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mirror of https://github.com/MarlinFirmware/Marlin.git synced 2024-11-29 23:07:42 +00:00

🎨 More lowercase

Followup to #25939
This commit is contained in:
Scott Lahteine 2023-06-16 18:12:01 -05:00
parent eca80db9b6
commit 41a5fbb16a
9 changed files with 220 additions and 220 deletions

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@ -78,7 +78,7 @@ static void pre_g29_return(const bool retry, const bool did) {
TERN_(FULL_REPORT_TO_HOST_FEATURE, set_and_report_grblstate(M_IDLE, false));
}
if (did) {
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_LevelingDone());
TERN_(HAS_DWIN_E3V2_BASIC, dwinLevelingDone());
TERN_(EXTENSIBLE_UI, ExtUI::onLevelingDone());
}
}

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@ -236,7 +236,7 @@ void GcodeSuite::G28() {
set_and_report_grblstate(M_HOMING);
#endif
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_HomingStart());
TERN_(HAS_DWIN_E3V2_BASIC, dwinHomingStart());
TERN_(EXTENSIBLE_UI, ExtUI::onHomingStart());
planner.synchronize(); // Wait for planner moves to finish!
@ -649,7 +649,7 @@ void GcodeSuite::G28() {
ui.refresh();
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_HomingDone());
TERN_(HAS_DWIN_E3V2_BASIC, dwinHomingDone());
TERN_(EXTENSIBLE_UI, ExtUI::onHomingDone());
report_current_position();

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@ -71,7 +71,7 @@ void GcodeSuite::M1000() {
#elif HAS_DWIN_E3V2_BASIC
recovery.dwin_flag = true;
#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI) // Temporary fix until it can be better implemented
CrealityDWIN.Popup_Handler(Resume);
crealityDWIN.popupHandler(Resume);
#elif ENABLED(EXTENSIBLE_UI)
ExtUI::onPowerLossResume();
#else

