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Bug fix! Missed putting z value back in right slot after zigzag mod.
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@ -1809,6 +1809,9 @@ static void _lcd_level_bed()
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debounce_click = true;
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debounce_click = true;
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int ix = _lcd_level_bed_position % MESH_NUM_X_POINTS;
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int ix = _lcd_level_bed_position % MESH_NUM_X_POINTS;
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int iy = _lcd_level_bed_position / MESH_NUM_X_POINTS;
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int iy = _lcd_level_bed_position / MESH_NUM_X_POINTS;
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if (iy&1) { // Zig zag
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ix = (MESH_NUM_X_POINTS - 1) - ix;
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}
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mbl.set_z(ix, iy, current_position[Z_AXIS]);
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mbl.set_z(ix, iy, current_position[Z_AXIS]);
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_lcd_level_bed_position++;
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_lcd_level_bed_position++;
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if (_lcd_level_bed_position == MESH_NUM_X_POINTS*MESH_NUM_Y_POINTS) {
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if (_lcd_level_bed_position == MESH_NUM_X_POINTS*MESH_NUM_Y_POINTS) {
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