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MarlinFirmware/Marlin/circularqueue.h

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2016-06-04 19:29:01 +00:00
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __CIRCULARQUEUE_H__
#define __CIRCULARQUEUE_H__
#include <Arduino.h>
/**
* @brief Circular Queue class
* @details Implementation of the classic ring buffer data structure
*/
template<typename T, int N>
class CircularQueue {
private:
/**
* @brief Buffer structure
* @details This structure consolidates all the overhead required to handle
* a circular queue such as the pointers and the buffer vector.
*/
struct buffer_t {
uint8_t head;
uint8_t tail;
uint8_t size;
uint8_t length;
T queue[N];
} buffer;
public:
/**
* @brief Class constructor
* @details This class requires two template parameters, T defines the type
* of the items this queue will handle and N defines the maximum number of
* items that can be stored on the queue.
*/
CircularQueue<T, N>() {
this->buffer.length = N;
this->buffer.size = this->buffer.head = this->buffer.tail = 0;
}
/**
* @brief Removes and returns a item from the queue
* @details Removes the oldest item on the queue which is pointed by the
* buffer_t head variable, this item is then returned to the caller.
* @return type T item
*/
T dequeue() {
if (this->isEmpty()) return T();
T const item = this->buffer.queue[this->buffer.head++];
--this->buffer.size;
if (this->buffer.head == this->buffer.length)
this->buffer.head = 0;
return item;
}
/**
* @brief Adds an item to the queue
* @details Adds a item to the queue on the location pointed by the buffer_t
* tail vairable, will return false if there is no queue space available.
*
* @param item Item to be added to the queue
* @return true if the operation was successfull
*/
bool enqueue(T const &item) {
if (this->isFull()) return false;
this->buffer.queue[this->buffer.tail++] = item;
++this->buffer.size;
if (this->buffer.tail == this->buffer.length)
this->buffer.tail = 0;
return true;
}
/**
* @brief Checks if the queue has no items
* @details Returns true if there are no items on the queue, false otherwise.
* @return true if queue is empty
*/
bool isEmpty() {
return this->buffer.size == 0;
}
/**
* @brief Checks if the queue is full
* @details Returns true if the queue is full, false otherwise.
* @return true if queue is full
*/
bool isFull() {
return this->buffer.size == this->buffer.length;
}
/**
* @brief Gets the queue size
* @details Returns the maximum number of items a queue can have.
* @return the queue lenght
*/
uint8_t length() {
return this->buffer.length;
}
/**
* @brief Gets the next item from the queue without removing it
* @details Returns the next item on the queue but the item is not removed
* from the queue nor the pointers updated.
* @return the queue size
*/
uint8_t peek() {
return this->buffer.queue[this->buffer.head];
}
/**
* @brief Gets the number of items on the queue
* @details Returns the current number of items stored on the queue.
* @return type T item
*/
uint8_t size() {
return this->buffer.size;
}
};
#endif