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The TRReset state is not needed with fall-through
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@ -1048,12 +1048,9 @@ void Temperature::init() {
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// If the target temperature changes, restart
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if (tr_target_temperature[heater_index] != target_temperature)
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*state = TRReset;
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*state = TRInactive;
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switch (*state) {
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case TRReset:
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*timer = 0;
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*state = TRInactive;
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// Inactive state waits for a target temperature to be set
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case TRInactive:
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if (target_temperature <= 0) break;
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@ -358,17 +358,17 @@ class Temperature {
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#if ENABLED(THERMAL_PROTECTION_HOTENDS) || HAS_THERMALLY_PROTECTED_BED
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typedef enum TRState { TRReset, TRInactive, TRFirstHeating, TRStable, TRRunaway } TRstate;
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typedef enum TRState { TRInactive, TRFirstHeating, TRStable, TRRunaway } TRstate;
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void thermal_runaway_protection(TRState* state, millis_t* timer, float temperature, float target_temperature, int heater_id, int period_seconds, int hysteresis_degc);
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#if ENABLED(THERMAL_PROTECTION_HOTENDS)
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TRState thermal_runaway_state_machine[EXTRUDERS] = { TRReset };
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TRState thermal_runaway_state_machine[EXTRUDERS] = { TRInactive };
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millis_t thermal_runaway_timer[EXTRUDERS] = { 0 };
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#endif
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#if HAS_THERMALLY_PROTECTED_BED
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TRState thermal_runaway_bed_state_machine = TRReset;
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TRState thermal_runaway_bed_state_machine = TRInactive;
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millis_t thermal_runaway_bed_timer;
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#endif
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