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Only queue babysteps if axis is in a known position
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@ -431,31 +431,33 @@ class Temperature {
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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static void babystep_axis(const AxisEnum axis, const int distance) {
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static void babystep_axis(const AxisEnum axis, const int distance) {
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#if IS_CORE
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if (axis_known_position[axis]) {
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#if ENABLED(BABYSTEP_XY)
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#if IS_CORE
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switch (axis) {
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#if ENABLED(BABYSTEP_XY)
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case CORE_AXIS_1: // X on CoreXY and CoreXZ, Y on CoreYZ
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switch (axis) {
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babystepsTodo[CORE_AXIS_1] += distance * 2;
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case CORE_AXIS_1: // X on CoreXY and CoreXZ, Y on CoreYZ
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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babystepsTodo[CORE_AXIS_1] += distance * 2;
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break;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ and CoreYZ
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break;
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babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ and CoreYZ
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babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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break;
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babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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case NORMAL_AXIS: // Z on CoreXY, Y on CoreXZ, X on CoreYZ
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break;
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babystepsTodo[NORMAL_AXIS] += distance;
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case NORMAL_AXIS: // Z on CoreXY, Y on CoreXZ, X on CoreYZ
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break;
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babystepsTodo[NORMAL_AXIS] += distance;
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}
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break;
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#elif CORE_IS_XZ || CORE_IS_YZ
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}
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// Only Z stepping needs to be handled here
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#elif CORE_IS_XZ || CORE_IS_YZ
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babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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// Only Z stepping needs to be handled here
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babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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#else
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babystepsTodo[Z_AXIS] += distance;
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#endif
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#else
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#else
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babystepsTodo[Z_AXIS] += distance;
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babystepsTodo[axis] += distance;
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#endif
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#endif
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#else
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}
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babystepsTodo[axis] += distance;
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#endif
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}
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}
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#endif // BABYSTEPPING
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#endif // BABYSTEPPING
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