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🎨 Remove non-const compare operators (#24810)
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@ -436,15 +436,9 @@ struct XYval {
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FI XYval<T>& operator<<=(const int &v) { _LS(x); _LS(y); return *this; }
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// Exact comparisons. For floats a "NEAR" operation may be better.
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FI bool operator==(const XYval<T> &rs) { return x == rs.x && y == rs.y; }
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FI bool operator==(const XYZval<T> &rs) { return x == rs.x && y == rs.y; }
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FI bool operator==(const XYZEval<T> &rs) { return x == rs.x && y == rs.y; }
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FI bool operator==(const XYval<T> &rs) const { return x == rs.x && y == rs.y; }
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FI bool operator==(const XYZval<T> &rs) const { return x == rs.x && y == rs.y; }
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FI bool operator==(const XYZEval<T> &rs) const { return x == rs.x && y == rs.y; }
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FI bool operator!=(const XYval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYZval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYZEval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYval<T> &rs) const { return !operator==(rs); }
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FI bool operator!=(const XYZval<T> &rs) const { return !operator==(rs); }
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FI bool operator!=(const XYZEval<T> &rs) const { return !operator==(rs); }
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@ -599,9 +593,7 @@ struct XYZval {
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FI XYZval<T>& operator<<=(const int &v) { NUM_AXIS_CODE(_LS(x), _LS(y), _LS(z), _LS(i), _LS(j), _LS(k), _LS(u), _LS(v), _LS(w)); return *this; }
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// Exact comparisons. For floats a "NEAR" operation may be better.
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FI bool operator==(const XYZEval<T> &rs) { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator==(const XYZEval<T> &rs) const { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator!=(const XYZEval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYZEval<T> &rs) const { return !operator==(rs); }
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};
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@ -750,13 +742,9 @@ struct XYZEval {
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FI XYZEval<T>& operator<<=(const int &v) { LOGICAL_AXIS_CODE(_LS(e), _LS(x), _LS(y), _LS(z), _LS(i), _LS(j), _LS(k), _LS(u), _LS(v), _LS(w)); return *this; }
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// Exact comparisons. For floats a "NEAR" operation may be better.
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FI bool operator==(const XYZval<T> &rs) { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator==(const XYZval<T> &rs) const { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator==(const XYZEval<T> &rs) { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator==(const XYZEval<T> &rs) const { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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FI bool operator!=(const XYZval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYZval<T> &rs) const { return !operator==(rs); }
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FI bool operator!=(const XYZEval<T> &rs) { return !operator==(rs); }
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FI bool operator!=(const XYZEval<T> &rs) const { return !operator==(rs); }
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};
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