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Junction deviation jerk limiting option
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@ -431,6 +431,15 @@
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// if unwanted behavior is observed on a user's machine when running at very slow speeds.
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#define MINIMUM_PLANNER_SPEED 0.05 // (mm/sec)
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//
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// Use Junction Deviation instead of traditional Jerk Limiting
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//
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_FACTOR 0.02
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//#define JUNCTION_DEVIATION_INCLUDE_E
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#endif
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// Microstep setting (Only functional when stepper driver microstep pins are connected to MCU.
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#define MICROSTEP_MODES {16,16,16,16,16} // [1,2,4,8,16]
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@ -1299,129 +1299,161 @@ void Planner::_buffer_steps(const int32_t (&target)[XYZE]
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}
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#endif
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// Initial limit on the segment entry velocity
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float vmax_junction;
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float vmax_junction; // Initial limit on the segment entry velocity
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#if 0 // Use old jerk for now
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#if ENABLED(JUNCTION_DEVIATION)
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float junction_deviation = 0.1;
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/**
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* Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
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* Let a circle be tangent to both previous and current path line segments, where the junction
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* deviation is defined as the distance from the junction to the closest edge of the circle,
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* colinear with the circle center. The circular segment joining the two paths represents the
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* path of centripetal acceleration. Solve for max velocity based on max acceleration about the
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* radius of the circle, defined indirectly by junction deviation. This may be also viewed as
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* path width or max_jerk in the previous Grbl version. This approach does not actually deviate
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* from path, but used as a robust way to compute cornering speeds, as it takes into account the
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* nonlinearities of both the junction angle and junction velocity.
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*
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* NOTE: If the junction deviation value is finite, Grbl executes the motions in an exact path
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* mode (G61). If the junction deviation value is zero, Grbl will execute the motion in an exact
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* stop mode (G61.1) manner. In the future, if continuous mode (G64) is desired, the math here
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* is exactly the same. Instead of motioning all the way to junction point, the machine will
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* just follow the arc circle defined here. The Arduino doesn't have the CPU cycles to perform
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* a continuous mode path, but ARM-based microcontrollers most certainly do.
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*
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* NOTE: The max junction speed is a fixed value, since machine acceleration limits cannot be
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* changed dynamically during operation nor can the line move geometry. This must be kept in
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* memory in the event of a feedrate override changing the nominal speeds of blocks, which can
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* change the overall maximum entry speed conditions of all blocks.
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*/
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// Compute path unit vector
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double unit_vec[XYZ] = {
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// Unit vector of previous path line segment
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static float previous_unit_vec[
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#if ENABLED(JUNCTION_DEVIATION_INCLUDE_E)
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XYZE
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#else
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XYZ
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#endif
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];
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float unit_vec[] = {
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delta_mm[A_AXIS] * inverse_millimeters,
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delta_mm[B_AXIS] * inverse_millimeters,
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delta_mm[C_AXIS] * inverse_millimeters
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#if ENABLED(JUNCTION_DEVIATION_INCLUDE_E)
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, delta_mm[E_AXIS] * inverse_millimeters
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#endif
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};
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/*
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Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
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Let a circle be tangent to both previous and current path line segments, where the junction
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deviation is defined as the distance from the junction to the closest edge of the circle,
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collinear with the circle center.
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The circular segment joining the two paths represents the path of centripetal acceleration.
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Solve for max velocity based on max acceleration about the radius of the circle, defined
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indirectly by junction deviation.
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This may be also viewed as path width or max_jerk in the previous grbl version. This approach
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does not actually deviate from path, but used as a robust way to compute cornering speeds, as
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it takes into account the nonlinearities of both the junction angle and junction velocity.
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*/
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vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed
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// Skip first block or when previous_nominal_speed is used as a flag for homing and offset cycles.
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if (moves_queued && !UNEAR_ZERO(previous_nominal_speed)) {
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// Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
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// NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
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const float cos_theta = - previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
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- previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
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- previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS];
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// Skip and use default max junction speed for 0 degree acute junction.
