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mirror of https://github.com/MarlinFirmware/Marlin.git synced 2024-11-29 06:46:42 +00:00

🧑‍💻 Add Sim debug with lldb

This commit is contained in:
Scott Lahteine 2022-07-10 22:00:10 -05:00
parent 3a5e87cdb7
commit 929ce5e859
2 changed files with 40 additions and 13 deletions

View File

@ -25,15 +25,26 @@
"svdFile": "${env:HOME}/.platformio/platforms/ststm32@12.1.1/misc/svd/STM32F40x.svd",
},
{
"name": "Debug Sim",
"name": "Launch Sim (ggdb)",
"request": "launch",
"type": "cppdbg",
"cwd": "${workspaceRoot}",
//"program": ".pio/build/simulator_linux_debug/MarlinSimulator",
//"program": ".pio/build/simulator_windows/MarlinSimulator",
"program": ".pio/build/simulator_macos_debug/MarlinSimulator",
"program": "${workspaceRoot}/.pio/build/simulator_macos_debug/debug/MarlinSimulator",
//"program": "${workspaceRoot}/.pio/build/simulator_linux_debug/MarlinSimulator",
//"program": "${workspaceRoot}/.pio/build/simulator_windows/MarlinSimulator",
"miDebuggerPath": "/opt/local/bin/ggdb",
"MIMode": "gdb"
},
{
"name": "Launch Sim (lldb)",
"request": "launch",
"type": "cppdbg",
"cwd": "${workspaceRoot}",
"program": "${workspaceRoot}/.pio/build/simulator_macos_debug/debug/MarlinSimulator",
//"program": "${workspaceRoot}/.pio/build/simulator_linux_debug/MarlinSimulator",
//"program": "${workspaceRoot}/.pio/build/simulator_windows/MarlinSimulator",
//"targetArchitecture": "arm64",
"MIMode": "lldb"
}
]
}

View File

@ -63,20 +63,36 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
#
# Simulator for macOS (MacPorts)
#
# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode
#
# MacPorts:
# sudo port install gcc11 glm libsdl2 libsdl2_net
#
# cd /opt/local/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
# This step may be obsolete:
# sudo port uninstall ld64 ld64-latest
#
# cd -
# cd -
# rehash
#
# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
#==================================================================================
#
# Homebrew:
# /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
#
# brew install gcc@12 glm sdl2 sdl2_net
#
# cd /opt/homebrew/bin
# sudo rm -f gcc g++ cc
# sudo ln -s gcc-12 gcc ; sudo ln -s g++-12 g++ ; sudo ln -s g++ cc
# cd -
#
# Use 'brew install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
[simulator_macos]
build_unflags = -lGL -fstack-protector-strong
build_flags =
@ -110,7 +126,7 @@ custom_gcc = g++
# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
#
[env:simulator_windows]
extends = simulator_common
extends = simulator_common
build_src_flags = ${simulator_common.build_src_flags} -fpermissive
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug
build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type = debug