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LULZBOT_TOUCH_UI extended character set (#15301)
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@ -1205,13 +1205,30 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// UTF8 processing and rendering.
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// Unsupported characters are shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#if ENABLED(TOUCH_UI_USE_UTF8)
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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// Use a smaller font when labels don't fit buttons
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#define TOUCH_UI_FIT_TEXT
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// Runtime language selection (otherwise LCD_LANGUAGE)
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@ -1220,6 +1237,9 @@
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// Use a numeric passcode for "Screen lock" keypad.
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// (recommended for smaller displays)
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//#define TOUCH_UI_PASSCODE
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// Output extra debug info for Touch UI events
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//#define TOUCH_UI_DEBUG
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#endif
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//
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@ -76,10 +76,27 @@
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 rendering capabilities.
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// Enable UTF8 processing and rendering. Unsupported characters
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// will be shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#ifdef TOUCH_UI_USE_UTF8
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#ifdef TOUCH_UI_USE_UTF8
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#ifdef TOUCH_UI_UTF8_WESTERN_CHARSET
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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@ -97,14 +114,11 @@
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//#define LCD_TIMEOUT_TO_STATUS 15000
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// Enable this to debug the event framework
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//#define UI_FRAMEWORK_DEBUG
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//#define TOUCH_UI_DEBUG
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// Enable the developer's menu and screens
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//#define DEVELOPER_SCREENS
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// Maximum feed rate for manual extrusion (mm/s)
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#define MAX_MANUAL_FEEDRATE {50*60, 50*60, 4*60, 60}
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// Sets the SPI speed in Hz
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#define SPI_FREQUENCY 8000000 >> SPI_SPEED
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@ -921,7 +921,7 @@ template <class T> bool CLCD::CommandFifo::_write_unaligned(T data, uint16_t len
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uint32_t bytes_tail, bytes_head;
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uint32_t command_read_ptr;
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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if (command_write_ptr == 0xFFFFFFFFul) {
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPGM("Attempt to write to FIFO before CommandFifo::Cmd_Start().");
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@ -940,7 +940,7 @@ template <class T> bool CLCD::CommandFifo::_write_unaligned(T data, uint16_t len
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}
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// Check for faults which can lock up the command processor
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if (has_fault()) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHOLNPGM("Fault waiting for space in the command processor");
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#endif
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return false;
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@ -985,7 +985,7 @@ void CLCD::CommandFifo::execute() {
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}
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void CLCD::CommandFifo::reset() {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHOLNPGM("Resetting command processor");
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#endif
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safe_delay(100);
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@ -1004,7 +1004,7 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
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const uint8_t padding = MULTIPLE_OF_4(len) - len;
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if (has_fault()) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHOLNPGM("Faulted... ignoring write.");
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#endif
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return false;
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@ -1014,7 +1014,7 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
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// management.
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uint16_t Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF;
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if (Command_Space < (len + padding)) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR("Waiting for ", len + padding);
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SERIAL_ECHOPAIR(" bytes in command queue, now free: ", Command_Space);
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@ -1022,13 +1022,13 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
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do {
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Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF;
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if (has_fault()) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHOLNPGM("... fault");
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#endif
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return false;
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}
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} while (Command_Space < len + padding);
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHOLNPGM("... done");
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#endif
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}
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@ -1070,7 +1070,7 @@ void CLCD::init() {
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for(counter = 0; counter < 250; counter++) {
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uint8_t device_id = mem_read_8(REG::ID); // Read Device ID, Should Be 0x7C;
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if (device_id == 0x7c) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPGM("FTDI chip initialized ");
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#endif
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@ -1080,7 +1080,7 @@ void CLCD::init() {
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delay(1);
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}
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if (counter == 249) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPAIR("Timeout waiting for device ID, should be 124, got ", device_id);
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#endif
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@ -208,7 +208,8 @@
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#define SWITCH_ENABLED_ 1
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#define ENABLED(b) _CAT(SWITCH_ENABLED_, b)
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#define DISABLED(b) !ENABLED(b)
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#define ANY(A,B) ENABLED(A) || ENABLED(B)
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#define ANY(A,B) (ENABLED(A) || ENABLED(B))
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#define BOTH(A,B) (ENABLED(A) && ENABLED(B))
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// Remove compiler warning on an unused variable
