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🩹 Fix and clean up E3V2 draw (#24013)
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2 changed files with 0 additions and 5 deletions
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@ -235,7 +235,6 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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// rlimit: To limit the drawn string length
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void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
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DWIN_Draw_Rectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
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DWIN_UpdateLCD();
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constexpr uint8_t widthAdjust = 0;
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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@ -250,7 +249,6 @@ void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor,
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DWIN_Word(i, y);
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DWIN_Text(i, string, rlimit);
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DWIN_Send(i);
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DWIN_UpdateLCD();
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}
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// Draw a positive integer
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@ -297,7 +295,6 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
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#endif
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DWIN_Send(i);
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DWIN_UpdateLCD();
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}
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// Draw a floating point number
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@ -332,7 +329,6 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
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DWIN_Byte(i, fvalue[0]);
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*/
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DWIN_Send(i);
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DWIN_UpdateLCD();
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}
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// Draw a floating point number
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@ -181,7 +181,6 @@ void MarlinUI::draw_status_message(const bool blink) {
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dwin_font.solid = true;
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dwin_font.fg = Color_White;
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dwin_font.bg = Color_Bg_Black;
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DWIN_Draw_Box(1, Color_Bg_Black, 0, (LCD_PIXEL_HEIGHT - (STAT_FONT_HEIGHT) - 1), 272, STAT_FONT_HEIGHT + 1);
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lcd_moveto_xy(0, LCD_PIXEL_HEIGHT - (STAT_FONT_HEIGHT) - 1);
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constexpr uint8_t max_status_chars = (LCD_PIXEL_WIDTH) / (STAT_FONT_WIDTH);
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