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Fix Move Screen with disabled Touch (#19558)

This commit is contained in:
Victor Oliveira 2020-09-30 22:06:32 -03:00 committed by Scott Lahteine
parent 2069ab3a15
commit 059d966d7b

View File

@ -924,7 +924,7 @@ static void do_home() {
drawMessage(GET_TEXT(MSG_LEVEL_BED_HOMING)); drawMessage(GET_TEXT(MSG_LEVEL_BED_HOMING));
queue.inject_P(G28_STR); queue.inject_P(G28_STR);
// Disable touch until home is done // Disable touch until home is done
touch.disable(); TERN_(HAS_TFT_XPT2046, touch.disable());
drawAxisValue(E_AXIS); drawAxisValue(E_AXIS);
drawAxisValue(X_AXIS); drawAxisValue(X_AXIS);
drawAxisValue(Y_AXIS); drawAxisValue(Y_AXIS);
@ -972,14 +972,14 @@ static void drawBtn(int x, int y, const char* label, int32_t data, MarlinImage i
tft.add_image(0, 0, img, bgColor, COLOR_BACKGROUND, COLOR_DARKGREY); tft.add_image(0, 0, img, bgColor, COLOR_BACKGROUND, COLOR_DARKGREY);
} }
if (enabled) touch.add_control(BUTTON, x, y, width, height, data); TERN_(HAS_TFT_XPT2046, if (enabled) touch.add_control(BUTTON, x, y, width, height, data));
} }
void MarlinUI::move_axis_screen() { void MarlinUI::move_axis_screen() {
// Reset // Reset
defer_status_screen(true); defer_status_screen(true);
motionAxisState.blocked = false; motionAxisState.blocked = false;
touch.enable(); TERN_(HAS_TFT_XPT2046, touch.enable());
ui.clear_lcd(); ui.clear_lcd();
@ -1016,13 +1016,13 @@ void MarlinUI::move_axis_screen() {
motionAxisState.eNamePos.x = x; motionAxisState.eNamePos.x = x;
motionAxisState.eNamePos.y = y; motionAxisState.eNamePos.y = y;
drawCurESelection(); drawCurESelection();
if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (int32_t)e_select); TERN_(HAS_TFT_XPT2046, if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, BTN_HEIGHT, (int32_t)e_select));
x += BTN_WIDTH + spacing; x += BTN_WIDTH + spacing;
drawBtn(x, y, "X-", (int32_t)x_minus, imgLeft, X_BTN_COLOR, !busy); drawBtn(x, y, "X-", (int32_t)x_minus, imgLeft, X_BTN_COLOR, !busy);
x += BTN_WIDTH + spacing; //imgHome is 64x64 x += BTN_WIDTH + spacing; //imgHome is 64x64
add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (int32_t)do_home, imgHome, !busy); TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH / 2 - Images[imgHome].width / 2, y - (Images[imgHome].width - BTN_HEIGHT) / 2, BUTTON, (int32_t)do_home, imgHome, !busy));
x += BTN_WIDTH + spacing; x += BTN_WIDTH + spacing;
uint16_t xplus_x = x; uint16_t xplus_x = x;
@ -1071,13 +1071,13 @@ void MarlinUI::move_axis_screen() {
motionAxisState.stepValuePos.y = y; motionAxisState.stepValuePos.y = y;
if (!busy) { if (!busy) {
drawCurStepValue(); drawCurStepValue();
touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (int32_t)step_size); TERN_(HAS_TFT_XPT2046, touch.add_control(BUTTON, motionAxisState.stepValuePos.x, motionAxisState.stepValuePos.y, CUR_STEP_VALUE_WIDTH, BTN_HEIGHT, (int32_t)step_size));
} }
// alinged with x+ // alinged with x+
drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (int32_t)disable_steppers, imgCancel, COLOR_WHITE, !busy); drawBtn(xplus_x, TFT_HEIGHT - Y_MARGIN - BTN_HEIGHT, "off", (int32_t)disable_steppers, imgCancel, COLOR_WHITE, !busy);
add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack); TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack));
} }
#undef BTN_WIDTH #undef BTN_WIDTH