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#ifndef UNUSED
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@ -310,15 +310,20 @@ class CommandProcessor : public CLCD::CommandFifo {
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int8_t apply_fit_text(int16_t w, int16_t h, T text) {
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using namespace FTDI;
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int8_t font = _font;
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const bool is_utf8 = has_utf8_chars(text);
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for (;font >= 26;) {
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int16_t width, height;
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#ifdef TOUCH_UI_USE_UTF8
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const int16_t width = get_utf8_text_width(text, font_size_t::from_romfont(font));
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const int16_t height = font_size_t::from_romfont(font).get_height();
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#else
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CLCD::FontMetrics fm(font);
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const int16_t width = fm.get_text_width(text);
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const int16_t height = fm.height;
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if (is_utf8) {
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width = get_utf8_text_width(text, font_size_t::from_romfont(font));
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height = font_size_t::from_romfont(font).get_height();
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} else
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#endif
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{
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CLCD::FontMetrics fm(font);
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width = fm.get_text_width(text);
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height = fm.height;
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}
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if (width < w && height < h) break;
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font--;
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}
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@ -336,11 +341,11 @@ class CommandProcessor : public CLCD::CommandFifo {
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uint16_t text_width(T text) {
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using namespace FTDI;
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#ifdef TOUCH_UI_USE_UTF8
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return get_utf8_text_width(text, font_size_t::from_romfont(_font));
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#else
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CLCD::FontMetrics fm(_font);
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return fm.get_text_width(text);
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if (has_utf8_chars(text))
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return get_utf8_text_width(text, font_size_t::from_romfont(_font));
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#endif
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CLCD::FontMetrics fm(_font);
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return fm.get_text_width(text);
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}
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template<typename T>
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@ -353,11 +358,14 @@ class CommandProcessor : public CLCD::CommandFifo {
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const int8_t font = _font;
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#endif
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#ifdef TOUCH_UI_USE_UTF8
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draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), options);
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#else
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if (has_utf8_chars(text))
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draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), options);
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else
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#endif
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{
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CLCD::CommandFifo::text(x, y, font, options);
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CLCD::CommandFifo::str(text);
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#endif
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}
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return *this;
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}
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@ -389,20 +397,22 @@ class CommandProcessor : public CLCD::CommandFifo {
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#endif
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CLCD::CommandFifo::button(x, y, w, h, font, options);
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#ifdef TOUCH_UI_USE_UTF8
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apply_text_alignment(x, y, w, h, OPT_CENTER);
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CLCD::CommandFifo::str(F(""));
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if (!(options & FTDI::OPT_FLAT)) {
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// Reproduce the black "shadow" the FTDI adds to the button label
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CLCD::CommandFifo::cmd(SAVE_CONTEXT());
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CLCD::CommandFifo::cmd(COLOR_RGB(0x00000));
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draw_utf8_text(*this, x-1, y-1, text, font_size_t::from_romfont(font), OPT_CENTER);
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CLCD::CommandFifo::cmd(RESTORE_CONTEXT());
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if (has_utf8_chars(text)) {
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CLCD::CommandFifo::str(F(""));
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apply_text_alignment(x, y, w, h, OPT_CENTER);
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if (!(options & FTDI::OPT_FLAT)) {
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// Reproduce the black "shadow" the FTDI adds to the button label
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CLCD::CommandFifo::cmd(SAVE_CONTEXT());
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CLCD::CommandFifo::cmd(COLOR_RGB(0x00000));
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draw_utf8_text(*this, x-1, y-1, text, font_size_t::from_romfont(font), OPT_CENTER);
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CLCD::CommandFifo::cmd(RESTORE_CONTEXT());
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}
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// Draw the button label
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draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), OPT_CENTER);
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}
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// Draw the button label
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draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), OPT_CENTER);
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#else
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CLCD::CommandFifo::str(text);
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else
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#endif
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CLCD::CommandFifo::str(text);
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if (_btn_style_callback && styleModified) _btn_style_callback(*this, _tag, _style, options, true);
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return *this;
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}
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@ -128,14 +128,14 @@ bool DLCache::store(uint32_t num_bytes /* = 0*/) {
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if (dl_size > free_space) {
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// Not enough memory to cache the display list.
