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🚸 Fix TFT menu positioning (#25942)
Co-authored-by: Ed <751406+helakejr@users.noreply.github.com>
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@ -623,6 +623,7 @@ struct {
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#define BTN_HEIGHT 52
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#define X_MARGIN 20
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#define Y_MARGIN 15
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#define Y_OFFSET TERN(HAS_UI_480x272, 28, 34)
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static void quick_feedback() {
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#if HAS_CHIRP
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@ -652,7 +653,7 @@ static void drawCurStepValue() {
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tft.add_text(0, 0, Z_BTN_COLOR, tft_string);
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tft.queue.sync();
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tft_string.set(F("Offset"));
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tft.canvas(motionAxisState.zTypePos.x, motionAxisState.zTypePos.y + 34, tft_string.width(), 34);
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tft.canvas(motionAxisState.zTypePos.x, motionAxisState.zTypePos.y + Y_OFFSET, tft_string.width(), Y_OFFSET TERN_(HAS_UI_480x272, - 10));
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tft.set_background(COLOR_BACKGROUND);
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if (motionAxisState.z_selection == Z_SELECTION_Z_PROBE)
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tft.add_text(0, 0, Z_BTN_COLOR, tft_string);
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@ -670,7 +671,7 @@ static void drawCurStepValue() {
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#endif
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static void drawMessage(PGM_P const msg) {
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tft.canvas(X_MARGIN, TFT_HEIGHT - Y_MARGIN - 34, TFT_HEIGHT / 2, 34);
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tft.canvas(X_MARGIN, TFT_HEIGHT - Y_MARGIN - Y_OFFSET, TFT_HEIGHT / 2, Y_OFFSET);
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tft.set_background(COLOR_BACKGROUND);
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tft.add_text(0, 0, COLOR_YELLOW, msg);
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}
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@ -699,7 +700,7 @@ static void drawAxisValue(const AxisEnum axis) {
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#endif
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default: return;
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}
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tft.canvas(pos.x, pos.y, BTN_WIDTH + X_MARGIN, BTN_HEIGHT);
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tft.canvas(pos.x, pos.y, BTN_WIDTH + X_MARGIN, BTN_HEIGHT TERN_(HAS_UI_480x272, / 2));
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tft.set_background(COLOR_BACKGROUND);
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tft_string.set(ftostr52sp(value));
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tft.add_text(0, 0, color, tft_string);
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@ -891,7 +892,7 @@ void MarlinUI::move_axis_screen() {
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TERN_(HAS_Z_AXIS, motionAxisState.z_selection = Z_SELECTION_Z_PROBE);
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// ROW 1 -> E- Y- CurY Z+
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// ROW 1 -> E+ Y+ CurY Z+
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int x = X_MARGIN, y = Y_MARGIN, spacing = 0;
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TERN_(HAS_EXTRUDERS, drawBtn(x, y, "E+", (intptr_t)e_plus, imgUp, E_BTN_COLOR, !busy));
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@ -941,7 +942,7 @@ void MarlinUI::move_axis_screen() {
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motionAxisState.zTypePos.y = y;
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TERN_(HAS_Z_AXIS, drawCurZSelection());
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#if ALL(HAS_BED_PROBE, TOUCH_SCREEN)
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if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, 34 * 2, (intptr_t)z_select);
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if (!busy) touch.add_control(BUTTON, x, y, BTN_WIDTH, Y_OFFSET * 2, (intptr_t)z_select);
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#endif
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// ROW 3 -> E- CurX Y- Z-
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@ -975,7 +976,7 @@ void MarlinUI::move_axis_screen() {
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TERN_(HAS_Z_AXIS, drawAxisValue(Z_AXIS));
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// ROW 4 -> step_size disable steppers back
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y = TFT_HEIGHT - Y_MARGIN - 32;
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y = TFT_HEIGHT - Y_MARGIN - TERN(HAS_UI_480x272, BTN_WIDTH / 2, 32);
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x = TFT_WIDTH / 2 - CUR_STEP_VALUE_WIDTH / 2;
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motionAxisState.stepValuePos.x = x;
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motionAxisState.stepValuePos.y = y;
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@ -990,4 +991,4 @@ void MarlinUI::move_axis_screen() {
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TERN_(TOUCH_SCREEN, add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack));
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}
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#endif // HAS_UI_480x320
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#endif // HAS_UI_480x320 || HAS_UI_480x272
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