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🧑‍💻 Fix STATIC_ITEM_N arg order

This commit is contained in:
Scott Lahteine 2022-06-22 05:55:35 -05:00
parent 341bf27d1d
commit 6d1ce46dd1

View file

@ -155,14 +155,13 @@ void _goto_manual_move(const_float_t scale) {
void _menu_move_distance(const AxisEnum axis, const screenFunc_t func, const int8_t eindex=active_extruder) {
_manual_move_func_ptr = func;
START_MENU();
if (LCD_HEIGHT >= 4) {
switch (axis) {
#define _CASE_MOVE(N) case N##_AXIS: STATIC_ITEM_N(N##_AXIS, MSG_MOVE_N, SS_DEFAULT|SS_INVERT); break;
MAIN_AXIS_MAP(_CASE_MOVE)
default:
TERN_(MANUAL_E_MOVES_RELATIVE, manual_move_e_origin = current_position.e);
STATIC_ITEM(MSG_MOVE_E, SS_DEFAULT|SS_INVERT);
break;
if (axis < LINEAR_AXES)
STATIC_ITEM_N(axis, MSG_MOVE_N, SS_DEFAULT|SS_INVERT);
else {
TERN_(MANUAL_E_MOVES_RELATIVE, manual_move_e_origin = current_position.e);
STATIC_ITEM(MSG_MOVE_E, SS_DEFAULT|SS_INVERT);
}
}