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mirror of https://github.com/MarlinFirmware/Marlin.git synced 2024-11-25 04:48:31 +00:00

Merge pull request #4055 from thinkyhead/rc_croatian_language

Croatian language support
This commit is contained in:
Scott Lahteine 2016-06-16 17:22:25 -07:00 committed by GitHub
commit 8d8cbef1de
21 changed files with 295 additions and 56 deletions

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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -803,8 +803,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -801,8 +801,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -837,8 +837,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -815,8 +815,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -828,8 +828,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -841,8 +841,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -909,8 +909,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -903,8 +903,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -908,8 +908,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

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@ -823,8 +823,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

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@ -42,28 +42,29 @@
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
// Languages
// en English
// pl Polish
// fr French
// de German
// es Spanish
// ru Russian
// bg Bulgarian
// it Italian
// pt Portuguese
// pt_utf8 Portuguese (UTF8)
// pt-br Portuguese (Brazilian)
// pt-br_utf8 Portuguese (Brazilian UTF8)
// fi Finnish
// an Aragonese
// nl Dutch
// gl Galician
// bg Bulgarian
// ca Catalan
// eu Basque-Euskera
// kana Japanese
// kana_utf8 Japanese (UTF8)
// cn Chinese
// cz Czech
// de German
// en English
// es Spanish
// eu Basque-Euskera
// fi Finnish
// fr French
// gl Galician
// hr Croatian
// it Italian
// kana Japanese
// kana_utf8 Japanese (UTF8)
// nl Dutch
// pl Polish
// pt Portuguese
// pt-br Portuguese (Brazilian)
// pt-br_utf8 Portuguese (Brazilian UTF8)
// pt_utf8 Portuguese (UTF8)
// ru Russian
#if ENABLED(USE_AUTOMATIC_VERSIONING)
#include "_Version.h"

