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MarlinFirmware/Marlin/src/lcd/menu/game/game.cpp

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if HAS_GAMES
#include "game.h"
int MarlinGame::score;
uint8_t MarlinGame::game_state;
millis_t MarlinGame::next_frame;
MarlinGameData marlin_game_data;
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bool MarlinGame::game_frame() {
static int8_t slew;
if (ui.first_page) slew = 2;
ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
return (game_state && slew-- > 0);
}
void MarlinGame::draw_game_over() {
constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
gohigh = MENU_FONT_ASCENT - 3,
lx = (LCD_PIXEL_WIDTH - gowide) / 2,
ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
u8g.setColorIndex(0);
u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
u8g.setColorIndex(1);
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if (ui.get_blink()) lcd_put_u8str_P(lx, ly, PSTR("GAME OVER"));
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}
}
void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
score = 0;
game_state = init_state;
ui.goto_screen(screen);
ui.defer_status_screen();
}
void MarlinGame::exit_game() {
ui.goto_previous_screen_no_defer();
}
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#endif // HAS_GAMES