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR("Not enough space in GRAM to cache display list, free space: ", free_space);
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SERIAL_ECHOLNPAIR(" Required: ", dl_size);
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#endif
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return false;
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} else {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR("Saving DL to RAMG cache, bytes: ", dl_size);
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SERIAL_ECHOLNPAIR(" Free space: ", free_space);
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@ -164,7 +164,7 @@ void DLCache::load_slot() {
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void DLCache::append() {
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CLCD::CommandFifo cmd;
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cmd.append(dl_addr, dl_size);
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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cmd.execute();
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wait_until_idle();
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SERIAL_ECHO_START();
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@ -124,7 +124,7 @@ namespace FTDI {
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switch (pressed_tag) {
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case UNPRESSED:
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if (tag != 0) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPAIR("Touch start: ", tag);
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#endif
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@ -189,7 +189,7 @@ namespace FTDI {
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if (UIData::flags.bits.touch_end_sound) sound.play(unpress_sound);
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPAIR("Touch end: ", tag);
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#endif
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@ -31,7 +31,7 @@ uint8_t ScreenRef::lookupScreen(onRedraw_func_t onRedraw_ptr) {
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return type;
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}
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}
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR("Screen not found: ", (uintptr_t) onRedraw_ptr);
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#endif
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@ -42,7 +42,7 @@ void ScreenRef::setScreen(onRedraw_func_t onRedraw_ptr) {
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uint8_t type = lookupScreen(onRedraw_ptr);
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if (type != 0xFF) {
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setType(type);
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOLNPAIR("New screen: ", type);
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#endif
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@ -36,7 +36,7 @@ namespace FTDI {
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void SoundPlayer::play(effect_t effect, note_t note) {
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#ifdef UI_FRAMEWORK_DEBUG
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#if ENABLED(TOUCH_UI_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR("Playing note ", note);
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SERIAL_ECHOLNPAIR(", instrument ", effect);
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@ -104,11 +104,14 @@ namespace FTDI {
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line[line_len - 1] = 0;
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#ifdef TOUCH_UI_USE_UTF8
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draw_utf8_text(cmd, x + dx, y + dy, line, fm.fs, options & ~OPT_CENTERY);
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#else
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cmd.CLCD::CommandFifo::text(x + dx, y + dy, font, options & ~OPT_CENTERY);
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cmd.CLCD::CommandFifo::str(line);
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if (has_utf8_chars(line)) {
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draw_utf8_text(cmd, x + dx, y + dy, line, fm.fs, options & ~OPT_CENTERY);
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} else
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#endif
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{
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cmd.CLCD::CommandFifo::text(x + dx, y + dy, font, options & ~OPT_CENTERY);
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cmd.CLCD::CommandFifo::str(line);
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}
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}
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y += fm.get_height();
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@ -26,7 +26,7 @@
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namespace FTDI {
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void write_rle_data(uint16_t addr, const uint8_t *data, size_t n) {
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for (; n > 2; n -= 2) {
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for (; n >= 2; n -= 2) {
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uint8_t count = pgm_read_byte(data++);
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uint8_t value = pgm_read_byte(data++);
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while (count--) CLCD::mem_write_8(addr++, value);
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|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan886">¼</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="216.40242"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan888">½</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="229.3615"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan890">¾</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="242.32057"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan882">µ</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="255.27965"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan892">¶</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="268.23871"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan896">¦</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="281.19778"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan898">§</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="294.15686"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan900">¬</tspan><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="306.98413"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan868" /><tspan
|
||||
sodipodi:role="line"
|
||||
x="-3.5527137e-15"
|
||||
y="319.8114"
|
||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
|
||||
id="tspan860" /></text>
|
||||
<text
|
||||
xml:space="preserve"
|
||||
style="font-style:normal;font-weight:normal;font-size:10.58333302px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332"
|
||||
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 40 KiB |
@ -21,7 +21,7 @@
|
||||
|
||||
#include "../ftdi_extended.h"
|
||||
|
||||
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8)
|
||||
#if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
|
||||
|
||||
namespace FTDI {
|
||||
// Returns the height of a standard FTDI romfont
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
#include "../ftdi_extended.h"
|
||||
|
||||
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8)
|
||||
#if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
|
||||
|
||||
constexpr static uint8_t std_font = 31;
|
||||
|
||||
@ -89,6 +89,12 @@
|
||||
uint8_t which = (c >= ' ' && c < 128) ? c : '?';
|
||||
uint8_t width = std_char_width(which);
|
||||
|
||||
if (c == '\t') {
|
||||
// Special handling for the tab character
|
||||
which = ' ';
|
||||
width = std_char_width(' ');
|
||||
}
|
||||
|
||||
// Draw the character
|
||||
if (cmd) ext_vertex2ii(*cmd, x, y, std_font, which);
|
||||
|
||||
@ -97,4 +103,4 @@
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // FTDI_EXTENDED
|
||||
#endif // FTDI_EXTENDED && TOUCH_UI_USE_UTF8
|
||||
|
@ -21,10 +21,39 @@
|
||||
|
||||
#include "../ftdi_extended.h"
|
||||
|
||||
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8)
|
||||
#if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
|
||||
|
||||
using namespace FTDI;
|
||||
|
||||
/**
|
||||
* Return true if a string has UTF8 characters
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* c - Pointer to a string.
