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TFT 3x upscale followup (#18256)
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@ -25,9 +25,15 @@
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#include "../../inc/MarlinConfig.h"
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#include "../../lcd/dogm/ultralcd_DOGM.h" // for LCD_FULL_PIXEL_WIDTH, etc.
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// Touch screen resolution independent of display resolution
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#define TOUCH_SCREEN_HEIGHT 240
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#define TOUCH_SCREEN_WIDTH 320
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// Coordinates in terms of touch area
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#define BUTTON_AREA_TOP 175
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#define BUTTON_AREA_BOT 234
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#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * 240 / (LCD_FULL_PIXEL_HEIGHT))
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#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * (TOUCH_SCREEN_HEIGHT) / (LCD_FULL_PIXEL_HEIGHT))
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#define TOUCHABLE_Y_HEIGHT (BUTTON_AREA_TOP - (SCREEN_START_TOP))
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#ifndef TOUCH_INT_PIN
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@ -92,10 +98,10 @@ uint8_t XPT2046::read_buttons() {
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: WITHIN(x, 242, 305) ? EN_C
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: 0;
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if (x > LCD_FULL_PIXEL_WIDTH || !WITHIN(y, SCREEN_START_TOP, BUTTON_AREA_TOP)) return 0;
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if (x > TOUCH_SCREEN_WIDTH || !WITHIN(y, SCREEN_START_TOP, BUTTON_AREA_TOP)) return 0;
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// Column and row above BUTTON_AREA_TOP
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int8_t col = x * (LCD_WIDTH) / (LCD_FULL_PIXEL_WIDTH),
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int8_t col = x * (LCD_WIDTH) / (TOUCH_SCREEN_WIDTH),
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row = (y - (SCREEN_START_TOP)) * (LCD_HEIGHT) / (TOUCHABLE_Y_HEIGHT);
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// Send the touch to the UI (which will simulate the encoder wheel)
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@ -546,12 +546,15 @@ static const uint16_t ili9341_init[] = {
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#define BUTTONC_X_LO (242 / 2) * (FSMC_UPSCALE)
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#define BUTTONC_X_HI (BUTTONC_X_LO + (FSMC_UPSCALE) * BUTTON_SIZE_X - 1)
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#define BUTTON_Y_LO (184 / 2) * (FSMC_UPSCALE)
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#define BUTTON_Y_LO (140 / 2) * (FSMC_UPSCALE) + 44 //184 2x, 254 3x
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#define BUTTON_Y_HI (BUTTON_Y_LO + (FSMC_UPSCALE) * BUTTON_SIZE_Y - 1)
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void drawImage(const uint8_t *data, u8g_t *u8g, u8g_dev_t *dev, uint16_t length, uint16_t height, uint16_t color) {
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uint16_t buffer[BUTTON_SIZE_X * sq(FSMC_UPSCALE)];
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//NOTE: the buffer are sized for max 32 lenght! If you need draw bigger things with this function, we need increase the buffer
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if (length > BUTTON_SIZE_X) return;
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for (uint16_t i = 0; i < height; i++) {
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uint16_t k = 0;
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for (uint16_t j = 0; j < length; j++) {
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@ -567,7 +570,7 @@ static const uint16_t ili9341_init[] = {
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for (uint16_t l = 0; l < length * (FSMC_UPSCALE); l++)
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buffer[l + (length * (FSMC_UPSCALE) * n)] = buffer[l];
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LCD_IO_WriteSequence(buffer, COUNT(buffer));
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LCD_IO_WriteSequence(buffer, length * sq(FSMC_UPSCALE));
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#else
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u8g_WriteSequence(u8g, dev, k << 1, (uint8_t*)buffer);
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u8g_WriteSequence(u8g, dev, k << 1, (uint8_t*)buffer);
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@ -657,9 +660,9 @@ uint8_t u8g_dev_tft_320x240_upscale_from_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, u
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// bottom line and buttons
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#if ENABLED(TOUCH_BUTTONS)
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setWindow(u8g, dev, 10, 170, 309, 171);
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setWindow(u8g, dev, BUTTOND_X_LO - 4, BUTTON_Y_LO - 5, BUTTONC_X_HI + BUFSIZE + 4, BUTTON_Y_LO - 4);
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#ifdef LCD_USE_DMA_FSMC
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LCD_IO_WriteMultiple(TFT_DISABLED_COLOR, 600);
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LCD_IO_WriteMultiple(TFT_DISABLED_COLOR, 600 / 2 * FSMC_UPSCALE);
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#else
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memset2(buffer, TFT_DISABLED_COLOR, 150);
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for (uint8_t i = 8; i--;)
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@ -115,6 +115,7 @@
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#define LCD_FULL_PIXEL_WIDTH 480
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#define LCD_PIXEL_OFFSET_X 48
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#define LCD_FULL_PIXEL_HEIGHT 320
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#define LCD_PIXEL_OFFSET_Y 48
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#define LCD_RESET_PIN PF11
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#define NO_LCD_REINIT
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@ -120,6 +120,7 @@
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#define LCD_FULL_PIXEL_WIDTH 480
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#define LCD_PIXEL_OFFSET_X 48
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#define LCD_FULL_PIXEL_HEIGHT 320
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#define LCD_PIXEL_OFFSET_Y 48
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#define LCD_RESET_PIN PF11
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#define NO_LCD_REINIT
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