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Some additional {} to make the compiler happy.
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0f1bd6e4a7
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@ -459,7 +459,7 @@ ISR(TIMER1_COMPA_vect) {
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#ifdef COREXY
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// Head direction in -X axis for CoreXY bots.
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// If DeltaX == -DeltaY, the movement is only in Y axis
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if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS)))
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if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS))) {
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if (TEST(out_bits, X_HEAD))
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#else
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if (TEST(out_bits, X_AXIS)) // stepping along -X axis (regular cartesians bot)
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@ -487,9 +487,10 @@ ISR(TIMER1_COMPA_vect) {
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}
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}
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#ifdef COREXY
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}
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// Head direction in -Y axis for CoreXY bots.
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// If DeltaX == DeltaY, the movement is only in X axis
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if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS)))
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if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS))) {
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if (TEST(out_bits, Y_HEAD))
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#else
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if (TEST(out_bits, Y_AXIS)) // -direction
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@ -504,6 +505,9 @@ ISR(TIMER1_COMPA_vect) {
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UPDATE_ENDSTOP(y, Y, max, MAX);
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#endif
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}
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#ifdef COREXY
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}
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#endif
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}
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if (TEST(out_bits, Z_AXIS)) { // -direction
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