|
||||
*
|
||||
* Returns: True if the strings has UTF8 characters
|
||||
*/
|
||||
|
||||
bool FTDI::has_utf8_chars(const char *str) {
|
||||
for (;;) {
|
||||
const char c = *str++;
|
||||
if (!c) break;
|
||||
if ((c & 0xC0) == 0x80) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FTDI::has_utf8_chars(progmem_str _str) {
|
||||
const char *str = (const char *) _str;
|
||||
for (;;) {
|
||||
const char c = pgm_read_byte(str++);
|
||||
if (!c) break;
|
||||
if ((c & 0xC0) == 0x80) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a character in a UTF8 string and increment the
|
||||
* pointer to the next character
|
||||
|
@ -38,6 +38,11 @@ namespace FTDI {
|
||||
(0xF0808080 | ((c & 0b000111000000000000000000) << 6) | ((c & 0b111111000000000000) << 4) | ((c & 0b111111000000) << 2) | (c & 0b111111));
|
||||
}
|
||||
|
||||
/* Returns true if the string has UTF8 string characters */
|
||||
|
||||
bool has_utf8_chars(progmem_str str);
|
||||
bool has_utf8_chars(const char *str);
|
||||
|
||||
/* Returns the next character in a UTF8 string and increments the
|
||||
* pointer to the next character */
|
||||
|
||||
|
@ -21,7 +21,8 @@
|
||||
|
||||
#include "../ftdi_extended.h"
|
||||
|
||||
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8) && defined(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
#if defined(FTDI_EXTENDED) && BOTH(TOUCH_UI_USE_UTF8, TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
|
||||
#include "western_char_set_bitmap_31.h"
|
||||
|
||||
#define NUM_ELEMENTS(a) (sizeof(a)/sizeof(a[0]))
|
||||
@ -44,7 +45,10 @@
|
||||
DOT_ABOVE,
|
||||
CEDILLA,
|
||||
NO_DOT_I,
|
||||
#if ENABLED(TOUCH_UI_UTF8_GERMANIC)
|
||||
SHARP_S,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
LRG_O_STROKE,
|
||||
SML_O_STROKE,
|
||||
LRG_AE,
|
||||
@ -53,14 +57,49 @@
|
||||
SML_ETH,
|
||||
LRG_THORN,
|
||||
SML_THORN,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
|
||||
LEFT_DBL_QUOTE,
|
||||
RIGHT_DBL_QUOTE,
|
||||
INV_EXCLAMATION,
|
||||
INV_QUESTION,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_CURRENCY)
|
||||
CENT_SIGN,
|
||||
POUND_SIGN,
|
||||
CURRENCY_SIGN,
|
||||
YEN_SIGN
|
||||
YEN_SIGN,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
|
||||
SUPERSCRIPT_ONE,
|
||||
SUPERSCRIPT_TWO,
|
||||
SUPERSCRIPT_THREE,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
|
||||
MASCULINE_ORDINAL,
|
||||
FEMININE_ORDINAL,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
|
||||
COPYRIGHT_SIGN,
|
||||
REGISTERED_SIGN,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
|
||||
PLUS_MINUS_SIGN,
|
||||
MULTIPLICATION_SIGN,
|
||||
DIVISION_SIGN,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_FRACTIONS)
|
||||
FRACTION_QUARTER,
|
||||
FRACTION_HALF,
|
||||
FRACTION_THREE_FOURTHS,