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@ -31,21 +31,21 @@
#include <string.h> // for memset
uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA };
uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
uint8_t dwinSendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA };
uint8_t dwinBufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
uint8_t databuf[26] = { 0 };
// Send the data in the buffer plus the packet tail
void DWIN_Send(size_t &i) {
void dwinSend(size_t &i) {
++i;
for (uint8_t n = 0; n < i; ++n) { LCD_SERIAL.write(DWIN_SendBuf[n]); delayMicroseconds(1); }
for (uint8_t n = 0; n < 4; ++n) { LCD_SERIAL.write(DWIN_BufTail[n]); delayMicroseconds(1); }
for (uint8_t n = 0; n < i; ++n) { LCD_SERIAL.write(dwinSendBuf[n]); delayMicroseconds(1); }
for (uint8_t n = 0; n < 4; ++n) { LCD_SERIAL.write(dwinBufTail[n]); delayMicroseconds(1); }
}
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake() {
bool dwinHandshake() {
static int recnum = 0;
#ifndef LCD_BAUDRATE
#define LCD_BAUDRATE 115200
@ -55,8 +55,8 @@ bool DWIN_Handshake() {
while (!LCD_SERIAL.connected() && PENDING(millis(), serial_connect_timeout)) { /*nada*/ }
size_t i = 0;
DWIN_Byte(i, 0x00);
DWIN_Send(i);
dwinByte(i, 0x00);
dwinSend(i);
while (LCD_SERIAL.available() > 0 && recnum < (signed)sizeof(databuf)) {
databuf[recnum] = LCD_SERIAL.read();
@ -82,11 +82,11 @@ bool DWIN_Handshake() {
#if HAS_LCD_BRIGHTNESS
// Set LCD backlight (from DWIN Enhanced)
// brightness: 0x00-0xFF
void DWIN_LCD_Brightness(const uint8_t brightness) {
void dwinLCDBrightness(const uint8_t brightness) {
size_t i = 0;
DWIN_Byte(i, 0x30);
DWIN_Byte(i, brightness);
DWIN_Send(i);
dwinByte(i, 0x30);
dwinByte(i, brightness);
dwinSend(i);
}
#endif
@ -126,31 +126,31 @@ uint8_t fontHeight(uint8_t cfont) {
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir) {
void dwinFrameSetDir(uint8_t dir) {
size_t i = 0;
DWIN_Byte(i, 0x34);
DWIN_Byte(i, 0x5A);
DWIN_Byte(i, 0xA5);
DWIN_Byte(i, dir);
DWIN_Send(i);
dwinByte(i, 0x34);
dwinByte(i, 0x5A);
dwinByte(i, 0xA5);
dwinByte(i, dir);
dwinSend(i);
}
// Update display
void DWIN_UpdateLCD() {
void dwinUpdateLCD() {
size_t i = 0;
DWIN_Byte(i, 0x3D);
DWIN_Send(i);
dwinByte(i, 0x3D);
dwinSend(i);
}
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color) {
void dwinFrameClear(const uint16_t color) {
size_t i = 0;
DWIN_Byte(i, 0x01);
DWIN_Word(i, color);
DWIN_Send(i);
dwinByte(i, 0x01);
dwinWord(i, color);
dwinSend(i);
}
// Draw a point
@ -158,30 +158,30 @@ void DWIN_Frame_Clear(const uint16_t color) {
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) {
void dwinDrawPoint(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x02);
DWIN_Word(i, color);
DWIN_Byte(i, width);
DWIN_Byte(i, height);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Send(i);
dwinByte(i, 0x02);
dwinWord(i, color);
dwinByte(i, width);
dwinByte(i, height);
dwinWord(i, x);
dwinWord(i, y);
dwinSend(i);
}
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
void dwinDrawLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x03);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
dwinByte(i, 0x03);
dwinWord(i, color);
dwinWord(i, xStart);
dwinWord(i, yStart);
dwinWord(i, xEnd);
dwinWord(i, yEnd);
dwinSend(i);
}
// Draw a rectangle
@ -189,16 +189,16 @@ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t x
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
void dwinDrawRectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x05);
DWIN_Byte(i, mode);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
dwinByte(i, 0x05);
dwinByte(i, mode);