200
Marlin/language_hr.h Normal file
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@ -0,0 +1,200 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* Croatian (Hrvatski)
*
* LCD Menu Messages
* See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
*/
#ifndef LANGUAGE_HR_H
#define LANGUAGE_HR_H
#define MAPPER_NON
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
#define WELCOME_MSG MACHINE_NAME " spreman."
#define MSG_SD_INSERTED "SD kartica umetnuta"
#define MSG_SD_REMOVED "SD kartica uklonjena"
#define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
#define MSG_MAIN "Main"
#define MSG_AUTOSTART "Automatsko pokretanje"
#define MSG_DISABLE_STEPPERS "Ugasi steppere"
#define MSG_AUTO_HOME "Automatski homing"
#define MSG_AUTO_HOME_X "Home-aj X"
#define MSG_AUTO_HOME_Y "Home-aj Y"
#define MSG_AUTO_HOME_Z "Home-aj Z"
#define MSG_LEVEL_BED_HOMING "Home-aj XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_NEXT_POINT "Sljedeća točka"
#define MSG_LEVEL_BED_DONE "Niveliranje gotovo!"
#define MSG_LEVEL_BED_CANCEL "Otkaži"
#define MSG_SET_HOME_OFFSETS "Postavi home offsete"
#define MSG_HOME_OFFSETS_APPLIED "Offsets postavljeni"
#define MSG_SET_ORIGIN "Postavi ishodište"
#define MSG_PREHEAT_PLA "Predgrij PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " Sve"
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " Bed"
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " conf"
#define MSG_PREHEAT_ABS "Predgrij ABS"
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " Sve"
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " Bed"
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " conf"
#define MSG_H1 "1"
#define MSG_H2 "2"
#define MSG_H3 "3"
#define MSG_H4 "4"
#define MSG_COOLDOWN "Hlađenje"
#define MSG_SWITCH_PS_ON "Uključi napajanje"
#define MSG_SWITCH_PS_OFF "Isključi napajanje"
#define MSG_EXTRUDE "Extrude"
#define MSG_RETRACT "Retract"
#define MSG_MOVE_AXIS "Miči os"
#define MSG_LEVEL_BED "Niveliraj bed"
#define MSG_MOVE_X "Miči X"
#define MSG_MOVE_Y "Miči Y"
#define MSG_MOVE_Z "Miči Z"
#define MSG_MOVE_E "Extruder"
#define MSG_MOVE_E1 "1"
#define MSG_MOVE_E2 "2"
#define MSG_MOVE_E3 "3"
#define MSG_MOVE_E4 "4"
#define MSG_MOVE_01MM "Miči 0.1mm"
#define MSG_MOVE_1MM "Miči 1mm"
#define MSG_MOVE_10MM "Miči 10mm"
#define MSG_SPEED "Brzina"
#define MSG_BED_Z "Bed Z"
#define MSG_NOZZLE "Nozzle"
#define MSG_N1 " 1"
#define MSG_N2 " 2"
#define MSG_N3 " 3"
#define MSG_N4 " 4"
#define MSG_BED "Bed"
#define MSG_FAN_SPEED "Brzina ventilatora"
#define MSG_FLOW "Flow"
#define MSG_CONTROL "Control"
#define MSG_MIN " " LCD_STR_THERMOMETER " Min"
#define MSG_MAX " " LCD_STR_THERMOMETER " Max"
#define MSG_FACTOR " " LCD_STR_THERMOMETER " Fact"
#define MSG_AUTOTEMP "Autotemp"
#define MSG_ON "On "
#define MSG_OFF "Off"
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_E1 " E1"
#define MSG_E2 " E2"
#define MSG_E3 " E3"
#define MSG_E4 " E4"
#define MSG_ACC "Accel"
#define MSG_VXY_JERK "Vxy-jerk"
#define MSG_VZ_JERK "Vz-jerk"
#define MSG_VE_JERK "Ve-jerk"
#define MSG_VMAX "Vmax "
#define MSG_X "X"
#define MSG_Y "Y"
#define MSG_Z "Z"
#define MSG_E "E"
#define MSG_VMIN "Vmin"
#define MSG_VTRAV_MIN "VTrav min"
#define MSG_AMAX "Amax "
#define MSG_A_RETRACT "A-retract"
#define MSG_A_TRAVEL "A-travel"
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "Temperature"
#define MSG_MOTION "Motion"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_DIAM_E1 " 1"
#define MSG_DIAM_E2 " 2"
#define MSG_DIAM_E3 " 3"
#define MSG_DIAM_E4 " 4"
#define MSG_CONTRAST "Kontrast LCD-a"
#define MSG_STORE_EPROM "Pohrani u memoriju"
#define MSG_LOAD_EPROM "Učitaj memoriju"
#define MSG_RESTORE_FAILSAFE "Učitaj failsafe"
#define MSG_REFRESH "Osvježi"
#define MSG_WATCH "Info screen"
#define MSG_PREPARE "Pripremi"
#define MSG_TUNE "Tune"
#define MSG_PAUSE_PRINT "Pauziraj print"
#define MSG_RESUME_PRINT "Nastavi print"
#define MSG_STOP_PRINT "Zaustavi print"
#define MSG_CARD_MENU "Printaj s SD kartice"
#define MSG_NO_CARD "Nema SD kartice"
#define MSG_DWELL "Sleep..."
#define MSG_USERWAIT "Čekaj korisnika..."
#define MSG_RESUMING "Nastavljam print"
#define MSG_PRINT_ABORTED "Print otkazan"
#define MSG_NO_MOVE "No move."
#define MSG_KILLED "KILLED. "
#define MSG_STOPPED "ZAUSTAVLJEN. "
#define MSG_CONTROL_RETRACT "Retract mm"
#define MSG_CONTROL_RETRACT_SWAP "Swap Re.mm"
#define MSG_CONTROL_RETRACTF "Retract V"
#define MSG_CONTROL_RETRACT_ZLIFT "Hop mm"
#define MSG_CONTROL_RETRACT_RECOVER "UnRet +mm"
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "S UnRet+mm"
#define MSG_CONTROL_RETRACT_RECOVERF "UnRet V"
#define MSG_AUTORETRACT "AutoRetr."
#define MSG_FILAMENTCHANGE "Promijeni filament"
#define MSG_INIT_SDCARD "Init. SD karticu"
#define MSG_CNG_SDCARD "Promijeni SD karticu"
#define MSG_ZPROBE_OUT "Z probe out. bed"
#define MSG_YX_UNHOMED "Home-aj X/Y prije Z"
#define MSG_XYZ_UNHOMED "Home-aj XYZ prvo"
#define MSG_ZPROBE_ZOFFSET "Z Offset"
#define MSG_BABYSTEP_X "Babystep X"
#define MSG_BABYSTEP_Y "Babystep Y"
#define MSG_BABYSTEP_Z "Babystep Z"
#define MSG_ENDSTOP_ABORT "Endstop abort"
#define MSG_HEATING_FAILED_LCD "Heating failed"
#define MSG_ERR_REDUNDANT_TEMP "Err: REDUNDANT TEMP"
#define MSG_THERMAL_RUNAWAY "THERMAL RUNAWAY"
#define MSG_ERR_MAXTEMP "Err: MAXTEMP"
#define MSG_ERR_MINTEMP "Err: MINTEMP"
#define MSG_ERR_MAXTEMP_BED "Err: MAXTEMP BED"
#define MSG_ERR_MINTEMP_BED "Err: MINTEMP BED"
#define MSG_END_HOUR "sati"
#define MSG_END_MINUTE "minuta"
#define MSG_HEATING "Grijanje..."
#define MSG_HEATING_COMPLETE "Grijanje gotovo."
#define MSG_BED_HEATING "Grijanje Bed-a."
#define MSG_BED_DONE "Bed gotov."
#define MSG_DELTA_CALIBRATE "Delta Kalibracija"
#define MSG_DELTA_CALIBRATE_X "Kalibriraj X"
#define MSG_DELTA_CALIBRATE_Y "Kalibriraj Y"
#define MSG_DELTA_CALIBRATE_Z "Kalibriraj Z"
#define MSG_DELTA_CALIBRATE_CENTER "Kalibriraj Središte"
#endif // LANGUAGE_HR_H