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
|
||||
MICRON_SIGN,
|
||||
PILCROW_SIGN,
|
||||
BROKEN_BAR,
|
||||
SECTION_SIGN,
|
||||
NOT_SIGN
|
||||
#endif
|
||||
};
|
||||
|
||||
/* Centerline of characters that can take accents */
|
||||
@ -105,22 +144,72 @@
|
||||
uint8_t alt_data; // For accented characters, the centerline; else char width
|
||||
} char_recipe[] = {
|
||||
{0, 0, NO_DOT_I, 10 },
|
||||
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
|
||||
{UTF8('¡'), 0 , INV_EXCLAMATION, 13 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_CURRENCY)
|
||||
{UTF8('¢'), 0 , CENT_SIGN, 23 },
|
||||
{UTF8('£'), 0 , POUND_SIGN, 24 },
|
||||
{UTF8('¤'), 0 , CURRENCY_SIGN, 26 },
|
||||
{UTF8('¥'), 0 , YEN_SIGN, 26 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
|
||||
{UTF8('¦'), 0 , BROKEN_BAR, 11 },
|
||||
{UTF8('§'), 0 , SECTION_SIGN, 21 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
|
||||
{UTF8('©'), 0 , COPYRIGHT_SIGN, 38 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
|
||||
{UTF8('ª'), 0 , FEMININE_ORDINAL, 19 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
|
||||
{UTF8('«'), 0 , LEFT_DBL_QUOTE, 23 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
|
||||
{UTF8('¬'), 0 , NOT_SIGN, 32 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
|
||||
{UTF8('®'), 0 , REGISTERED_SIGN, 38 },
|
||||
#endif
|
||||
{UTF8('°'), 0 , DOT_ABOVE, 24 },
|
||||
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
|
||||
{UTF8('±'), 0 , NOT_SIGN, 32 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
|
||||
{UTF8('²'), 0 , SUPERSCRIPT_TWO, 16 },
|
||||
{UTF8('³'), 0 , SUPERSCRIPT_THREE, 16 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
|
||||
{UTF8('µ'), 0 , MICRON_SIGN, 28 },
|
||||
{UTF8('¶'), 0 , PILCROW_SIGN, 24 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
|
||||
{UTF8('¹'), 0 , SUPERSCRIPT_ONE, 16 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
|
||||
{UTF8('º'), 0 , MASCULINE_ORDINAL, 19 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
|
||||
{UTF8('»'), 0 , RIGHT_DBL_QUOTE, 24 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_FRACTIONS)
|
||||
{UTF8('¼'), 0 , FRACTION_QUARTER, 40 },
|
||||
{UTF8('½'), 0 , FRACTION_HALF, 40 },
|
||||
{UTF8('¾'), 0 , FRACTION_THREE_FOURTHS, 40 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
|
||||
{UTF8('¿'), 0 , INV_QUESTION, 21 },
|
||||
#endif
|
||||
{UTF8('À'), 'A', GRAVE, mid_A},
|
||||
{UTF8('Á'), 'A', ACUTE, mid_A},
|
||||
{UTF8('Â'), 'A', CIRCUMFLEX, mid_A},
|
||||
{UTF8('Ã'), 'A', TILDE, mid_A},
|
||||
{UTF8('Ä'), 'A', DIAERESIS, mid_A},
|
||||
{UTF8('Å'), 'A', DOT_ABOVE, mid_A},
|
||||
{UTF8('Æ'), 0 , LRG_AE, mid_E},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('Æ'), 0 , LRG_AE, 40},