dwinWord(i, color);
dwinWord(i, xStart);
dwinWord(i, yStart);
dwinWord(i, xEnd);
dwinWord(i, yEnd);
dwinSend(i);
}
// Move a screen area
@ -208,18 +208,18 @@ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
void dwinFrameAreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x09);
DWIN_Byte(i, (mode << 7) | dir);
DWIN_Word(i, dis);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
dwinByte(i, 0x09);
dwinByte(i, (mode << 7) | dir);
dwinWord(i, dis);
dwinWord(i, color);
dwinWord(i, xStart);
dwinWord(i, yStart);
dwinWord(i, xEnd);
dwinWord(i, yEnd);
dwinSend(i);
}
/*---------------------------------------- Text related functions ----------------------------------------*/
@ -233,24 +233,24 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
// x/y: Upper-left coordinate of the string
// *string: The string
// rlimit: To limit the drawn string length
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
void dwinDrawString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
#if NONE(DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI, IS_DWIN_MARLINUI)
DWIN_Draw_Rectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
dwinDrawRectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
#endif
constexpr uint8_t widthAdjust = 0;
size_t i = 0;
DWIN_Byte(i, 0x11);
dwinByte(i, 0x11);
// Bit 7: widthAdjust
// Bit 6: bShow
// Bit 5-4: Unused (0)
// Bit 3-0: size
DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Text(i, string, rlimit);
DWIN_Send(i);
dwinByte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
dwinWord(i, color);
dwinWord(i, bColor);
dwinWord(i, x);
dwinWord(i, y);
dwinText(i, string, rlimit);
dwinSend(i);
}
// Draw a positive integer
@ -263,28 +263,28 @@ void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor,
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawIntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint32_t value) {
size_t i = 0;
#if DISABLED(DWIN_CREALITY_LCD_JYERSUI)
DWIN_Draw_Rectangle(1, bColor, x, y, x + fontWidth(size) * iNum + 1, y + fontHeight(size));
dwinDrawRectangle(1, bColor, x, y, x + fontWidth(size) * iNum + 1, y + fontHeight(size));
#endif
DWIN_Byte(i, 0x14);
dwinByte(i, 0x14);
// Bit 7: bshow
// Bit 6: 1 = signed; 0 = unsigned number;
// Bit 5: zeroFill
// Bit 4: zeroMode
// Bit 3-0: size
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, 0); // fNum
DWIN_Word(i, x);
DWIN_Word(i, y);
dwinByte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
dwinWord(i, color);
dwinWord(i, bColor);
dwinByte(i, iNum);
dwinByte(i, 0); // fNum
dwinWord(i, x);
dwinWord(i, y);
#if 0
for (char count = 0; count < 8; count++) {
DWIN_Byte(i, value);
dwinByte(i, value);
value >>= 8;
if (!(value & 0xFF)) break;
}
@ -293,12 +293,12 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
const size_t p = i + 1;
for (char count = 8; count--;) { // 7..0
++i;
DWIN_SendBuf[p + count] = value;
dwinSendBuf[p + count] = value;
value >>= 8;
}
#endif
DWIN_Send(i);
dwinSend(i);
}
// Draw a floating point number
@ -312,48 +312,48 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawFloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, int32_t value) {
//uint8_t *fvalue = (uint8_t*)&value;
size_t i = 0;
#if DISABLED(DWIN_CREALITY_LCD_JYERSUI)
DWIN_Draw_Rectangle(1, bColor, x, y, x + fontWidth(size) * (iNum+fNum+1), y + fontHeight(size));
dwinDrawRectangle(1, bColor, x, y, x + fontWidth(size) * (iNum+fNum+1), y + fontHeight(size));
#endif
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, fNum);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Long(i, value);
dwinByte(i, 0x14);
