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Tweak to QUICK_HOME comment
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@ -350,8 +350,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 4
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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#define HOME_Y_BEFORE_X
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@ -394,7 +394,7 @@
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 3
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 1
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -393,8 +393,8 @@
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#define X_HOME_BUMP_MM 3
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#define Y_HOME_BUMP_MM 3
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#define Z_HOME_BUMP_MM 3
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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@ -382,8 +382,8 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {4, 4, 8} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 10
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#define Y_HOME_BUMP_MM 10
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#define Z_HOME_BUMP_MM 3
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 2
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#define Y_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||
|
||||
// When G28 is called, this option will make Y home before X
|
||||
//#define HOME_Y_BEFORE_X
|
||||
|
@ -393,8 +393,8 @@
|
||||
#define X_HOME_BUMP_MM 5
|
||||
#define Y_HOME_BUMP_MM 5
|
||||
#define Z_HOME_BUMP_MM 1
|
||||
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
|
||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||
|
||||
// When G28 is called, this option will make Y home before X
|
||||
//#define HOME_Y_BEFORE_X
|
||||
|
@ -393,8 +393,8 @@
|
||||
#define X_HOME_BUMP_MM 5
|
||||
#define Y_HOME_BUMP_MM 5
|
||||
#define Z_HOME_BUMP_MM 2
|
||||
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
|
||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||
|
||||
// When G28 is called, this option will make Y home before X
|
||||
//#define HOME_Y_BEFORE_X
|
||||
|
Loading…
Reference in New Issue
Block a user