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Wrap delay macros in do{}while(0)
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@ -60,10 +60,10 @@
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// Highly granular delays for step pulses, etc.
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#define DELAY_0_NOP NOOP
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#define DELAY_1_NOP __asm__("nop\n\t")
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#define DELAY_2_NOP DELAY_1_NOP; DELAY_1_NOP
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#define DELAY_3_NOP DELAY_1_NOP; DELAY_2_NOP
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#define DELAY_4_NOP DELAY_1_NOP; DELAY_3_NOP
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#define DELAY_5_NOP DELAY_1_NOP; DELAY_4_NOP
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#define DELAY_2_NOP do{ DELAY_1_NOP; DELAY_1_NOP; }while(0)
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#define DELAY_3_NOP do{ DELAY_1_NOP; DELAY_2_NOP; }while(0)
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#define DELAY_4_NOP do{ DELAY_1_NOP; DELAY_3_NOP; }while(0)
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#define DELAY_5_NOP do{ DELAY_1_NOP; DELAY_4_NOP; }while(0)
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#define DELAY_NOPS(X) \
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switch (X) { \
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@ -79,23 +79,23 @@
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case 2: DELAY_1_NOP; case 1: DELAY_1_NOP; \
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}
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#define DELAY_10_NOP DELAY_5_NOP; DELAY_5_NOP
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#define DELAY_20_NOP DELAY_10_NOP; DELAY_10_NOP
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#define DELAY_10_NOP do{ DELAY_5_NOP; DELAY_5_NOP; }while(0)
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#define DELAY_20_NOP do{ DELAY_10_NOP; DELAY_10_NOP; }while(0)
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#if CYCLES_PER_MICROSECOND == 16
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#define DELAY_1US DELAY_10_NOP; DELAY_5_NOP; DELAY_1_NOP
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#define DELAY_1US do { DELAY_10_NOP; DELAY_5_NOP; DELAY_1_NOP; }while(0)
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#else
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#define DELAY_1US DELAY_20_NOP
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#endif
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#define DELAY_2US DELAY_1US; DELAY_1US
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#define DELAY_3US DELAY_1US; DELAY_2US
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#define DELAY_4US DELAY_1US; DELAY_3US
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#define DELAY_5US DELAY_1US; DELAY_4US
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#define DELAY_6US DELAY_1US; DELAY_5US
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#define DELAY_7US DELAY_1US; DELAY_6US
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#define DELAY_8US DELAY_1US; DELAY_7US
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#define DELAY_9US DELAY_1US; DELAY_8US
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#define DELAY_10US DELAY_1US; DELAY_9US
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#define DELAY_2US do{ DELAY_1US; DELAY_1US; }while(0)
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#define DELAY_3US do{ DELAY_1US; DELAY_2US; }while(0)
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#define DELAY_4US do{ DELAY_1US; DELAY_3US; }while(0)
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#define DELAY_5US do{ DELAY_1US; DELAY_4US; }while(0)
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#define DELAY_6US do{ DELAY_1US; DELAY_5US; }while(0)
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#define DELAY_7US do{ DELAY_1US; DELAY_6US; }while(0)
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#define DELAY_8US do{ DELAY_1US; DELAY_7US; }while(0)
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#define DELAY_9US do{ DELAY_1US; DELAY_8US; }while(0)
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#define DELAY_10US do{ DELAY_1US; DELAY_9US; }while(0)
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// Remove compiler warning on an unused variable
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#define UNUSED(x) (void) (x)
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