2019-04-04 08:06:19 +00:00
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/**
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* Marlin 3D Printer Firmware
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2019-06-28 04:57:50 +00:00
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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2019-04-04 08:06:19 +00:00
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*
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* Based on Sprinter and grbl.
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2019-06-28 04:57:50 +00:00
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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2019-04-04 08:06:19 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "../../../inc/MarlinConfigPre.h"
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#if HAS_GAMES
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#include "game.h"
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int MarlinGame::score;
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uint8_t MarlinGame::game_state;
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millis_t MarlinGame::next_frame;
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2019-07-28 06:44:16 +00:00
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MarlinGameData marlin_game_data;
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2019-04-04 08:06:19 +00:00
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bool MarlinGame::game_frame() {
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static int8_t slew;
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if (ui.first_page) slew = 2;
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ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
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return (game_state && slew-- > 0);
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}
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void MarlinGame::draw_game_over() {
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constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
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gohigh = MENU_FONT_ASCENT - 3,
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lx = (LCD_PIXEL_WIDTH - gowide) / 2,
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ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
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if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
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u8g.setColorIndex(0);
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u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
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u8g.setColorIndex(1);
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if (ui.get_blink()) {
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lcd_moveto(lx, ly);
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lcd_put_u8str_P(PSTR("GAME OVER"));
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}
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}
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}
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void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
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score = 0;
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game_state = init_state;
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ui.goto_screen(screen);
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ui.defer_status_screen();
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}
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2019-04-04 22:07:38 +00:00
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void MarlinGame::exit_game() {
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2019-04-08 18:44:35 +00:00
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ui.goto_previous_screen_no_defer();
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2019-04-04 22:07:38 +00:00
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}
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2019-04-04 08:06:19 +00:00
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#endif // HAS_GAMES
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