|
||||
#endif
|
||||
{UTF8('Ç'), 'C', CEDILLA, mid_C},
|
||||
{UTF8('È'), 'E', GRAVE, mid_E},
|
||||
{UTF8('É'), 'E', ACUTE, mid_E},
|
||||
@ -130,28 +219,41 @@
|
||||
{UTF8('Í'), 'I', ACUTE, mid_I},
|
||||
{UTF8('Î'), 'I', CIRCUMFLEX, mid_I},
|
||||
{UTF8('Ï'), 'I', DIAERESIS, mid_I},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('Ð'), 0, LRG_ETH, 31 },
|
||||
#endif
|
||||
{UTF8('Ñ'), 'N', TILDE, mid_N},
|
||||
{UTF8('Ò'), 'O', GRAVE, mid_O},
|
||||
{UTF8('Ó'), 'O', ACUTE, mid_O},
|
||||
{UTF8('Ô'), 'O', CIRCUMFLEX, mid_O},
|
||||
{UTF8('Õ'), 'O', TILDE, mid_O},
|
||||
{UTF8('Ö'), 'O', DIAERESIS, mid_O},
|
||||
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
|
||||
{UTF8('×'), 0 , MULTIPLICATION_SIGN, 32 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('Ø'), 0 , LRG_O_STROKE, 32 },
|
||||
#endif
|
||||
{UTF8('Ù'), 'U', GRAVE, mid_U},
|
||||
{UTF8('Ú'), 'U', ACUTE, mid_U},
|
||||
{UTF8('Û'), 'U', CIRCUMFLEX, mid_U},
|
||||
{UTF8('Ü'), 'U', DIAERESIS, mid_U},
|
||||
{UTF8('Ý'), 'Y', ACUTE, mid_Y},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('Þ'), 0 , LRG_THORN, 25 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_GERMANIC)
|
||||
{UTF8('ß'), 0 , SHARP_S, 26 },
|
||||
#endif
|
||||
{UTF8('à'), 'a', GRAVE, mid_a},
|
||||
{UTF8('á'), 'a', ACUTE, mid_a},
|
||||
{UTF8('â'), 'a', CIRCUMFLEX, mid_a},
|
||||
{UTF8('ã'), 'a', TILDE, mid_a},
|
||||
{UTF8('ä'), 'a', DIAERESIS, mid_a},
|
||||
{UTF8('å'), 'a', DOT_ABOVE, mid_a},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('æ'), 0 , SML_AE, 40 },
|
||||
#endif
|
||||
{UTF8('ç'), 'c', CEDILLA, mid_c},
|
||||
{UTF8('è'), 'e', GRAVE, mid_e},
|
||||
{UTF8('é'), 'e', ACUTE, mid_e},
|
||||
@ -161,20 +263,29 @@
|
||||
{UTF8('í'), 'i', ACUTE, mid_i},
|
||||
{UTF8('î'), 'i', CIRCUMFLEX, mid_i},
|
||||
{UTF8('ï'), 'i', DIAERESIS, mid_i},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('ð'), 0, SML_ETH, 24 },
|
||||
#endif
|
||||
{UTF8('ñ'), 'n', TILDE, mid_n},
|
||||
{UTF8('ò'), 'o', GRAVE, mid_o},
|
||||
{UTF8('ó'), 'o', ACUTE, mid_o},
|
||||
{UTF8('ô'), 'o', CIRCUMFLEX, mid_o},
|
||||
{UTF8('õ'), 'o', TILDE, mid_o},
|
||||
{UTF8('ö'), 'o', DIAERESIS, mid_o},
|
||||
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
|
||||
{UTF8('÷'), 0 , DIVISION_SIGN, 32 },
|
||||
#endif
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('ø'), 0 , SML_O_STROKE, 25 },
|
||||
#endif
|
||||
{UTF8('ù'), 'u', GRAVE, mid_u},
|
||||
{UTF8('ú'), 'u', ACUTE, mid_u},
|
||||
{UTF8('û'), 'u', CIRCUMFLEX, mid_u},
|
||||
{UTF8('ü'), 'u', DIAERESIS, mid_u},
|
||||
{UTF8('ý'), 'y', ACUTE, mid_y},
|
||||
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
|
||||
{UTF8('þ'), 0 , SML_THORN, 25 },
|
||||
#endif
|
||||
{UTF8('ÿ'), 'y', DIAERESIS, mid_y}
|
||||
};
