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Fix Ender 3 V2 (DWIN) buffer overrun (#19268)
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@ -37,9 +37,9 @@
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#include "dwin_lcd.h"
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#include <string.h> // for memset
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// Make sure DWIN_SendBuf is large enough to hold the largest
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// printed string plus the draw command and tail.
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uint8_t DWIN_SendBuf[11 + 24] = { 0xAA };
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// Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail.
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// Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters.
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uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA };
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uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
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uint8_t databuf[26] = { 0 };
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uint8_t receivedType;
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@ -63,7 +63,7 @@ inline void DWIN_Long(size_t &i, const uint32_t lval) {
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}
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inline void DWIN_String(size_t &i, char * const string) {
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const size_t len = strlen(string);
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const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, strlen(string));
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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