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Speedup sreen update delay
Speedup sreen update delay and correct a comment. A module division by 10 is slooooow. (powers of 2 are fast - but then you can AND a bitmask with the same result)
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@ -282,7 +282,6 @@ menuPosition menu_history[10];
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uint8_t menu_history_depth = 0;
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uint8_t menu_history_depth = 0;
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millis_t next_lcd_update_ms;
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millis_t next_lcd_update_ms;
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uint8_t lcd_status_update_delay;
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bool ignore_click = false;
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bool ignore_click = false;
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bool wait_for_unclick;
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bool wait_for_unclick;
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bool defer_return_to_status = false;
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bool defer_return_to_status = false;
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@ -2248,9 +2247,13 @@ void lcd_update() {
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}
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}
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#endif //ULTIPANEL
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#endif //ULTIPANEL
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// Simply redraw the Info Screen 10 times a second
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// Here we arrive every ~100ms when ideling often enough.
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if (currentMenu == lcd_status_screen && !(++lcd_status_update_delay % 10))
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// Instead of tracking the changes simply redraw the Info Screen ~1 time a second.
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static int8_t lcd_status_update_delay = 1; // first update one loop delayed
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if (currentMenu == lcd_status_screen && !lcd_status_update_delay--) {
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lcd_status_update_delay = 9;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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if (lcdDrawUpdate) {
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if (lcdDrawUpdate) {
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