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
#!/usr/bin/python
|
||||
|
||||
# Written By Marcio Teixeira 2018 - Aleph Objects, Inc.
|
||||
# Written By Marcio Teixeira 2019 - Aleph Objects, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
@ -38,13 +38,16 @@ def pack_rle(data):
|
||||
return rle
|
||||
|
||||
class WriteSource:
|
||||
def __init__(self):
|
||||
self.values = []
|
||||
def __init__(self, lines_in_blocks):
|
||||
self.blocks = []
|
||||
self.values = []
|
||||
self.block_size = lines_in_blocks
|
||||
self.rows = 0
|
||||
|
||||
def add_pixel(self, value):
|
||||
self.values.append(value)
|
||||
|
||||
def convert_to_4bpp(self, data):
|
||||
def convert_to_4bpp(self, data, chunk_size = 0):
|
||||
# Invert the image
|
||||
data = map(lambda i: 255 - i, data)
|
||||
# Quanitize 8-bit values into 4-bits
|
||||
@ -60,30 +63,46 @@ class WriteSource:
|
||||
# Convert values into hex strings
|
||||
return map(lambda a: "0x" + format(a, '02x'), data)
|
||||
|
||||
def end_row(self):
|
||||
def end_row(self, y):
|
||||
# Pad each row into even number of values
|
||||
if len(self.values) & 1:
|
||||
self.values.append(0)
|
||||
|
||||
self.rows += 1
|
||||
if self.block_size and (self.rows % self.block_size) == 0:
|
||||
self.blocks.append(self.values)
|
||||
self.values = []
|
||||
|
||||
def write(self):
|
||||
data = self.convert_to_4bpp(self.values)
|
||||
data = ', '.join(data)
|
||||
data = textwrap.fill(data, 75, initial_indent = ' ', subsequent_indent = ' ')
|
||||
if len(self.values):
|
||||
self.blocks.append(self.values)
|
||||
|
||||
block_strs = [];
|
||||
for b in self.blocks:
|
||||
data = self.convert_to_4bpp(b)
|
||||
data = ', '.join(data)
|
||||
data = textwrap.fill(data, 75, initial_indent = ' ', subsequent_indent = ' ')
|
||||
block_strs.append(data)
|
||||
|
||||
print("const unsigned char font[] PROGMEM = {")
|
||||
print(data);
|
||||
print("};")
|
||||
for i, b in enumerate(block_strs):
|
||||
if i:
|
||||
print(',')
|
||||
print('\n /* {} */'.format(i))
|
||||
print(b, end='')
|
||||
print("\n};")
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description='Converts a grayscale bitmap into a 16-level RLE packed C array for use as font data')
|
||||
parser.add_argument("input")
|
||||
parser.add_argument('--char_height', help='Adds a separator every so many lines', type=int)
|
||||
args = parser.parse_args()
|
||||
|
||||
img = Image.open(args.input).convert('L')
|
||||
writer = WriteSource(args.char_height)
|
||||
|
||||
writer = WriteSource()
|
||||
img = Image.open(args.input).convert('L')
|
||||
for y in range(img.height):
|
||||
for x in range(img.width):
|
||||
writer.add_pixel(img.getpixel((x,y)))
|
||||
writer.end_row()
|
||||
writer.end_row(y)
|
||||
writer.write()
|
||||
|
@ -130,7 +130,7 @@ void BioPrintingDialogBox::setStatusMessage(const char* message) {
|
||||
draw_interaction_buttons(BACKGROUND);
|
||||
storeBackground();
|
||||
|
||||
#ifdef UI_FRAMEWORK_DEBUG
|
||||
#if ENABLED(TOUCH_UI_DEBUG)
|
||||
SERIAL_ECHO_START();
|
||||
SERIAL_ECHOLNPAIR("New status message: ", message);
|
||||
#endif
|
||||
|
@ -333,7 +333,7 @@ void StatusScreen::setStatusMessage(const char* message) {
|
||||
|
||||
storeBackground();
|
||||
|
||||
#ifdef UI_FRAMEWORK_DEBUG
|
||||
#if ENABLED(TOUCH_UI_DEBUG)
|
||||
SERIAL_ECHO_START();
|
||||
SERIAL_ECHOLNPAIR("New status message: ", message);
|
||||
#endif
|
||||
|
@ -51,7 +51,7 @@ void TouchCalibrationScreen::onEntry() {
|
||||
.execute();
|
||||
|
||||
while (CLCD::is_touching()) {
|
||||
#ifdef UI_FRAMEWORK_DEBUG
|
||||
#if ENABLED(TOUCH_UI_DEBUG)
|
||||
SERIAL_ECHO_START();
|
||||
SERIAL_ECHOLNPGM("Waiting for touch release");
|
||||
#endif
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1208,13 +1208,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1223,6 +1240,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1213,13 +1213,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1228,6 +1245,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1204,13 +1204,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1219,6 +1236,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1209,13 +1209,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1224,6 +1241,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1146,6 +1146,85 @@
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
//
|
||||
// Lulzbot Touch UI
|
||||
//
|
||||
#if ENABLED(LULZBOT_TOUCH_UI)
|
||||
// Display board used
|
||||
//#define LCD_FTDI_VM800B35A // FTDI 3.5" with FT800 (320x240)
|
||||
//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" (480x272)
|
||||
//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" (480x272)
|
||||
//#define LCD_HAOYU_FT810CB // Haoyu with 5" (800x480)
|
||||
//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD UI
|
||||
|
||||
// Correct the resolution if not using the stock TFT panel.