dwinByte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
dwinWord(i, color);
dwinWord(i, bColor);
dwinByte(i, iNum);
dwinByte(i, fNum);
dwinWord(i, x);
dwinWord(i, y);
dwinLong(i, value);
/*
DWIN_Byte(i, fvalue[3]);
DWIN_Byte(i, fvalue[2]);
DWIN_Byte(i, fvalue[1]);
DWIN_Byte(i, fvalue[0]);
dwinByte(i, fvalue[3]);
dwinByte(i, fvalue[2]);
dwinByte(i, fvalue[1]);
dwinByte(i, fvalue[0]);
*/
DWIN_Send(i);
dwinSend(i);
}
// Draw a floating point number
// value: positive unscaled float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawFloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
const int32_t val = round(value * POW(10, fNum));
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, val);
dwinDrawFloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, val);
}
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id) {
void dwinJPGShowAndCache(const uint8_t id) {
size_t i = 0;
DWIN_Word(i, 0x2200);
DWIN_Byte(i, id);
DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
dwinWord(i, 0x2200);
dwinByte(i, id);
dwinSend(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
}
// Draw an Icon
@ -363,16 +363,16 @@ void DWIN_JPG_ShowAndCache(const uint8_t id) {
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
void dwinIconShow(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x23);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, (IBD << 7) | (BIR << 6) | (BFI << 5) | libID);
DWIN_Byte(i, picID);
DWIN_Send(i);
dwinByte(i, 0x23);
dwinWord(i, x);
dwinWord(i, y);
dwinByte(i, (IBD << 7) | (BIR << 6) | (BFI << 5) | libID);
dwinByte(i, picID);
dwinSend(i);
}
// Draw an Icon from SRAM
@ -381,27 +381,27 @@ void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID,
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// x/y: Upper-left point
// addr: SRAM address
void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint16_t x, uint16_t y, uint16_t addr) {
void dwinIconShow(bool IBD, bool BIR, bool BFI, uint16_t x, uint16_t y, uint16_t addr) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x24);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, (IBD << 7) | (BIR << 6) | (BFI << 5) | 0x00);
DWIN_Word(i, addr);
DWIN_Send(i);
dwinByte(i, 0x24);
dwinWord(i, x);
dwinWord(i, y);
dwinByte(i, (IBD << 7) | (BIR << 6) | (BFI << 5) | 0x00);
dwinWord(i, addr);
dwinSend(i);
}
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
void dwinJPGCacheToN(uint8_t n, uint8_t id) {
size_t i = 0;
DWIN_Byte(i, 0x25);
DWIN_Byte(i, n);
DWIN_Byte(i, id);
DWIN_Send(i);
dwinByte(i, 0x25);
dwinByte(i, n);
dwinByte(i, id);
dwinSend(i);
}
// Animate a series of icons
@ -412,32 +412,32 @@ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) {
void dwinIconAnimation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x28);
DWIN_Word(i, x);
DWIN_Word(i, y);
dwinByte(i, 0x28);
dwinWord(i, x);
dwinWord(i, y);
// Bit 7: animation on or off
// Bit 6: start from begin or end
// Bit 5-4: unused (0)
// Bit 3-0: animID
DWIN_Byte(i, (animate * 0x80) | 0x40 | animID);
DWIN_Byte(i, libID);
DWIN_Byte(i, picIDs);
DWIN_Byte(i, picIDe);
DWIN_Byte(i, interval);
DWIN_Send(i);
dwinByte(i, (animate * 0x80) | 0x40 | animID);
dwinByte(i, libID);
dwinByte(i, picIDs);
dwinByte(i, picIDe);
dwinByte(i, interval);
dwinSend(i);
}
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state) {
void dwinIconAnimationControl(uint16_t state) {
size_t i = 0;
DWIN_Byte(i, 0x29);
DWIN_Word(i, state);
DWIN_Send(i);
dwinByte(i, 0x29);
dwinWord(i, state);
dwinSend(i);
}
/*---------------------------------------- Memory functions ----------------------------------------*/

