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Fix "BUTTON_CLICK redefined" warning (#21098)
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@ -45,86 +45,6 @@
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#define ENCODER_PHASE_3 1
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#endif
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#if EITHER(HAS_DIGITAL_BUTTONS, DWIN_CREALITY_LCD)
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// Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes)
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#define BLEN_A 0
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#define BLEN_B 1
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#define EN_A _BV(BLEN_A)
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#define EN_B _BV(BLEN_B)
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#define _BUTTON_PRESSED(BN) !READ(BTN_##BN)
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#if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS
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#define BLEN_C 2
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#define EN_C _BV(BLEN_C)
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#endif
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#if ENABLED(LCD_I2C_VIKI)
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#include <LiquidTWI2.h>
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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// button and encoder bit positions within 'buttons'
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#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
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#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET)
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#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
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#else
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
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#endif
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#elif ENABLED(LCD_I2C_PANELOLU2)
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#if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
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#define BUTTON_CLICK() (buttons & B_MI)
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#endif
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#endif
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#else
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#undef BUTTON_EXISTS
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#define BUTTON_EXISTS(...) false
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// Dummy button, never pressed
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#define _BUTTON_PRESSED(BN) false
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// Shift register bits correspond to buttons:
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#define BL_LE 7 // Left
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#define BL_UP 6 // Up
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#define BL_MI 5 // Middle
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#define BL_DW 4 // Down
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#define BL_RI 3 // Right
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#define BL_ST 2 // Red Button
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#define B_LE _BV(BL_LE)
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#define B_UP _BV(BL_UP)
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#define B_MI _BV(BL_MI)
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#define B_DW _BV(BL_DW)
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#define B_RI _BV(BL_RI)
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#define B_ST _BV(BL_ST)
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#ifndef BUTTON_CLICK
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#define BUTTON_CLICK() (buttons & (B_MI|B_ST))
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#endif
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#endif
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#if IS_RRW_KEYPAD
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#define BTN_OFFSET 0 // Bit offset into buttons for shift register values
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@ -155,6 +75,76 @@
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#endif
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#endif
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#if EITHER(HAS_DIGITAL_BUTTONS, DWIN_CREALITY_LCD)
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// Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes)
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#define BLEN_A 0
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#define BLEN_B 1
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#define EN_A _BV(BLEN_A)
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#define EN_B _BV(BLEN_B)
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#define _BUTTON_PRESSED(BN) !READ(BTN_##BN)
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#if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS
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#define BLEN_C 2
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#define EN_C _BV(BLEN_C)
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#endif
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#if ENABLED(LCD_I2C_VIKI)
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#include <LiquidTWI2.h>
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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// button and encoder bit positions within 'buttons'
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#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
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#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET)
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#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
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#else
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
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#endif
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#elif ENABLED(LCD_I2C_PANELOLU2)
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#if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
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#define BUTTON_CLICK() (buttons & B_MI)
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#endif
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#endif
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#else
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#undef BUTTON_EXISTS
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#define BUTTON_EXISTS(...) false
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// Dummy button, never pressed
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#define _BUTTON_PRESSED(BN) false
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// Shift register bits correspond to buttons:
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#define BL_LE 7 // Left
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#define BL_UP 6 // Up
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#define BL_MI 5 // Middle
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#define BL_DW 4 // Down
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#define BL_RI 3 // Right
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#define BL_ST 2 // Red Button
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#define B_LE _BV(BL_LE)
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#define B_UP _BV(BL_UP)
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#define B_MI _BV(BL_MI)
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#define B_DW _BV(BL_DW)
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#define B_RI _BV(BL_RI)
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#define B_ST _BV(BL_ST)
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#ifndef BUTTON_CLICK
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#define BUTTON_CLICK() (buttons & (B_MI|B_ST))
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#endif
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#endif
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#ifndef EN_A
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#define EN_A 0
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#endif
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