|
||||
//#define TOUCH_UI_320x240
|
||||
//#define TOUCH_UI_480x272
|
||||
//#define TOUCH_UI_800x480
|
||||
|
||||
// Mappings for boards with a standard RepRapDiscount Display connector
|
||||
//#define AO_EXP1_PINMAP // AlephObjects CLCD UI EXP1 mapping
|
||||
//#define AO_EXP2_PINMAP // AlephObjects CLCD UI EXP2 mapping
|
||||
//#define CR10_TFT_PINMAP // Rudolph Riedel's CR10 pin mapping
|
||||
//#define OTHER_PIN_LAYOUT // Define pins manually below
|
||||
#if ENABLED(OTHER_PIN_LAYOUT)
|
||||
// The pins for CS and MOD_RESET (PD) must be chosen.
|
||||
#define CLCD_MOD_RESET 9
|
||||
#define CLCD_SPI_CS 10
|
||||
|
||||
// If using software SPI, specify pins for SCLK, MOSI, MISO
|
||||
//#define CLCD_USE_SOFT_SPI
|
||||
#if ENABLED(CLCD_USE_SOFT_SPI)
|
||||
#define CLCD_SOFT_SPI_MOSI 11
|
||||
#define CLCD_SOFT_SPI_MISO 12
|
||||
#define CLCD_SOFT_SPI_SCLK 13
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Display Orientation. An inverted (i.e. upside-down) display
|
||||
// is supported on the FT800. The FT810 and beyond also support
|
||||
// portrait and mirrored orientations.
|
||||
//#define TOUCH_UI_INVERTED
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
//#define TOUCH_UI_LANGUAGE_MENU
|
||||
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
// FSMC Graphical TFT
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1210,13 +1210,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1225,6 +1242,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1210,13 +1210,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1225,6 +1242,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1206,13 +1206,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1221,6 +1238,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1201,13 +1201,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1216,6 +1233,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1205,13 +1205,30 @@
|
||||
//#define TOUCH_UI_PORTRAIT
|
||||
//#define TOUCH_UI_MIRRORED
|
||||
|
||||
// Enable UTF8 rendering capabilities.
|
||||
// UTF8 processing and rendering.
|
||||
// Unsupported characters are shown as '?'.
|
||||
//#define TOUCH_UI_USE_UTF8
|
||||
#if ENABLED(TOUCH_UI_USE_UTF8)
|
||||
// Western accents support. These accented characters use
|
||||
// combined bitmaps and require relatively little storage.
|
||||
#define TOUCH_UI_UTF8_WESTERN_CHARSET
|
||||
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
|
||||
// Additional character groups. These characters require
|
||||
// full bitmaps and take up considerable storage:
|
||||
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
|
||||
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
|
||||
//#define TOUCH_UI_UTF8_GERMANIC // ß
|
||||
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
|
||||
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
|
||||
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
|
||||
//#define TOUCH_UI_UTF8_ORDINALS // º ª
|
||||
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
|
||||
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
|
||||
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// When labels do not fit buttons, use smaller font
|
||||
// Use a smaller font when labels don't fit buttons
|
||||
#define TOUCH_UI_FIT_TEXT
|
||||
|
||||
// Runtime language selection (otherwise LCD_LANGUAGE)
|
||||
@ -1220,6 +1237,9 @@
|
||||
// Use a numeric passcode for "Screen lock" keypad.
|
||||
// (recommended for smaller displays)
|
||||
//#define TOUCH_UI_PASSCODE
|
||||
|
||||
// Output extra debug info for Touch UI events
|
||||
//#define TOUCH_UI_DEBUG
|
||||
#endif
|
||||
|
||||
//
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user