View File

@ -39,101 +39,101 @@
#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3
// Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail.
// Make sure dwinSendBuf is large enough to hold the largest string plus draw command and tail.
// Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters.
extern uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2];
extern uint8_t DWIN_BufTail[4];
extern uint8_t dwinSendBuf[11 + DWIN_WIDTH / 6 * 2];
extern uint8_t dwinBufTail[4];
extern uint8_t databuf[26];
inline void DWIN_Byte(size_t &i, const uint16_t bval) {
DWIN_SendBuf[++i] = bval;
inline void dwinByte(size_t &i, const uint16_t bval) {
dwinSendBuf[++i] = bval;
}
inline void DWIN_Word(size_t &i, const uint16_t wval) {
DWIN_SendBuf[++i] = wval >> 8;
DWIN_SendBuf[++i] = wval & 0xFF;
inline void dwinWord(size_t &i, const uint16_t wval) {
dwinSendBuf[++i] = wval >> 8;
dwinSendBuf[++i] = wval & 0xFF;
}
inline void DWIN_Long(size_t &i, const uint32_t lval) {
DWIN_SendBuf[++i] = (lval >> 24) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 16) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 8) & 0xFF;
DWIN_SendBuf[++i] = lval & 0xFF;
inline void dwinLong(size_t &i, const uint32_t lval) {
dwinSendBuf[++i] = (lval >> 24) & 0xFF;
dwinSendBuf[++i] = (lval >> 16) & 0xFF;
dwinSendBuf[++i] = (lval >> 8) & 0xFF;
dwinSendBuf[++i] = lval & 0xFF;
}
// Send the data in the buffer plus the packet tail
void DWIN_Send(size_t &i);
void dwinSend(size_t &i);
inline void DWIN_Text(size_t &i, const char * const string, uint16_t rlimit=0xFFFF) {
inline void dwinText(size_t &i, const char * const string, uint16_t rlimit=0xFFFF) {
if (!string) return;
const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(strlen(string), rlimit));
const size_t len = _MIN(sizeof(dwinSendBuf) - i, _MIN(strlen(string), rlimit));
if (len == 0) return;
memcpy(&DWIN_SendBuf[i+1], string, len);
memcpy(&dwinSendBuf[i+1], string, len);
i += len;
}
inline void DWIN_Text(size_t &i, FSTR_P string, uint16_t rlimit=0xFFFF) {
inline void dwinText(size_t &i, FSTR_P string, uint16_t rlimit=0xFFFF) {
if (!string) return;
const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(rlimit, strlen_P(FTOP(string))));
const size_t len = _MIN(sizeof(dwinSendBuf) - i, _MIN(rlimit, strlen_P(FTOP(string))));
if (len == 0) return;
memcpy_P(&DWIN_SendBuf[i+1], string, len);
memcpy_P(&dwinSendBuf[i+1], string, len);
i += len;
}
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake();
bool dwinHandshake();
// DWIN startup
void DWIN_Startup();
void dwinStartup();
#if HAS_LCD_BRIGHTNESS
// Set the backlight brightness
// brightness: (0x00-0xFF)
void DWIN_LCD_Brightness(const uint8_t brightness);
void dwinLCDBrightness(const uint8_t brightness);
#endif
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir);
void dwinFrameSetDir(uint8_t dir);
// Update display
void DWIN_UpdateLCD();
void dwinUpdateLCD();
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color);
void dwinFrameClear(const uint16_t color);
// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
void dwinDrawPoint(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
void dwinDrawLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a Horizontal line
// color: Line segment color
// xStart/yStart: Start point
// xLength: Line Length
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
inline void dwinDrawHLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
dwinDrawLine(color, xStart, yStart, xStart + xLength - 1, yStart);
}
// Draw a Vertical line
// color: Line segment color
// xStart/yStart: Start point
// yLength: Line Length
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
inline void dwinDrawVLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
dwinDrawLine(color, xStart, yStart, xStart, yStart + yLength - 1);
}
// Draw a rectangle
@ -141,15 +141,15 @@ inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, ui
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
void dwinDrawRectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a box
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xSize/ySize: box size
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
inline void dwinDrawBox(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
dwinDrawRectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
}
// Move a screen area
@ -159,7 +159,7 @@ inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
void dwinFrameAreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
@ -173,15 +173,15 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
// x/y: Upper-left coordinate of the string
// *string: The string
// rlimit: For draw less chars than string length use rlimit
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit=0xFFFF);
void dwinDrawString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit=0xFFFF);
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, FSTR_P const ftitle) {
inline void dwinDrawString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, FSTR_P const ftitle) {
#ifdef __AVR__
char ctitle[strlen_P(FTOP(ftitle)) + 1];
strcpy_P(ctitle, FTOP(ftitle));
DWIN_Draw_String(bShow, size, color, bColor, x, y, ctitle);
dwinDrawString(bShow, size, color, bColor, x, y, ctitle);
#else
DWIN_Draw_String(bShow, size, color, bColor, x, y, FTOP(ftitle));
dwinDrawString(bShow, size, color, bColor, x, y, FTOP(ftitle));
#endif
}
@ -195,7 +195,7 @@ inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawIntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint32_t value);
// Draw a floating point number
@ -209,25 +209,25 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawFloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, int32_t value);
// Draw a floating point number
// value: positive unscaled float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
void dwinDrawFloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
/*---------------------------------------- Picture related functions ----------------------------------------*/
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id);
void dwinJPGShowAndCache(const uint8_t id);
// Draw an Icon
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
void dwinIconShow(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// Draw an Icon
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
@ -236,7 +236,7 @@ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
void dwinIconShow(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// Draw an Icon from SRAM
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
@ -244,16 +244,16 @@ void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint8_t libID, uint8_t picID,
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// x/y: Upper-left point
// addr: SRAM address
void DWIN_ICON_Show(bool IBD, bool BIR, bool BFI, uint16_t x, uint16_t y, uint16_t addr);
void dwinIconShow(bool IBD, bool BIR, bool BFI, uint16_t x, uint16_t y, uint16_t addr);
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
void dwinJPGCacheToN(uint8_t n, uint8_t id);
// Unzip the JPG picture to virtual display area #1
// id: Picture ID
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
inline void dwinJPGCacheTo1(uint8_t id) { dwinJPGCacheToN(1, id); }
// Animate a series of icons
// animID: Animation ID up to 16
@ -263,8 +263,8 @@ inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
void dwinIconAnimation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state);
void dwinIconAnimationControl(uint16_t state);

