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Merge pull request #4611 from tnw513/patch-2

Fix acceleration and feedrate following bq/Marlin
This commit is contained in:
Scott Lahteine 2016-08-12 17:30:02 -07:00 committed by GitHub
commit 7147c86e9f

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@ -743,10 +743,10 @@
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,4000,100.47095761381482} // default steps per unit for Ultimaker
#define DEFAULT_MAX_FEEDRATE {250, 250, 3.3, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_FEEDRATE {200, 200, 3.3, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {1100,1100,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_ACCELERATION 650 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves