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New Touch UI buttons (#19465)
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parent
5d0429ee2a
commit
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@ -35,27 +35,29 @@ using namespace ExtUI;
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using namespace Theme;
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#ifdef TOUCH_UI_PORTRAIT
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#define GRID_ROWS 9
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#define GRID_ROWS 10
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#define GRID_COLS 2
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,8), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,8), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,10), BTN_SIZE(2,1)
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#else
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#define GRID_ROWS 8
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#define GRID_COLS 2
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
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#else
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#define GRID_ROWS 7
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#define GRID_COLS 2
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1)
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#endif
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void LevelingMenu::onRedraw(draw_mode_t what) {
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@ -78,12 +80,14 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
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#endif
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)
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.tag(3).button(LEVEL_AXIS_POS, GET_TEXT_F(MSG_AUTOLEVEL_X_AXIS))
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.enabled(ENABLED(Z_STEPPER_AUTO_ALIGN))
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.tag(4).button(Z_AUTO_ALIGN_POS, GET_TEXT_F(MSG_AUTO_Z_ALIGN))
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.enabled(ENABLED(HAS_MESH))
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.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH));
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.tag(5).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH));
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#if ENABLED(BLTOUCH)
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cmd.text(BLTOUCH_TITLE_POS, GET_TEXT_F(MSG_BLTOUCH))
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.tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
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.tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST));
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.tag(6).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
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.tag(7).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST));
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#endif
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cmd.colors(action_btn)
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.tag(1).button(BACK_POS, GET_TEXT_F(MSG_BACK));
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@ -103,12 +107,15 @@ bool LevelingMenu::onTouchEnd(uint8_t tag) {
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#ifdef AXIS_LEVELING_COMMANDS
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case 3: SpinnerDialogBox::enqueueAndWait_P(F(AXIS_LEVELING_COMMANDS)); break;
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#endif
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#if ENABLED(Z_STEPPER_AUTO_ALIGN)
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case 4: SpinnerDialogBox::enqueueAndWait_P(F("G34")); break;
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#endif
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#if HAS_MESH
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case 4: GOTO_SCREEN(BedMeshScreen); break;
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case 5: GOTO_SCREEN(BedMeshScreen); break;
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#endif
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#if ENABLED(BLTOUCH)
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case 5: injectCommands_P(PSTR("M280 P0 S60")); break;
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case 6: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break;
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case 6: injectCommands_P(PSTR("M280 P0 S60")); break;
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case 7: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break;
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#endif
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default: return false;
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}
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@ -37,7 +37,7 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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}
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#ifdef TOUCH_UI_PORTRAIT
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#define GRID_ROWS 8
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#define GRID_ROWS 9
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#define GRID_COLS 2
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#define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define FIL_CHANGE_POS BTN_POS(1,2), BTN_SIZE(2,1)
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@ -46,9 +46,10 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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#define SPEED_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define PAUSE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define STOP_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1)
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#define CASE_LIGHT_POS BTN_POS(1,8), BTN_SIZE(2,1)
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#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
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#else
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#define GRID_ROWS 4
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#define GRID_ROWS 5
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#define GRID_COLS 2
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#define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(1,1)
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#define NUDGE_NOZ_POS BTN_POS(2,1), BTN_SIZE(1,1)
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@ -57,7 +58,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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#define PAUSE_POS BTN_POS(1,3), BTN_SIZE(1,1)
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#define STOP_POS BTN_POS(2,3), BTN_SIZE(1,1)
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#define FILAMENT_POS BTN_POS(1,4), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(2,4), BTN_SIZE(1,1)
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#define CASE_LIGHT_POS BTN_POS(2,4), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#endif
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if (what & FOREGROUND) {
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@ -79,6 +81,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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.button( PAUSE_POS, isPrintingFromMediaPaused() ? GET_TEXT_F(MSG_RESUME_PRINT) : GET_TEXT_F(MSG_PAUSE_PRINT))
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.enabled(TERN0(SDSUPPORT, isPrintingFromMedia()))
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.tag(8).button( STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
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.enabled(ENABLED(CASE_LIGHT_ENABLE))
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.tag(10).button( CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT))
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.tag(1).colors(action_btn)
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.button( BACK_POS, GET_TEXT_F(MSG_BACK));
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}
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@ -111,6 +115,9 @@ bool TuneMenu::onTouchEnd(uint8_t tag) {
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#if EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR)
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case 9: GOTO_SCREEN(FilamentMenu); break;
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#endif
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#if ENABLED(CASE_LIGHT_ENABLE)
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case 10: GOTO_SCREEN(CaseLightScreen); break;
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#endif
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default:
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return false;
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}
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