Keycap Library
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README.md semicolon 2017-12-29 00:55:40 -05:00

Parametric Mechanical Keycap Library

This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.

Relevant links:

Let's Go! I wanna make a keycap!

At the highest level this library supports Cherry and Alps switches, and has pre-defined key profiles for SA, DSA, DCS, and (some form of) OEM keycaps. keys.scad is meant as an entry point for everything but the most technical use; there should already be an example at the bottom to get you started! Pre-programmed key profiles can be found at key_profiles.scad.

Every key starts with defaults that are overridden by each function call. The simplest cherry key you can make would be:

cherry() key();

a bog-standard cherry key

which is a bog-standard DCS row 5 keycap. To change key profile or make varying width keys, you can use the row and unit length functions, like so:

sa_row(2) u(2) cherry() key();

a 2 unit SA row 2 cherry key

What if I want to customize my keycaps?

There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem, switch up the stem support type, make 2x2 keycaps for a POS system, add legends, rotate stems, and more. These functions can be found in key_profiles.scad, key_sizes.scad, key_transformations.scad, and key_types.scad currently, and can be referenced directly in keys.scad.

If you wanted to generate some 2u stabilized keycaps for an Ergodox for instance, you could do something like this:

legends = ["Enter", "Escape", "Tab", "Shift"];
for(y=[0:3]) {
  translate_u(0,y) 2u() dsa_row() stabilized() legend(legends[y], inset=true) cherry() key();
}

a set of 2 unit keys with legends

The key() function also supports children, and will place them in the center of the top of the keycap, if you want to quickly design your own artisan keycaps:

cherry() key() {
  translate([-6.25,2.3,-0]) scale(0.074) import("Assieme1.stl");
};

an artisan key with no-face on it

What if I want to get really technical?

If you're not afraid to write some code yourself, at the base level this library should function well as a key profile design library. by loading up src/key.scad (notice no s) you can tweak variables in src/settings.scad to prototype your own profiles. You can design your own keyset with custom width height and depth, dish tilt, top skew, fonts, wall thickness, etc.

In addition, the library should be abstract enough to handle new dish types, keystems, and key shapes, in case you want to design your own DataMancer keycaps, support buckling spring keyboards (maybe) or design some kind of triangular dished profile. src/shapes.scad src/stems.scad and src/dishes.scad all have a 'selector' module at the top that should allow you to implement your own creations alongside what already exists.

Here's an example of tweaking the settings and code to make a 'stop sign' key profile:

In key_shape() in shapes.scad:

 else if ($key_shape_type == "circle") {
   rotate([0,0,22.5]) circle(d=width - width_difference, $fn=8);
 }

In keys.scad:

union() {
  $font_size = 3;
  $width_difference = 0;
  $height_difference = 0;
  $key_shape_type="circle";
  $dish_type = "cylindrical";
  $top_skew = 0;

  legends = ["Stop..", "Hammer", "time!"];

  for(x=[0:len(legends)-1]) {
    translate_u(x) legend(legends[x]) cherry() key();
  }
}

three stop-sign shaped keys with legends

Printing Help

Prints from this library are still challenging, despite all efforts to the contrary. Resin printers can create great looking keycaps; FDM printers can create usable keys that look alright, but may require tweaking to get prints acceptable. There are a few quick things that you can do:

  1. If your switch isn't fitting in the keycap, try upping the slop factor, accessed by giving your keystem function a numeric value (eg cherry(0.5) key()). This will lengthen the cross and decrease the overall size of the keystem. The default value is 0.3, and represents millimeters. Note that even if you have a resin printer, you should probably keep the default value; keys printed with 0 slop will barely fit on the stem.

  2. If your keystem breaks off mid-print, you can enable a brim by adding the brimmed() modifier. This will give a solid base for the keystem to anchor into.

  3. If you are unsatisfied with the quality of the top surface, you can try printing the keycap on a different surface than the bottom, though it may impact the quality of the stem.

  4. If your newly-designed key shape is crashing into the switch, you can enable a clearance check for cherry switches by adding $clearance_check = true; to your keycap declaration. This will subtract a cherry switch shape from your keycap, highlighting any parts in red which intersect with the switch.

That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!

TODO:

  • pull out side sculpting options to let people tweak them?
  • can now measure keycaps very accurately. need to redo measurements: [x] SA [ ] DCS [X] DSA [X] OEM?
  • Add inset stem to all profiles that need it. [x] OEM [ ] DCS?
  • customizer version where everything is copy/pasted in. needs to be last.
  • generate dishes via math? kind of hard, maybe later