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[1.1.x] bltouch home refinements (#11398)

Just create a better functions call logic flow
This commit is contained in:
Giuliano 2018-07-29 02:29:26 +02:00 committed by Scott Lahteine
parent e1bef0ea79
commit 30839a6ba6

View File

@ -3056,12 +3056,7 @@ static void homeaxis(const AxisEnum axis) {
// Homing Z towards the bed? Deploy the Z probe or endstop.
#if HOMING_Z_WITH_PROBE
if (axis == Z_AXIS) {
if (DEPLOY_PROBE()) return;
#if ENABLED(BLTOUCH)
if (set_bltouch_deployed(true)) return;
#endif
}
if (axis == Z_AXIS && DEPLOY_PROBE()) return;
#endif
// Set flags for X, Y, Z motor locking
@ -3085,6 +3080,12 @@ static void homeaxis(const AxisEnum axis) {
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPGM("Home 1 Fast:");
#endif
#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
// BLTOUCH needs to be deployed every time
if (axis == Z_AXIS && set_bltouch_deployed(true)) return;
#endif
do_homing_move(axis, 1.5f * max_length(axis) * axis_home_dir);
#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
@ -3123,6 +3124,11 @@ static void homeaxis(const AxisEnum axis) {
#endif
do_homing_move(axis, 2 * bump, get_homing_bump_feedrate(axis));
#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
// BLTOUCH needs to be stowed after trigger to rearm itself
if (axis == Z_AXIS) set_bltouch_deployed(false);
#endif
}
/**
@ -3202,12 +3208,7 @@ static void homeaxis(const AxisEnum axis) {
// Put away the Z probe
#if HOMING_Z_WITH_PROBE
if (axis == Z_AXIS) {
#if ENABLED(BLTOUCH)
if (set_bltouch_deployed(false)) return;
#endif
if (STOW_PROBE()) return;
}
if (axis == Z_AXIS && STOW_PROBE()) return;
#endif
// Clear retracted status if homing the Z axis