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Move the 'alive dot' in every displayloop
Result see: https://www.youtube.com/watch?v=tdu7J0i-c4g Loop is executed several times per display update.
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3d01492228
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@ -318,9 +318,9 @@ static void lcd_implementation_status_screen() {
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lcd_setFont(FONT_STATUSMENU);
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#ifdef USE_SMALL_INFOFONT
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u8g.drawBox(0,30,128,10);
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u8g.drawBox(0,30,127,10);
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#else
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u8g.drawBox(0,30,128,9);
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u8g.drawBox(0,30,127,9);
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#endif
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u8g.setColorIndex(0); // white on black
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u8g.setPrintPos(2,XYZ_BASELINE);
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@ -1299,6 +1299,8 @@ void lcd_update() {
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}
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#endif//CARDINSERTED
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static uint8_t dotcounter = 63;
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uint32_t ms = millis();
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if (ms > lcd_next_update_millis) {
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@ -1362,11 +1364,12 @@ void lcd_update() {
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage();
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do {
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if (!dotcounter) dotcounter = 63;
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lcd_setFont(FONT_MENU);
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u8g.setPrintPos(125, 0);
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if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127, 63); // draw alive dot
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u8g.setColorIndex(1); // black on white
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// if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127, dotcounter--); // draw alive dot
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// u8g.setColorIndex(1); // black on white
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(*currentMenu)();
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if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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} while( u8g.nextPage() );
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