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Translated DWIN screen titles (#18893)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
Slats 2020-08-02 21:00:06 -04:00 committed by GitHub
parent 5847f9c718
commit 1d240ce5a3
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2 changed files with 116 additions and 39 deletions

View File

@ -379,6 +379,10 @@ inline void Draw_Title(const char * const title) {
DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title);
}
inline void Draw_Title(const __FlashStringHelper * title) {
DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title);
}
inline void Clear_Menu_Area(void) {
DWIN_Draw_Rectangle(1, Background_black, 0, 31, 272, 360);
}
@ -568,7 +572,7 @@ inline void Draw_Prepare_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Prepare"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_PREPARE));
#else
DWIN_Frame_AreaCopy(1, 178, 2, 271 - 42, 479 - 464 - 1, 14, 8); // "Prepare"
#endif
@ -611,7 +615,7 @@ inline void Draw_Control_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Control"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_CONTROL));
#else
DWIN_Frame_AreaCopy(1, 128, 2, 271 - 95, 479 - 467, 14, 8);
#endif
@ -656,7 +660,7 @@ inline void Draw_Tune_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Tune"); // TODO: GET_TEXT
Draw_Title(GET_TEXT_F(MSG_TUNE));
#else
DWIN_Frame_AreaCopy(1, 94, 2, 271 - 145, 479 - 467, 14, 9);
#endif
@ -730,7 +734,7 @@ inline void Draw_Motion_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Motion"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_MOTION));
#else
DWIN_Frame_AreaCopy(1, 144, 16, 271 - 82, 479 - 453, 14, 8);
#endif
@ -947,7 +951,7 @@ void Goto_MainMenu(void) {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Home"); // TODO: GET_TEXT
Draw_Title(GET_TEXT_F(MSG_MAIN));
#else
DWIN_Frame_AreaCopy(1, 0, 2, 271 - 232, 479 - 467, 14, 9);
#endif
@ -1714,7 +1718,7 @@ inline void Draw_Info_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Info"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_INFO_SCREEN));
#else
DWIN_Frame_AreaCopy(1, 190, 16, 271 - 56, 479 - 453, 14, 8);
#endif
@ -2091,7 +2095,7 @@ inline void Draw_Move_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Move"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_MOVE_AXIS));
#else
DWIN_Frame_AreaCopy(1, 231, 2, 271 - 6, 479 - 467, 14, 8);
#endif
@ -2245,7 +2249,7 @@ void Draw_Temperature_Menu() {
}
else {
#ifdef USE_STRING_HEADINGS
Draw_Title("Temperature"); // TODO: GET_TEXT_F
Draw_Title(GET_TEXT_F(MSG_TEMPERATURE));
#else
DWIN_Frame_AreaCopy(1, 56, 16, 271 - 130, 479 - 450 - 1, 14, 8);
#endif

View File

@ -21,11 +21,11 @@
*/
/********************************************************************************
* @file dwin_lcd.c
* @file dwin_lcd.cpp
* @author LEO / Creality3D
* @date 2019/07/18
* @version 2.0.1
* @brief
* @brief DWIN screen control functions
********************************************************************************/
#include "../../inc/MarlinConfigPre.h"
@ -68,7 +68,15 @@ inline void DWIN_String(size_t &i, char * const string) {
i += len;
}
/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/
inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
if (!string) return;
const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
if (len == 0) return;
memcpy(&DWIN_SendBuf[i+1], string, len);
i += len;
}
// Send the data in the buffer and the packet end
inline void DWIN_Send(size_t &i) {
++i;
LOOP_L_N(n, i) { MYSERIAL1.write(DWIN_SendBuf[n]);
@ -77,8 +85,9 @@ inline void DWIN_Send(size_t &i) {
delayMicroseconds(1); }
}
/*----------------------------------------------系统变量函数----------------------------------------------*/
/*握手 1: 握手成功 2: 握手失败*/
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void) {
size_t i = 0;
DWIN_Byte(i, 0x00);
@ -105,7 +114,8 @@ bool DWIN_Handshake(void) {
&& databuf[3] == 'K' );
}
/*设定背光亮度 luminance:亮度(0x00~0xFF)*/
// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
size_t i = 0;
DWIN_Byte(i, 0x30);
@ -113,7 +123,8 @@ void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
DWIN_Send(i);
}
/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir) {
size_t i = 0;
DWIN_Byte(i, 0x34);
@ -123,15 +134,17 @@ void DWIN_Frame_SetDir(uint8_t dir) {
DWIN_Send(i);
}
/*更新显示*/
// Update display
void DWIN_UpdateLCD(void) {
size_t i = 0;
DWIN_Byte(i, 0x3D);
DWIN_Send(i);
}
/*----------------------------------------------绘图相关函数----------------------------------------------*/
/*画面清屏 color:清屏颜色*/
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color) {
size_t i = 0;
DWIN_Byte(i, 0x01);
@ -139,7 +152,10 @@ void DWIN_Frame_Clear(const uint16_t color) {
DWIN_Send(i);
}
/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x03);
@ -151,7 +167,11 @@ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t x
DWIN_Send(i);
}
/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
@ -165,8 +185,14 @@ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
DWIN_Send(i);
}
/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离
color: xStart/yStart: xEnd/yEnd:*/
//
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
@ -181,14 +207,21 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
DWIN_Send(i);
}
/*----------------------------------------------文本相关函数----------------------------------------------*/
/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小
color: bColor: x/y: *string:*/
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// widthAdjust: true=self-adjust character width; false=no adjustment
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
size_t i = 0;
DWIN_Byte(i, 0x11);
DWIN_Byte(i, (widthAdjust? 0x80:0x00) | (bShow? 0x40:0x00) | size);
DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Word(i, x);
@ -197,13 +230,34 @@ void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
DWIN_Send(i);
}
/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
color: bColor: iNum: x/y: value:*/
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *string) {
size_t i = 0;
DWIN_Byte(i, 0x11);
DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_String(i, string);
DWIN_Send(i);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
size_t i = 0;
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
@ -214,7 +268,7 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
for (char count = 0; count < 8; count++) {
DWIN_Byte(i, value);
value >>= 8;
if ((value&0xFF) == 0x00) break;
if (!(value & 0xFF)) break;
}
#else
// Write a big-endian 64 bit integer
@ -229,14 +283,23 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
DWIN_Send(i);
}
/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
color: bColor: iNum: fNum: x/y: value:*/
// Draw a floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
//uint8_t *fvalue = (uint8_t*)&value;
size_t i = 0;
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
@ -253,16 +316,21 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
DWIN_Send(i);
}
/*----------------------------------------------图片相关函数----------------------------------------------*/
/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id) {
size_t i = 0;
DWIN_Word(i, 0x2200);
DWIN_Byte(i, id);
DWIN_Send(i); //AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
}
/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/
// Draw an Icon
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
@ -275,7 +343,8 @@ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
DWIN_Send(i);
}
/*jpg图片解压到#1虚拟显示区 id:图片ID*/
// Unzip the JPG picture to virtual display area #1
// id: picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
size_t i = 0;
DWIN_Byte(i, 0x25);
@ -284,7 +353,11 @@ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
DWIN_Send(i);
}
/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/
// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
size_t i = 0;