From 672d0d444821408f3f76af70ed5f2c806cc92ea6 Mon Sep 17 00:00:00 2001 From: Scott Lahteine <github@thinkyhead.com> Date: Wed, 11 May 2022 23:37:40 -0500 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20Refer=20to=20'PROGMEM'=20as=20'f?= =?UTF-8?q?lash'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Marlin/Configuration_adv.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Marlin/Configuration_adv.h b/Marlin/Configuration_adv.h index c6248336215..9a3210b5f8d 100644 --- a/Marlin/Configuration_adv.h +++ b/Marlin/Configuration_adv.h @@ -1679,11 +1679,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1739,7 +1739,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2300,7 +2300,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed.