diff --git a/Marlin/src/config/examples/VORONDesign/Configuration.h b/Marlin/src/config/examples/VORONDesign/Configuration.h
index 1f01a5805b..b082b11059 100644
--- a/Marlin/src/config/examples/VORONDesign/Configuration.h
+++ b/Marlin/src/config/examples/VORONDesign/Configuration.h
@@ -678,6 +678,14 @@
 #define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration for retracts
 #define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration for travel (non printing) moves
 
+//
+// Use Junction Deviation instead of traditional Jerk Limiting
+//
+//#define JUNCTION_DEVIATION
+#if ENABLED(JUNCTION_DEVIATION)
+  #define JUNCTION_DEVIATION_MM 0.02  // (mm) Distance from real junction edge
+#endif
+
 /**
  * Default Jerk (mm/s)
  * Override with M205 X Y Z E
@@ -686,10 +694,13 @@
  * When changing speed and direction, if the difference is less than the
  * value set here, it may happen instantaneously.
  */
-#define DEFAULT_XJERK                 20.0
-#define DEFAULT_YJERK                 15.0
-#define DEFAULT_ZJERK                  0.4
-#define DEFAULT_EJERK                  5.0
+#if DISABLED(JUNCTION_DEVIATION)
+  #define DEFAULT_XJERK 20.0
+  #define DEFAULT_YJERK 15.0
+  #define DEFAULT_ZJERK  0.4
+#endif
+
+#define DEFAULT_EJERK    5.0  // May be used by Linear Advance
 
 /**
  * S-Curve Acceleration
diff --git a/Marlin/src/config/examples/VORONDesign/Configuration_adv.h b/Marlin/src/config/examples/VORONDesign/Configuration_adv.h
index d6d549fe6f..4c05936b61 100644
--- a/Marlin/src/config/examples/VORONDesign/Configuration_adv.h
+++ b/Marlin/src/config/examples/VORONDesign/Configuration_adv.h
@@ -482,14 +482,6 @@
 // if unwanted behavior is observed on a user's machine when running at very slow speeds.
 #define MINIMUM_PLANNER_SPEED 0.05 // (mm/s)
 
-//
-// Use Junction Deviation instead of traditional Jerk Limiting
-//
-//#define JUNCTION_DEVIATION
-#if ENABLED(JUNCTION_DEVIATION)
-  #define JUNCTION_DEVIATION_MM 0.02  // (mm) Distance from real junction edge
-#endif
-
 //
 // Backlash Compensation
 // Adds extra movement to axes on direction-changes to account for backlash.
@@ -849,7 +841,7 @@
   #define STATUS_HOTEND_ANIM          // Use a second bitmap to indicate hotend heating
   #define STATUS_BED_ANIM             // Use a second bitmap to indicate bed heating
   //#define STATUS_ALT_BED_BITMAP     // Use the alternative bed bitmap
-  //#define STATUS_ALT_FAN_BITMAP     // Use the alternate fan bitmap
+  //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar