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Apply SEGMENT_LEVELED_MOVES to example configs
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37 changed files with 185 additions and 0 deletions
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@ -911,6 +911,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1010,6 +1010,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -898,6 +898,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -882,6 +882,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -892,6 +892,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -882,6 +882,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -901,6 +901,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -873,6 +873,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -873,6 +873,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -894,6 +894,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -906,6 +906,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -895,6 +895,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -919,6 +919,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -895,6 +895,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -895,6 +895,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -889,6 +889,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -903,6 +903,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -922,6 +922,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -947,6 +947,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -921,6 +921,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -891,6 +891,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1021,6 +1021,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1021,6 +1021,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1012,6 +1012,11 @@
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#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1015,6 +1015,11 @@
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#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1015,6 +1015,11 @@
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#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1024,6 +1024,11 @@
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#define DELTA_PROBEABLE_RADIUS (DELTA_PRINTABLE_RADIUS - 10)
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -905,6 +905,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -894,6 +894,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
|
|
@ -896,6 +896,11 @@
|
|||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
|
Loading…
Reference in a new issue