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if (cos_theta < 0.95) {
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vmax_junction = min(previous_nominal_speed, block->nominal_speed);
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// Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
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if (cos_theta > -0.95) {
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// Compute maximum junction velocity based on maximum acceleration and junction deviation
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float sin_theta_d2 = SQRT(0.5 * (1.0 - cos_theta)); // Trig half angle identity. Always positive.
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NOMORE(vmax_junction, SQRT(block->acceleration * junction_deviation * sin_theta_d2 / (1.0 - sin_theta_d2)));
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float junction_cos_theta = -previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
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-previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
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-previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS]
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#if ENABLED(JUNCTION_DEVIATION_INCLUDE_E)
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-previous_unit_vec[E_AXIS] * unit_vec[E_AXIS]
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#endif
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;
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// NOTE: Computed without any expensive trig, sin() or acos(), by trig half angle identity of cos(theta).
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if (junction_cos_theta > 0.999999) {
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// For a 0 degree acute junction, just set minimum junction speed.
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vmax_junction = MINIMUM_PLANNER_SPEED;
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}
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else {
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junction_cos_theta = max(junction_cos_theta, -0.999999); // Check for numerical round-off to avoid divide by zero.
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const float sin_theta_d2 = SQRT(0.5 * (1.0 - junction_cos_theta)); // Trig half angle identity. Always positive.
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// TODO: Technically, the acceleration used in calculation needs to be limited by the minimum of the
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// two junctions. However, this shouldn't be a significant problem except in extreme circumstances.
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vmax_junction = SQRT((block->acceleration * JUNCTION_DEVIATION_FACTOR * sin_theta_d2) / (1.0 - sin_theta_d2));
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}
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vmax_junction = MIN3(vmax_junction, block->nominal_speed, previous_nominal_speed);
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}
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else // Init entry speed to zero. Assume it starts from rest. Planner will correct this later.
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vmax_junction = 0.0;
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COPY(previous_unit_vec, unit_vec);
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#else // Classic Jerk Limiting
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/**
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* Adapted from Průša MKS firmware
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* https://github.com/prusa3d/Prusa-Firmware
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*
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* Start with a safe speed (from which the machine may halt to stop immediately).
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*/
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// Exit speed limited by a jerk to full halt of a previous last segment
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static float previous_safe_speed;
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float safe_speed = block->nominal_speed;
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uint8_t limited = 0;
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LOOP_XYZE(i) {
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const float jerk = FABS(current_speed[i]), maxj = max_jerk[i];
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if (jerk > maxj) {
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if (limited) {
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const float mjerk = maxj * block->nominal_speed;
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if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk;
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}
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else {
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++limited;
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safe_speed = maxj;
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}
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}
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}
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#endif
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/**
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* Adapted from Průša MKS firmware
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* https://github.com/prusa3d/Prusa-Firmware
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*
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* Start with a safe speed (from which the machine may halt to stop immediately).
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*/
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if (moves_queued && !UNEAR_ZERO(previous_nominal_speed)) {
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// Estimate a maximum velocity allowed at a joint of two successive segments.
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// If this maximum velocity allowed is lower than the minimum of the entry / exit safe velocities,
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// then the machine is not coasting anymore and the safe entry / exit velocities shall be used.
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// Exit speed limited by a jerk to full halt of a previous last segment
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static float previous_safe_speed;
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// The junction velocity will be shared between successive segments. Limit the junction velocity to their minimum.
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// Pick the smaller of the nominal speeds. Higher speed shall not be achieved at the junction during coasting.
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vmax_junction = min(block->nominal_speed, previous_nominal_speed);
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float safe_speed = block->nominal_speed;
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uint8_t limited = 0;
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LOOP_XYZE(i) {
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const float jerk = FABS(current_speed[i]), maxj = max_jerk[i];
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if (jerk > maxj) {
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if (limited) {
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const float mjerk = maxj * block->nominal_speed;
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if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk;
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}
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else {
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++limited;
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safe_speed = maxj;
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// Factor to multiply the previous / current nominal velocities to get componentwise limited velocities.
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float v_factor = 1;
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limited = 0;
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// Now limit the jerk in all axes.
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const float smaller_speed_factor = vmax_junction / previous_nominal_speed;
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LOOP_XYZE(axis) {
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// Limit an axis. We have to differentiate: coasting, reversal of an axis, full stop.
