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K8200: Example Configuration.h back in sync

Example Configuration.h for K8200 back in sync
* Configuration.h: rebased and added missing changes
* Configuration.h: updated comments for K8200
This commit is contained in:
CONSULitAS 2015-02-04 00:15:50 +01:00
parent b6ca50a2cc
commit 0575dd10de

View File

@ -1,6 +1,6 @@
#ifndef CONFIGURATION_H
#ifndef CONFIGURATION_H
#define CONFIGURATION_H

#include "boards.h"
@ -521,7 +521,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for Ultimaker
#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for K8200
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 500} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
@ -575,6 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support
// VM8201 (LCD Option for K8200) uses "DISPLAY_CHARSET_HD44870_JAPAN" and "ULTIMAKERCONTROLLER"
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
@ -586,9 +588,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click