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Fix "BUTTON_CLICK redefined" warning (#21098)

This commit is contained in:
ellensp 2021-02-17 11:59:38 +13:00 committed by Scott Lahteine
parent 3ca2195ed0
commit 903c2915ed

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@ -45,86 +45,6 @@
#define ENCODER_PHASE_3 1
#endif
#if EITHER(HAS_DIGITAL_BUTTONS, DWIN_CREALITY_LCD)
// Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes)
#define BLEN_A 0
#define BLEN_B 1
#define EN_A _BV(BLEN_A)
#define EN_B _BV(BLEN_B)
#define _BUTTON_PRESSED(BN) !READ(BTN_##BN)
#if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS
#define BLEN_C 2
#define EN_C _BV(BLEN_C)
#endif
#if ENABLED(LCD_I2C_VIKI)
#include <LiquidTWI2.h>
#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
// button and encoder bit positions within 'buttons'
#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
#define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET)
#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
#else
#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
#endif
// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
#elif ENABLED(LCD_I2C_PANELOLU2)
#if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin
#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
#define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
#define BUTTON_CLICK() (buttons & B_MI)
#endif
#endif
#else
#undef BUTTON_EXISTS
#define BUTTON_EXISTS(...) false
// Dummy button, never pressed
#define _BUTTON_PRESSED(BN) false
// Shift register bits correspond to buttons:
#define BL_LE 7 // Left
#define BL_UP 6 // Up
#define BL_MI 5 // Middle
#define BL_DW 4 // Down
#define BL_RI 3 // Right
#define BL_ST 2 // Red Button
#define B_LE _BV(BL_LE)
#define B_UP _BV(BL_UP)
#define B_MI _BV(BL_MI)
#define B_DW _BV(BL_DW)
#define B_RI _BV(BL_RI)
#define B_ST _BV(BL_ST)
#ifndef BUTTON_CLICK
#define BUTTON_CLICK() (buttons & (B_MI|B_ST))
#endif
#endif
#if IS_RRW_KEYPAD
#define BTN_OFFSET 0 // Bit offset into buttons for shift register values
@ -155,6 +75,76 @@
#endif
#endif
#if EITHER(HAS_DIGITAL_BUTTONS, DWIN_CREALITY_LCD)
// Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes)
#define BLEN_A 0
#define BLEN_B 1
#define EN_A _BV(BLEN_A)
#define EN_B _BV(BLEN_B)
#define _BUTTON_PRESSED(BN) !READ(BTN_##BN)
#if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS
#define BLEN_C 2
#define EN_C _BV(BLEN_C)
#endif
#if ENABLED(LCD_I2C_VIKI)
#include <LiquidTWI2.h>
#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
// button and encoder bit positions within 'buttons'
#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
#define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET)
#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
#else
#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
#endif
// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
#elif ENABLED(LCD_I2C_PANELOLU2)
#if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin
#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
#define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
#define BUTTON_CLICK() (buttons & B_MI)
#endif
#endif
#else
#undef BUTTON_EXISTS
#define BUTTON_EXISTS(...) false
// Dummy button, never pressed
#define _BUTTON_PRESSED(BN) false
// Shift register bits correspond to buttons:
#define BL_LE 7 // Left
#define BL_UP 6 // Up
#define BL_MI 5 // Middle
#define BL_DW 4 // Down
#define BL_RI 3 // Right
#define BL_ST 2 // Red Button
#define B_LE _BV(BL_LE)
#define B_UP _BV(BL_UP)
#define B_MI _BV(BL_MI)
#define B_DW _BV(BL_DW)
#define B_RI _BV(BL_RI)
#define B_ST _BV(BL_ST)
#ifndef BUTTON_CLICK
#define BUTTON_CLICK() (buttons & (B_MI|B_ST))
#endif
#endif
#ifndef EN_A
#define EN_A 0
#endif