View File

@ -46,7 +46,7 @@
#define ENCODER_PULSES_PER_STEP 4
#endif
ENCODER_Rate EncoderRate;
EncoderRate encoderRate;
// TODO: Replace with ui.quick_feedback
void Encoder_tick() {
@ -54,7 +54,7 @@ void Encoder_tick() {
}
// Encoder initialization
void Encoder_Configuration() {
void encoderConfiguration() {
#if BUTTON_EXISTS(EN1)
SET_INPUT_PULLUP(BTN_EN1);
#endif
@ -70,7 +70,7 @@ void Encoder_Configuration() {
}
// Analyze encoder value and return state
EncoderState Encoder_ReceiveAnalyze() {
EncoderState encoderReceiveAnalyze() {
const millis_t now = millis();
static uint8_t lastEncoderBits;
uint8_t newbutton = 0;
@ -126,20 +126,20 @@ EncoderState Encoder_ReceiveAnalyze() {
int32_t encoderMultiplier = 1;
// if must encoder rati multiplier
if (EncoderRate.enabled) {
if (encoderRate.enabled) {
const float abs_diff = ABS(temp_diff),
encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
if (EncoderRate.lastEncoderTime) {
if (encoderRate.lastEncoderTime) {
// Note that the rate is always calculated between two passes through the
// loop and that the abs of the temp_diff value is tracked.
const float encoderStepRate = encoderMovementSteps / float(ms - EncoderRate.lastEncoderTime) * 1000;
const float encoderStepRate = encoderMovementSteps / float(ms - encoderRate.lastEncoderTime) * 1000;
if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
#if ENCODER_5X_STEPS_PER_SEC
else if (encoderStepRate >= ENCODER_5X_STEPS_PER_SEC) encoderMultiplier = 5;
#endif
}
EncoderRate.lastEncoderTime = ms;
encoderRate.lastEncoderTime = ms;
}
#else
@ -148,9 +148,9 @@ EncoderState Encoder_ReceiveAnalyze() {
#endif
// EncoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
EncoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
if (EncoderRate.encoderMoveValue < 0) EncoderRate.encoderMoveValue = -EncoderRate.encoderMoveValue;
// encoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
encoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
if (encoderRate.encoderMoveValue < 0) encoderRate.encoderMoveValue = -encoderRate.encoderMoveValue;
temp_diff = 0;
}

View File

@ -34,9 +34,9 @@ typedef struct {
bool enabled = false;
int encoderMoveValue = 0;
millis_t lastEncoderTime = 0;
} ENCODER_Rate;
} EncoderRate;
extern ENCODER_Rate EncoderRate;
extern EncoderRate encoderRate;
typedef enum {
ENCODER_DIFF_NO = 0, // no state
@ -48,26 +48,26 @@ typedef enum {
#define ENCODER_WAIT_MS 20
// Encoder initialization
void Encoder_Configuration();
void encoderConfiguration();
// Analyze encoder value and return state
EncoderState Encoder_ReceiveAnalyze();
EncoderState encoderReceiveAnalyze();
inline EncoderState get_encoder_state() {
static millis_t Encoder_ms = 0;
const millis_t ms = millis();
if (PENDING(ms, Encoder_ms)) return ENCODER_DIFF_NO;
const EncoderState state = Encoder_ReceiveAnalyze();
const EncoderState state = encoderReceiveAnalyze();
if (state != ENCODER_DIFF_NO) Encoder_ms = ms + ENCODER_WAIT_MS;
return state;
}
template<typename T>
inline bool Apply_Encoder(const EncoderState &encoder_diffState, T &valref) {
inline bool applyEncoder(const EncoderState &encoder_diffState, T &valref) {
if (encoder_diffState == ENCODER_DIFF_CW)
valref += EncoderRate.encoderMoveValue;
valref += encoderRate.encoderMoveValue;
else if (encoder_diffState == ENCODER_DIFF_CCW)
valref -= EncoderRate.encoderMoveValue;
valref -= encoderRate.encoderMoveValue;
return encoder_diffState == ENCODER_DIFF_ENTER;
}