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float v_exit = previous_speed[axis] * smaller_speed_factor,
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v_entry = current_speed[axis];
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if (limited) {
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v_exit *= v_factor;
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v_entry *= v_factor;
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}
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// Calculate jerk depending on whether the axis is coasting in the same direction or reversing.
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const float jerk = (v_exit > v_entry)
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? // coasting axis reversal
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( (v_entry > 0 || v_exit < 0) ? (v_exit - v_entry) : max(v_exit, -v_entry) )
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: // v_exit <= v_entry coasting axis reversal
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( (v_entry < 0 || v_exit > 0) ? (v_entry - v_exit) : max(-v_exit, v_entry) );
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if (jerk > max_jerk[axis]) {
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v_factor *= max_jerk[axis] / jerk;
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++limited;
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}
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}
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if (limited) vmax_junction *= v_factor;
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// Now the transition velocity is known, which maximizes the shared exit / entry velocity while
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// respecting the jerk factors, it may be possible, that applying separate safe exit / entry velocities will achieve faster prints.
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const float vmax_junction_threshold = vmax_junction * 0.99f;
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if (previous_safe_speed > vmax_junction_threshold && safe_speed > vmax_junction_threshold)
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vmax_junction = safe_speed;
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}
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}
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if (moves_queued && !UNEAR_ZERO(previous_nominal_speed)) {
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// Estimate a maximum velocity allowed at a joint of two successive segments.
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// If this maximum velocity allowed is lower than the minimum of the entry / exit safe velocities,
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// then the machine is not coasting anymore and the safe entry / exit velocities shall be used.
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// The junction velocity will be shared between successive segments. Limit the junction velocity to their minimum.
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// Pick the smaller of the nominal speeds. Higher speed shall not be achieved at the junction during coasting.
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vmax_junction = min(block->nominal_speed, previous_nominal_speed);
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// Factor to multiply the previous / current nominal velocities to get componentwise limited velocities.
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float v_factor = 1;
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limited = 0;
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// Now limit the jerk in all axes.
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const float smaller_speed_factor = vmax_junction / previous_nominal_speed;
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LOOP_XYZE(axis) {
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// Limit an axis. We have to differentiate: coasting, reversal of an axis, full stop.
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float v_exit = previous_speed[axis] * smaller_speed_factor,
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v_entry = current_speed[axis];
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if (limited) {
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v_exit *= v_factor;
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v_entry *= v_factor;
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}
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// Calculate jerk depending on whether the axis is coasting in the same direction or reversing.
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const float jerk = (v_exit > v_entry)
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? // coasting axis reversal
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( (v_entry > 0 || v_exit < 0) ? (v_exit - v_entry) : max(v_exit, -v_entry) )
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: // v_exit <= v_entry coasting axis reversal
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( (v_entry < 0 || v_exit > 0) ? (v_entry - v_exit) : max(-v_exit, v_entry) );
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if (jerk > max_jerk[axis]) {
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v_factor *= max_jerk[axis] / jerk;
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++limited;
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}
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}
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if (limited) vmax_junction *= v_factor;
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// Now the transition velocity is known, which maximizes the shared exit / entry velocity while
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// respecting the jerk factors, it may be possible, that applying separate safe exit / entry velocities will achieve faster prints.
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const float vmax_junction_threshold = vmax_junction * 0.99f;
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if (previous_safe_speed > vmax_junction_threshold && safe_speed > vmax_junction_threshold)
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else
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vmax_junction = safe_speed;
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}
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else
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vmax_junction = safe_speed;
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previous_safe_speed = safe_speed;
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#endif // Classic Jerk Limiting
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// Max entry speed of this block equals the max exit speed of the previous block.
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block->max_entry_speed = vmax_junction;
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@ -1444,8 +1476,7 @@ void Planner::_buffer_steps(const int32_t (&target)[XYZE]
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// Update previous path unit_vector and nominal speed
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COPY(previous_speed, current_speed);
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previous_nominal_speed = block->nominal_speed;
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previous_safe_speed = safe_speed;
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previous_nominal_speed = block->nominal_speed;
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// Move buffer head
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block_buffer_head = next_buffer_head;
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