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MarlinFirmware/buildroot/share/PlatformIO/scripts/simulator.py

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#
# PlatformIO pre: script for simulator builds
#
# Get the environment thus far for the build
Import("env")
#print(env.Dump())
#
# Give the binary a distinctive name
#
env['PROGNAME'] = "MarlinSimulator"
#
# If Xcode is installed add the path to its Frameworks folder,
# or if Mesa is installed try to use its GL/gl.h.
#
import sys
if sys.platform == 'darwin':
#
# Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS')
#
env['RANLIBFLAGS'] += [ "-no_warning_for_no_symbols" ]
# Default paths for Xcode and a lucky GL/gl.h dropped by Mesa
xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
mesa_path = "/opt/local/include/GL/gl.h"
import os.path
if os.path.exists(xcode_path):
env['BUILD_FLAGS'] += [ "-F" + xcode_path ]
print("Using OpenGL framework headers from Xcode.app")
elif os.path.exists(mesa_path):
env['BUILD_FLAGS'] += [ '-D__MESA__' ]
print("Using OpenGL header from", mesa_path)
else:
print("\n\nNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h.\n\n")
# Break out of the PIO build immediately
sys.exit(1)
env.AddCustomTarget("upload", "$BUILD_DIR/${PROGNAME}", "$BUILD_DIR/${PROGNAME}")