View File

@ -535,7 +535,7 @@ typedef struct SettingsDataStruct {
#if ENABLED(DWIN_LCD_PROUI)
uint8_t dwin_data[eeprom_data_size];
#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI)
uint8_t dwin_settings[CrealityDWIN.eeprom_data_size];
uint8_t dwin_settings[crealityDWIN.eeprom_data_size];
#endif
//

View File

@ -1231,7 +1231,7 @@ volatile bool Temperature::raw_temps_ready = false;
// Heat to 200 degrees
SERIAL_ECHOLNPGM(STR_MPC_HEATING_PAST_200);
TERN(DWIN_LCD_PROUI, LCD_ALERTMESSAGE(MSG_MPC_HEATING_PAST_200), LCD_MESSAGE(MSG_HEATING));
LCD_ALERTMESSAGE(MSG_MPC_HEATING_PAST_200);
if (tuner.measure_heatup() != MPC_autotuner::MeasurementState::SUCCESS) return;
@ -1531,14 +1531,14 @@ void Temperature::_temp_error(const heater_id_t heater_id, FSTR_P const serial_m
void Temperature::maxtemp_error(const heater_id_t heater_id) {
#if HAS_DWIN_E3V2_BASIC && (HAS_HOTEND || HAS_HEATED_BED)
DWIN_Popup_Temperature(1);
dwinPopupTemperature(1);
#endif
_temp_error(heater_id, F(STR_T_MAXTEMP), GET_TEXT_F(MSG_ERR_MAXTEMP));
}
void Temperature::mintemp_error(const heater_id_t heater_id) {
#if HAS_DWIN_E3V2_BASIC && (HAS_HOTEND || HAS_HEATED_BED)
DWIN_Popup_Temperature(0);
dwinPopupTemperature(0);
#endif
_temp_error(heater_id, F(STR_T_MINTEMP), GET_TEXT_F(MSG_ERR_MINTEMP));
}
@ -1758,7 +1758,7 @@ void Temperature::mintemp_error(const heater_id_t heater_id) {
if (watch_hotend[e].check(degHotend(e))) // Increased enough?
start_watching_hotend(e); // If temp reached, turn off elapsed check
else {
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_Popup_Temperature(0));
TERN_(HAS_DWIN_E3V2_BASIC, dwinPopupTemperature(0));
_temp_error((heater_id_t)e, FPSTR(str_t_heating_failed), GET_TEXT_F(MSG_HEATING_FAILED_LCD));
}
}
@ -1783,7 +1783,7 @@ void Temperature::mintemp_error(const heater_id_t heater_id) {
if (watch_bed.check(degBed())) // Increased enough?
start_watching_bed(); // If temp reached, turn off elapsed check
else {
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_Popup_Temperature(0));
TERN_(HAS_DWIN_E3V2_BASIC, dwinPopupTemperature(0));
_temp_error(H_BED, FPSTR(str_t_heating_failed), GET_TEXT_F(MSG_HEATING_FAILED_LCD));
}
}
@ -3179,12 +3179,12 @@ void Temperature::init() {
} // fall through
case TRRunaway:
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_Popup_Temperature(0));
TERN_(HAS_DWIN_E3V2_BASIC, dwinPopupTemperature(0));
_temp_error(heater_id, FPSTR(str_t_thermal_runaway), GET_TEXT_F(MSG_THERMAL_RUNAWAY));
#if ENABLED(THERMAL_PROTECTION_VARIANCE_MONITOR)
case TRMalfunction:
TERN_(HAS_DWIN_E3V2_BASIC, DWIN_Popup_Temperature(0));
TERN_(HAS_DWIN_E3V2_BASIC, dwinPopupTemperature(0));
_temp_error(heater_id, FPSTR(str_t_temp_malfunction), GET_TEXT_F(MSG_TEMP_MALFUNCTION));
#endif
}
@ -4392,7 +4392,7 @@ void Temperature::isr() {
if (wait_for_heatup) {
wait_for_heatup = false;
#if HAS_DWIN_E3V2_BASIC
HMI_flag.heat_flag = 0;
hmiFlag.heat_flag = 0;
duration_t elapsed = print_job_timer.duration(); // Print timer
dwin_heat_time = elapsed.value;
#else