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Use C++ initialization list

This is the recommended approach for object initialization. The change
doesn't affect binary size (although in theory it could make it smaller).
This commit is contained in:
Phil Wise 2013-12-19 21:21:46 +00:00
parent 532289e851
commit 17d6d965dc

View File

@ -22,19 +22,9 @@
#ifdef ENABLE_AUTO_BED_LEVELING #ifdef ENABLE_AUTO_BED_LEVELING
#include "vector_3.h" #include "vector_3.h"
vector_3::vector_3() vector_3::vector_3() : x(0), y(0), z(0) { }
{
this->x = 0;
this->y = 0;
this->z = 0;
}
vector_3::vector_3(float x, float y, float z) vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { }
{
this->x = x;
this->y = y;
this->z = z;
}
vector_3 vector_3::cross(vector_3 left, vector_3 right) vector_3 vector_3::cross(vector_3 left, vector_3 right)
{ {
@ -62,7 +52,7 @@ vector_3 vector_3::get_normal()
float vector_3::get_length() float vector_3::get_length()
{ {
float length = sqrt((x * x) + (y * y) + (z * z)); float length = sqrt((x * x) + (y * y) + (z * z));
return length; return length;
} }