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Tweak animated draw call

This commit is contained in:
Scott Lahteine 2019-09-04 14:47:00 -05:00
parent 7ad5208267
commit a07c4af393

View File

@ -211,8 +211,7 @@ bool MarlinUI::detected() { return true; }
#else #else
constexpr millis_t d = MARLIN_BOOTSCREEN_FRAME_TIME; constexpr millis_t d = MARLIN_BOOTSCREEN_FRAME_TIME;
LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) { LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) {
const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]); draw_bootscreen_bmp((uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]));
draw_bootscreen_bmp(bmp);
if (d) safe_delay(d); if (d) safe_delay(d);
} }
#endif #endif