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Add links to Junction Deviation heading (#14272)
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -737,9 +737,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1590 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1590 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -751,9 +751,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -742,9 +742,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -776,9 +776,15 @@
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//#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
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//#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
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//#define DEFAULT_TRAVEL_ACCELERATION 4000 // X, Y, Z acceleration for travel (non printing) moves
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//#define DEFAULT_TRAVEL_ACCELERATION 4000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -744,9 +744,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -742,9 +742,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -743,9 +743,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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#define JUNCTION_DEVIATION
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#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.08 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.08 // (mm) Distance from real junction edge
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@ -741,9 +741,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -732,9 +732,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -719,9 +719,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -732,9 +732,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1300 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1300 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -719,9 +719,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -730,9 +730,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -741,9 +741,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 800 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 800 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -732,9 +732,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -750,9 +750,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -741,9 +741,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -735,9 +735,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -735,9 +735,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -741,9 +741,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
#define JUNCTION_DEVIATION
|
#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -736,9 +736,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -741,9 +741,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -713,9 +713,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -713,9 +713,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -723,9 +723,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
#define JUNCTION_DEVIATION
|
#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -737,9 +737,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -806,9 +806,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -760,9 +760,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -747,9 +747,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -714,9 +714,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
#define JUNCTION_DEVIATION
|
#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -714,9 +714,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
#define JUNCTION_DEVIATION
|
#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -714,9 +714,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
#define JUNCTION_DEVIATION
|
#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -746,9 +746,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -738,9 +738,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -751,9 +751,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -751,9 +751,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -735,9 +735,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -743,9 +743,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 800 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 800 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -751,9 +751,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION MAX_XYAXIS_ACCEL // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION MAX_XYAXIS_ACCEL // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -751,9 +751,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -730,9 +730,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -735,9 +735,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -735,9 +735,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -732,9 +732,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -739,9 +739,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 100 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 100 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -771,9 +771,15 @@ Black rubber belt(MXL), 18 - tooth aluminium pulley : 87.489 step per mm (Huxley
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -729,9 +729,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -744,9 +744,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -733,9 +733,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -733,9 +733,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -762,9 +762,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -782,9 +782,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -752,9 +752,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -742,9 +742,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -740,9 +740,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -760,9 +760,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -750,9 +750,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -741,9 +741,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -731,9 +731,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -861,9 +861,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -813,9 +813,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -813,9 +813,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -813,9 +813,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -803,9 +803,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -818,9 +818,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -803,9 +803,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -807,9 +807,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 5000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 5000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -803,9 +803,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -803,9 +803,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -796,9 +796,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -806,9 +806,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -744,9 +744,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -734,9 +734,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
@ -726,9 +726,15 @@
|
|||||||
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
|
||||||
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
|
||||||
|
|
||||||
//
|
/**
|
||||||
// Use Junction Deviation instead of traditional Jerk Limiting
|
* Junction Deviation
|
||||||
//
|
*
|
||||||
|
* Use Junction Deviation instead of traditional Jerk Limiting
|
||||||
|
*
|
||||||
|
* See:
|
||||||
|
* https://reprap.org/forum/read.php?1,739819
|
||||||
|
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
|
||||||
|
*/
|
||||||
//#define JUNCTION_DEVIATION
|
//#define JUNCTION_DEVIATION
|
||||||
#if ENABLED(JUNCTION_DEVIATION)
|
#if ENABLED(JUNCTION_DEVIATION)
|
||||||
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user